The hands slot is for gloves, gauntlets, and similar items. Many suits of armor will visually cover the hands, but those meshes are replaced if the character is wearing something specific in the hands slot.
These items offer a variety of benefits. While some grant protection in combat, many have magical properties that empower the wearer in other ways.
Gauntlets of Ogre Might
Of Might +2: +2 Might
Value: 410cp
Minor Bracers of Deflection
Of Deflection +5: +5 Deflection
Value: 310cp
Healing Hands
Minor Spellbind: Restore Light Endurance: Grants Restore Light Endurance. Shares a portion of the priest’s divine strength, restoring some Endurance to all allies in the area of effect.
3 per rest
Speed: Fast
Range: 5m
Area of Effect: 3.0m Radius (base 3.0m)
Effects: Friendly AoE: +15 Endurance
Value: 410cp
Gauntlets of Accuracy
Accurate 2: +5 Accuracy
Value: 210cp
Blood Testament
Only usable by: Monk
Bonus Melee Damage from Wounds: 2% Raw Damage per Wound
Value: 110cp
A monk from the Abbey of the Cloven Wheel mastered suffering by taxing her body to its limits each day. Such was her discipline that her sensitivity to pain—and her ability to redirect it—reached heights previously unknown in her order. Following her death in battle, the fellows of the abbey gave her bloodied hand bandages a place of honor in their great hall. An unknown thief stole the bandages, along with several other relics in 2802 AI. Since then, the wrappings have circulated among various monks of different orders.
Spirit Spiral
Value: 10cp
These bracers are made from a coiled strip of bronze. Though tarnished and beaten almost beyond usefulness, they glow with a soft violet light.
Of the many experiments of the ancient Engwithans, some involved infusing equipment with soul essence. The hammered patterns on these bracers suggest that they were originally pieces of animat armor. But among the fragments of essence swirling inside, you detect not only the focused energy of an animat, but also the essence of the elven cipher who created the bracers and tried to enhance them with a fragment of his own soul.
Rabbit Fur Gloves
Of Crit Multiplier Bonus +10%: +0.1 to Crit Damage multiplier
Value: 210cp
Rabbit fur gloves appeared in Aedyran fables and bedtime stories for hundreds of years, typically as lucky gifts to individuals of particular virtue.
The gloves were first mentioned in a bedtime story about a girl who, in the midst of a famine, gave a piece of fruit to an elderly crone. The old woman in turn gave rabbit fur gloves to the girl, and though it was summer, she accepted them graciously. She wore them and managed to forage enough to feed her family, and a few short seasons later, she became a hunter of uncanny skill.
In other stories, the gloves are given to brave warriors, hard-working servants, and honest shopkeepers. The last story to mention the gloves is that of the notorious pickpocket, Sanduran, who lost them when he stole an apple from a wizened old crone.
Although the gloves appear to be sewn from the fur of different rabbits, there is no detectable seam between the many-colored pelts. They’re soft and cozy, yet when you put your hands in them, your fingers still feel quick and nimble. A rabbit’s foot dangles from the left glove, and their natural warmth suggests the presence of essence.
Spiderfingers
Minor Spellbind: Restore Light Endurance: Grants Restore Light Endurance. Shares a portion of the priest’s divine strength, restoring some Endurance to all allies in the area of effect.
3 per rest
Speed: Fast
Range: 5m
Area of Effect: 3.0m Radius (base 3.0m)
Effects: Friendly AoE: +15 Endurance
Of Perception +1:+1 Perception
Value: 1010cp
Bracers of Spiritual Power
Spell Damage Multiplier: x1.2 Spell Damage
Value: 110cp
Gauntlets of Swift Action
Speed: +1.1 Move Speed
Value: 210cp
Bracers of Deflection
Of Deflection +10: +10 Deflection
Value: 210cp
Archer’s Gloves
Value: 10cp
Minor Gauntlets of Accuracy
Accurate 1: +3 Accuracy
Value: 110cp
Fulvano’s Gloves
Of Reflex +5: +5 Reflex
Value: 110cp
Though never as famed as he would claim, the Vailian explorer Fulvano was known as an eccentric who wished to see the world. Where possible, he traveled by foot to gain a local’s appreciation for the sights, sounds, and smells of the lands he passed through. In practice, however, Fulvano often claimed that his explorations proved only that the world outside of the Vailian Republics was a foul, smelly place that paled in comparison to his homeland.
These gloves are said to have belonged to Fulvano, who often found himself in need of some protection as he climbed harsh terrain or maneuvered through forests. While thick enough to provide some warmth, they are meant first and foremost to be flexible enough not to hinder delicate tasks.
Gauntlets of Puissant Melee
Melee Damage Bonus:+10 Melee Damage
Value: 110cp
Killer’s Work
Only usable by: Rogue
Finishing Blow Bonus: x1.1 Finishing Blow Damage
Value: 110cp
There once was an assassin from Selona who was so successful at her work that she ceased to care for money. Years of profitable contracts had afforded her all the coin she needed, yet as she reached and passed her prime, she began to worry about her own declining skills.
She trained and practiced, but each year it seemed her movements were a little slower and her hands a touch weaker. And while she frantically honed her dulled abilities, her rivals and pupils had begun to supplant her.
When finally she was convinced to accept another contract, she demanded payment up-front. And what she requested was not copper, but rather an item that would allow her to continue performing at the peak of her abilities.
She was given these gloves in payment, and they served her so well that she never dared remove them for the rest of her long career.
Gloves of Manipulation
Mechanic: +2 Mechanics
Of Dexterity +1: +1 Dexterity
Value: 310cp
Bracers of Enduring
Of Constitution +2: +2 Constitution
Of Resolve +1: +1 Resolve
Value: 610cp
Bracers of All-Consuming Rage
Of Might +2: +2 Might
Of Constitution +1:+1 Constitution
Value: 610cp
When the husband and children of Elayna Skycleaver were captured by Terwyn the Blackhearted, she and her troops besieged his castle, hoping to negotiate her family’s return. Instead, Terwyn had them impaled on the battlements while Elayna watched from below.
Upon seeing the atrocity, Elayna abandoned all rational thought and ran screaming toward Terwyn’s castle, first in anguish, then in rage. To the surprise of all present, Elayna suddenly stopped screaming and burst into flames, supposedly touched by Magran herself. Terwyn’s soldiers loosed their arrows, but Elayna didn’t even slow. She struck the castle gates like a battering ram, bursting through and scattering Terwyn’s soldiers. Desperate to escape her fury, those who remained threw their master into her path. Her flames engulfed him, and no one knows if the unearthly scream that followed came from him or from her, but within minutes, both of them had burnt to ashes—only these bracers survived.
These bracers are made of bronze covered in a dark green patina. Etched into the metal is a picture of a slender humanoid engulfed in flames. Strangely enough, the humanoid has no head, only two blue orbs where the eyes would normally be.
Forgemaster’s Gloves
Burn DR Bonus: +5 Damage Reduction (Burn)
Minor Spellbind: Firebrand: Grants Firebrand. Forms a powerful sword with a blade of pure fire in the caster’s hands that inflicts Burn damage. Switching to another weapon ends the spell.
3 per rest
Speed: Fast
Effects: User: Summon Weapon: Firebrand for 30 sec
Value: 510cp
These gloves are made of a thick, flame-retardant leather that can protect the wearer’s hands from the heat of the forge. They’re warm to the touch.
These once belonged to a weaponsmith of the Deadfire Archipelago. His skill brought many customers to his shop, but as a large percentage of them were pirates and criminals, he frequently found himself robbed of his fine stock. He had his forge gloves enchanted with spells that would ensure that he was never caught defenseless by thieves.
Rotfinger Gloves (version 1)
Minor Spellbind: Touch of Rot: Grants Touch of Rot. Druid’s hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
3 per rest
Range: 15m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: AoE: 0 Corrode, 21.3 Corrode Damage over 8 sec vs. Fortitude (+15 Accuracy)
Value: 810cp
These gloves were worn by a healer in Old Vailia who lived in a village stricken by a terrible plague. While most fled, he stayed behind, restoring the few he could and easing the suffering of those he could not. In time, the disease spread to him, melting the flesh of his face and raising boils on his arms, but leaving his hands, eyes, and mental faculties untouched. His exposure to the illness had inoculated him against its most pernicious effects, leaving him disfigured, but capable.
Rotfinger Gloves (version 2)
Minor Spellbind: Spreading Plague: Grants Spreading Plague. Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
3 per rest
Range: 10m + 5m Jump
Area of Effect: Foe Target + 5 Jump Targets
Interrupt: 40 (Average)
Effects: Foe Target: Hobbled for 15 sec, Weakened for 15 sec
Foe Jump Targets: Hobbled for 15 sec, Weakened for 15 sec
Value: 810cp
See Version 1 description.
Gyrges’ Gloves
Of Dexterity +1: +1 Dexterity
Value: 210cp
A down-on-his-luck farmer named Gyrges found these gloves on the way to Baelreach. Coveting the wealth of his neighbors, he learned that the gloves allowed him to steal whatever he desired. In time, his ill-gotten gains were discovered, and he fled the city with a mob at his heels.
Panicked, Gyrges ran into the Bael Marsh, but his pursuers easily followed his tracks. An archer shot him as he attempted to swim across the Bael River. When Gyrges’ body was pulled from the water, his gloves were sent to the authorities at Defiance Bay for safekeeping. However, a skilled thief later pilfered the gloves and, prudently, disappeared without a trace.
Made of soft velvet, both gloves feature cryptic embroidery. An orb that looks like both the sun and an open eye decorates the right glove, while the left features something that could be either a crescent moon or a closed eye.