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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act III

The Watcher of Dyrwood: Elms' Reach

Part 1: The Twin Seers of Elms’ Reach

Twin Elms

The district of Elms’ Reach rests under the shadow of the two towering elm trees that give the city its name. This is a place of old magic and tradition.

You enter the village via the southwest passage (38). Pass by the dwellings on either side of you, and ignore the imposing wooden defenses of the Warrior’s Hall (42) to the northeast. Instead, aim for the bridge to the northeast that crosses the river. As you approach, you witness another vision of Thaos. Continue to keep up your pretense with him, then cross the bridge.

On the opposite (northeastern) side of the bridge are the gigantic and imposing elm trees (44) for which this place is named. As if appearing from the very trees themselves, two identical sisters, Sidha and Rihenwn, step out to greet you. After an in-depth questioning, which you can answer however you wish, the Delemgan of Elms’ Reach deem you worthy.

They inform you that Thaos has broken into a subterranean Engwithan location called Sun in Shadow, blocking the route behind him. However, there is another way to reach him; you must visit the ominous Burial Isle and enter the ancient prison Breith Eaman. Unfortunately, it involves a very long drop straight down, which no mortal can survive without the aid of the gods.

Quest Completed: The Assassin at Large
New Main Quest: Council of Stars
Objective: Pray to the gods in Teir Evron
New Main Quest: Court of the Penitents
Objective: Travel to the Burial Isle

Quest Order Caution!

Complete Main Quest: Council of Stars now, before “Court of the Penitents.”

Part 2: Gaining Favor with the Gods

Teir Evron

Continue northeast and enter the doorway under the giant elms, into Teir Evron (44). You must grab a crystal from a nearby altar, all inside the tower, to activate this area. Inspect this chamber, accessing any scriptures from the bookcases that you wish, before investigating the strange, inky-black central area. Take the Luminescent Adra Shard from the container on the right side of the room. You need this to activate Teir Evron. Stand on the central island (48) and activate the crystal (glows blue like an item container), which reveals the cosmos and the shrines to the pantheon of gods. Now you may inspect each of the shrines to a major deity:

  • Woedica’s Shrine (top-left): Nothing happens and the shrine remains dormant.
  • Rymrgand’s Shrine (49): Main Quest: Council of Stars commences.
  • Wael’s Shrine (right): A piercing ring fills your ears, and there is no other response.
  • Berath’s Shrine (50): Main Quest: Council of Stars commences.
  • Hylea’s Shrine (51): Main Quest: Council of Stars commences.
  • Galawain’s Shrine (52): Main Quest: Council of Stars commences.
New Main Quest: Council of Stars
Objective: Earn divine favor

At this point, the main quests split into one of four options—the gaining of favor with one of the gods that are listening to your prayers. Depending on your actions, you may wish to tailor your choice of deity to your style of adventuring; for example, the more malevolent explorer may wish to side with Berath. You should now complete Council of Stars:

  • Rymrgand (49): Side Quest: Into the White Void
  • Berath (50): Side Quest: A Servant of Death
  • Hylea (51): Side Quest: A Nest Above the Clouds
  • Galawain (52): Side Quest: The Old Queen and New King

Side Quest Help

You can find help with these side quests that unlock during “Council of Stars” in Act III Side Quests & Tasks. Once you have completed the side quest(s) listed above and the main quest “Council of Stars” updates, then return to this section of the walkthrough to continue your quest.

Part 3: Activities in Elms’ Reach

Exploration Tip: Defiance Bay Now Accessible

Though there are numerous locations to discover (and access to the Oldsong district), it’s usually worth waiting to thoroughly explore much of this area—your future routes allow more proficient access into these areas. Also, if you’ve spoken to Sidha and Rihenwn (the twins in front of Teir Evron), the riots of Defiance Bay have come to an end and you are free to return to trade and complete any outstanding quests you may have in these districts.

Elms’ Reach Dwellings

There are a few Glanfathan homes—(39), (41) and (47)—that contain item containers and one (41) with a Scouting item under an animal skin rug. Talk to or ignore the tribesfolk talking inside these dwellings (if they are occupied). Loot them if you wish.

The Warrior’s Hall

Once inside the Warrior’s Hall (42), speak to Simoc to unlock the side quest “Sacrificial Bloodlines.” See Act III Side Quests & Tasks for more help.

The Golden Grove

There are numerous Ovates, guards, and some important druidic philosophers, diviners, and herbalists hanging around the Golden Grove (45). You may speak and trade with Bledha (46), who sells potions. Tamrwn gives you further information on the grove. The leader Iswld is on the circular shrine. Speak to Iswld to learn more about the grove.

Blood Sands

After speaking to Sidha and Rihenwn, you can follow the riverbank to the northwest and enter a giant, sprawling cave system (43) to the north (also known as Ethik Nol). It is filled with devotees who guide the people of Elms’ Reach on matters of the power of ritual and sacrifice. Head here if you seek favor with one of the gods, or find out more about this subterranean system in Act III Side Quests & Tasks.

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PreviousThe Watcher of Dyrwood: Hearthsong NextThe Watcher of Dyrwood: Oldsong to Burial Isle