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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Mail

Interlocking riveted metal links, this is traditional “chain” armor, typically consisting of a hauberk. Mail is also part of plate armor, but here it is worn alone.

Mail Armor

Medium Armor

DR: 9 (Slash: 14, Crush: 5)

Recovery Speed: -45%

Value: 40cp

Mail armor is quite popular for its protective qualities, especially against slashing attacks. Mail is comprised of thousands of small rings of steel that form a flexible mesh. Normally worn over a padded jacket, mail protects well, but restricts its wearer in combat.

Fine Mail Armor

Medium Armor

DR: 11 (Slash: 17, Crush: 6)

Recovery Speed: -45%

Fine: +2 Damage Reduction

Value: 240cp

Exceptional Mail Armor

Medium Armor

DR: 13 (Slash: 20, Crush: 7)

Recovery Speed: -45%

Exceptional: +4 Damage Reduction

Value: 440cp

Sun-Touched Mail of Hyran Rath

Medium Armor

DR: 11 (Slash: 17, Crush: 6)

Recovery Speed: -45%

Minor Spellbind: Sunbeam: Grants Sunbeam. Calls down a shaft of intense sunlight, Burning and potentially Blinding enemies in the area of effect.

3 per rest

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Interrupt: 40 (Average)

Effects: AoE: 20-35 Burn, Blinded for 15 sec vs. Reflex (+15 Accuracy)

Fine: +2 Damage Reduction

Value: 440cp

The paladin Hyran Rath came across a countryside village beset by guls and made it his life’s work to rid the world of the undead. He believed that their very existence was a blasphemy against the gods and a scourge on all kith, and, having observed the creatures prowling by night and skulking in dark places, he fell prey to then-common misconceptions about their nature. He had his order create armor that shone with the light of the sun, believing them vulnerable to daylight. Unfortunately, he tested his theory in the cleansing of a crowded fampyr den, discovering too late that the light only alerted the creatures to his presence. Published research by animancers has since dispelled many of the dangerous myths surrounding the undead.

Lost Meadow Mail

Medium Armor

DR: 13 (Slash: 20, Crush: 7)

Recovery Speed: -45%

Exceptional: +4 Damage Reduction

Of Constitution +3: +3 Constitution

Value: 1040cp

Ixamitl legends speak of a verdant meadow hidden among the rolling grasslands. Wildflowers grow as tall as folk, and the meadow is forever kissed by the mild sun and cooled by a gentle breeze. Clever trackers, fearless hunters, and innocents fleeing injustice are said to stumble upon the meadow, suddenly finding themselves in a place of perfect peace where streams flowing with fresh water are always close at hand and grain falls milled from the sheaf. It is a land of plenty, and it is unknown whether those who find their way to the meadow are unable to leave or whether they simply choose not to.

At the center of the meadow, a place the peoples of Ixamitl regard as the center of Eora, grows a tree bearing small, red fruit. It is said that the fruit can restore and reinvigorate even the frailest of individuals. This armor was supposedly anointed with the pulp of one of these fruits and imbued with essence from its pit.

Wurmwull

Medium Armor

DR: 11 (Slash: 20, Crush: 6, Burn: 14)

Recovery Speed: -45%

Fine: +2 Damage Reduction

Burn-Proofed:

+3 Damage Reduction (Burn)

Slash-Proofed: +3 Damage Reduction (Slash)

Of Intellect 1: +1 Intellect

Value: 640cp

A dragon hunter in Readceras commissioned this armor to protect himself from slashing claws and fiery breath. He enjoyed a long and successful career until he chanced upon a lake dragon and was pulled into the water, drowning in his heavy mail.

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