Part 1: Corpse Chatter at the Hanging Tree
You’ve reached the relative safety of Gilded Vale via its north road (27). Head south toward the center of town, down the stone steps to a rather gruesome hanging tree (28). You’re stopped by Urgeat, a magistrate and agent of Lord Raedric VII, who has recently set about slaying the more “impure” members of town. Speak to him, answering as you wish. Learn a wealth of information as you quiz Urgeat (especially about the Hollowborn, which Urgeat is attempting to wipe out), or ignore him completely.
The tolling of an ominous bell interrupts him at the end of the conversation. It seems Lord Raedric’s heir is lost or a Hollowborn. Ask Urgeat as many additional questions as you wish, but you get no further information from Urgeat until you get some rest. You cannot camp in town, but almost any other exterior map allows camping. The Black Hound Inn is a good place to rest. The Quest updates before you leave.
Quest updated: The Gilded Vale
Objective: Get some Rest
Gilded Vale is filled with exciting possibilities and it’s tempting to explore the machinations of your first big city. However, your party is probably weary from their previous battles, so stop by the Black Hound Inn (30) before doing anything else. You cannot continue the Main Quest: Gilded Vale or Visions and Whispers without rest.
Part 2: (Optional) Recruiting Aloth and Eder
Journey to the southwest corner of town, toward the large structure known as the Black Hound Inn (30). Close to the main entrance, three townsfolk argue with an elf named Aloth. You can interject (you have a Passionate, Rational, and Diplomatic responses to attempt if you wish). The situation almost always degenerates into blind, ugly violence! To avoid this, choose the calming rational choice first, then warn the townsfolk “I don’t think attacking him is such a good idea.” Finally, with Perception at 13, you can choose the first choice on the last dialogue menu: “He’s reaching for something. And since it’s not the rapier at his side….” With that, the angry villagers leave without a fight.
After the confrontation (if a fight erupts), gather any items from the corpses and speak to Aloth. Find out more about him, then recruit him into your party. Get some rest at the Black Hound Inn.
To the south of the hanging tree (28) is a cocksure adventurer (32) clad in armor with some reasonably impressive equipment; a man named Edér that can join your party, but only after you have gotten some rest and spoken to the dwarf lady hanging in the tree. Continue conversing with the fighter until the option to have him join your party becomes available.
Part 3: (Optional) Activities in Gilded Vale
Activities at the Black Hound Inn
At this point, you are free to move about the town and begin some wanderings, Side Quests, and Tasks. One excellent plan is to enter the Black Hound Inn (30) and speak to the barkeep, Hilde (A). She has a variety of topics to investigate:
A Room
Purchase a room for the night (which offers a permanent buff to each party member until you camp or rest again). This is recommended and the next objective in the Visions and Whispers quest.
Recruitment
Purchase a party member for hire (this costs 250 cp to 500 cp). Though expensive, you can tailor the character to excel in whatever skills and abilities you wish (using the same character building menus as your main character). Use this to fill a gap in your party. Six is the maximum number of companions that can travel with you. Be aware that you will be picking up one or two more members in the next area.
Trade
Buy and sell with Hilde (selling rather than buying, as her wares are limited). This is a great way to make large sums of money if you loot and stash everything possible.
Task: Late for Dinner
Ask Hilde why they only serve porridge, and agree to search for her cook, Tenfrith, who has gone missing (see Act I Side Quests for more info).
Explore the Inn, optionally ransacking any accessible tables, cupboards, or other storage vessels (especially upstairs).
Pet: Black Hound
Locate the dog (C) whining for his missing owner. Pet the dog or beckon it to you, and it becomes a Pet, but only after talking to Hilde the innkeeper about the hound first (this party mascot travels with you, but you don’t control it).
Activities around (and below) Gilded Vale
Investigate the empty farm building (40) north of the hanging tree. It’s empty, but contains items to steal.
Side Quest: Fragments of a Scattered Faith
After adding Edér (32) to your party, this quest becomes available, the first task is to bring Edér to speak with Maerwald. (see Act I Side Quests for details).
Side Quest: Buried Secrets
Visit the child by the ruins (33) just east of the hanging tree, who mentions something about a closed temple. Then descend the nearby steps, into the Temple of Eothas, and begin this side quest (see Act I Side Quests for details).
Task: Against the Grain
Head north toward the Windmill (38), where you’re engaged in a war of words between a dwarf named Sweynur and the mill owner Trumbel. Sort out this dispute while you’re in town (see Act I Side Quests for details).
Task: Vengeance from the Grave
Ingroed’s House (39) is just northeast of the hanging tree. This is where you find Nonton and Ingroed making hurried arrangements to leave town. This Task doesn’t begin if you talk to the couple; but it’s a critical location to find (see Act I Side Quests for details).
Side Quest: The Smith’s Shipment
The Black Hammer Smithery (35) is east and a little south of the hanging tree. Speak to Tuatanu, who is missing a shipment in Black Meadow, and begin this Quest (see Act I Side Quests for details). Optional: While there, purchase the Rope and Grappling Hook, then use these tools to scale the wall in Valewood.
Side Quest: A Mother’s Plea
Aufra’s House (29) is northwest of the hanging tree. Head inside; the pregnant woman is Calisca’s sister. She is worried about her child being Hollowborn, and hopes you can help by finding a midwife (see Act I Side Quests for details).
Activities in Valewood
Remember to travel to the north of Gilded Vale. Now that you have two (or more) party members, you can hunt foes much more easily. There are some interesting opportunities here:
Task: Late for Dinner
Head northeast to the Bandit Camp (19), where Tenfrith, the Black Hound Inn’s cook, is being held (see Act I Side Quests for details).
Task: Vengeance from the Grave
Head north into the cave (21), slaughtering a bear and speaking to a lost spirit to begin this task (see Act I Side Quests for details).
Part 4: Visions and Whispers & The Gilded Vale Continued
Quest updated: Visions and Whispers
Objective: Find the dwarf woman from the dream
Quest updated: The Gilded Vale
Objective: Speak to Magistrate Urgeat
Quest Complete: Visions and Whispers
New Main Quest: The Old Watcher
Objective: Travel to Caed Nua
Back at the hanging tree (28) after sleeping and dreaming of the dwarf woman at the Black Hound Inn, move behind the low ruined stone wall to the hanging corpse on the left side of the tree; the distended body of an elderly dwarf animancer woman is swaying in the fetid breeze. Reach out for the woman when prompted, and join her mind in a strange malaise of purple fog. Choose to ask all the presented questions regarding your ability (that of a “Watcher”), and more about the dwarf’s life before it ended with a roped neck and a short drop. Once you finish, she tells you to find a man named Maerwald, who shares your ability. The quest updates at this time.
Magistrate Urgeat is also meandering around the hanging tree. Once you’ve rested you can complete the conversation with Urgeat. It was confirmed that Lord Raedric’s child was Hollowborn. As a result of this horrific news, Raedric will be aggressively purifying Gilded Vale. Urgeat suggests you leave town as soon as possible. The Gilded Vale quest is complete after this conversation. Note, however, that it will be updated to reflect his words if you do go back to speak with him after resting.
Quest Complete: The Gilded Vale