Welcome to Your Keep
The Stronghold or Caed Nua is located in the Eastern Reach north of Defiance Bay, directly above the Endless Paths of Od Nua. You gain access to the Stronghold by completing the Stewards quest relatively early in your adventure. The Stronghold then becomes the common rally point for your companions and a domain to manage.
The Stronghold provides you with the ability to make large scale changes, undertake special quests, customize the contents of the Stronghold and the surrounding environment, and engage strategic adventures. You can rest at Brighthollow in the Stronghold once it has been repaired.
Management and Restoration
When you gain possession of the Stronghold, it is old and dilapidated, so you’ll want to work with your Steward to upgrade it as soon as you can. These upgrades will, in turn, increase security or prestige of the place, open up new activities and events that can happen, which make the Stronghold a dynamic and fun place to own. You can further influence it by employing hirelings to stay at your stronghold.
You can begin collecting taxes from your populace as soon as you gain the Stronghold. The amount you collect increases with your prestige (because people know and like you), but the amount also increases with higher security (since some taxes are lost to banditry). Additionally, security helps reduce the number of “bad” random events, while prestige increases the number of “good” random events. It’s important to raise prestige if you want to keep both of those values high.
Upgrades
Upgrades are improvements to various parts of the castle, usually to add to the security or prestige of the place. Every upgrade costs money and takes time to build, but as long as the prerequisites are met, there can be as many upgrades building simultaneously as you can afford. The player is not required to be at the Stronghold while the upgrades are under way. Upgrades often serve as prerequisites for other upgrades. Individual sections of the Stronghold can be restored to allow new functionality from the Stronghold.
Benefits of Upgrades
Resting Bonuses
Some of the upgrades to your stronghold grant temporary bonuses to your attributes or non-combat skills when you rest there.
Adventures for Idle Companions
Companions that are recruited, but aren’t in the party, remain at your Stronghold and still gain a fractional amount of experience. While they are idling away at the stronghold, they can take part in their own adventures, earning additional experience for themselves and extra money, items, and reputation bonuses for the party.
Ingredients
Many of the stronghold upgrades generate ingredients used by non-combat skills.
Special Offers
Sometimes visitors to your stronghold have rare items for sale, or perhaps they offer you items in return for something else.
Wealth
You own all of the surrounding lands near the stronghold and impose a tax on all of the inhabitants.
Stronghold Upgrades
| Name | Description | Prestige | Security | Cost | Duration |
|---|---|---|---|---|---|
| Eastern Barbican | Bars passage to Woodend Plains | 2 | 2 | — | — |
| Western Barbican | Bars passage to Isce Ien River | 0 | 2 | 900cp | 3 days |
| Brighthollow Restoration | Resting bonus | 5 | 0 | 500cp | 3 days |
| Main Keep | Allow visitors and adventures | 8 | 4 | — | — |
| Bailey | Upgrade grounds further | 6 | 0 | 800cp | 2 days |
| Towers | Perception bonus upon resting | 6 | 1 | 800cp | 3 days |
| South Curtain Wall | Protection from the south | 0 | 4 | 2500cp | 4 days |
| West Curtain Wall | Protection from the west | 0 | 4 | 2500cp | 4 days |
| Library | Lore bonus upon resting | 6 | 0 | 900cp | 3 days |
| Barracks | Employ hirelings | 0 | 3 | 2000cp | 3 days |
| Dungeons | Take prisoners in dungeon | 0 | 0 | 1200cp | 3 days |
| Merchant Stalls | Sell random goods | 0 | 0 | 1400cp | 3 days |
| Craft Hall | Dexterity bonus upon resting | 5 | 1 | 1600cp | 3 days |
| Artificer’s Hall | Mechanics bonus upon resting | 4 | 0 | 1600cp | 3 days |
| Chapel | Resolve bonus upon resting | 8 | 0 | 2000cp | 3 days |
| Forum | Intellect bonus upon resting | 8 | 0 | 1200cp | 3 days |
| Training Grounds | Might bonus upon resting | 0 | 2 | 1500cp | 3 days |
| Hedge Maze | Stealth bonus upon resting | 0 | 3 | 1400cp | 3 days |
| Warden’s Lodge | Survival bonus upon resting | 2 | 2 | 1000cp | 3 days |
| Woodland Trails | Constitution and Athletics bonus | 6 | 2 | 1500cp | 3 days |
| Additional Storage | Provides three chests in Brighthollow | 0 | 0 | 900cp | 1 day |
| Brighthollow Hearth | Restore order to the keep | 6 | 0 | 1600cp | 2 days |
| Brighthollow Lab | Restore lab | 4 | 0 | 600cp | 2 days |
| Brighthollow Courtyard Pool | Repair pool | 6 | 0 | 1600cp | 2 days |
Hirelings
When the Barracks has been restored, Hirelings can be recruited at the Stronghold. Hirelings help to protect the stronghold and offer additional bonuses to Prestige and Security, but they do not accompany the party out in the wild. Some Hirelings leave the castle if you stop paying them, but others wait around to get paid again. There’s a standard list of common hirelings who fill common class roles and give differing levels of Security and Prestige to the stronghold. There are also guest hirelings and visitors who have much more dramatic effects on the Stronghold.
Unlockable Hirelings
These Hirelings are not immediately available upon acquiring the Barracks:
Korgrak
Ogre 7th Level
50cp/5 Days
+12 Security
-10 Prestige
Unlocked by traveling to the Ogre cave in Dyrford Crossing. If you speak with the ogre instead of killing him, you can convince him to come work for you at your stronghold for a fee. Once he agrees, Korgrak should be available Stronghold hireling menu.
Crucible Knight
Paladin 5th Level
20cp/5 Days
+4 Security
+8 Prestige
Unlocked by completing Winds of Steel for the crucible knights.
Dozens Mercenary Captain
Fighter 5th Level
20cp/5 Days
+6 Security
+4 Prestige
Unlocked by completing The Bronze Beneath the Lake for The Dozens.
Avenger of Skaen
Priest 7th Level
65cp/5 Days
+7 Prestige
-5 Security
This hireling is made available once the player agrees to side with Wymund in the quest Blood Legacy by letting Aelys return to Lord Harond with her mind poisoned.
Doemenel Thug
Rogue 5th Level
20cp/5 Days
+8 Security
+2 Prestige
Unlocked by completing The Changing of the Guard for House Doemenel.
Brothel Hirelings
The following hirelings can be found in the Salty Mast in Defiance Bay. Only one can be recruited in a given play through of the game. The options to hire them is given if the player makes an attribute check of Constitution 19 and Dexterity 19 after sleeping with them.
Aldwyn: 10cp/5 Days, +3 Prestige, + 0 Security
Big Durmsey: 10cp/5 Days, +3 Prestige, + 0 Security
Gjefa: 10cp/5 Days, +3 Prestige, + 0 Security
Iqali: 10cp/5 Days, +3 Prestige, + 0 Security
Lyrinia: 10cp/5 Days, +3 Prestige, + 0 Security
Orico: 10cp/5 Days, +3 Prestige, + 0 Security
Guest Hirelings
Here’s a list of hirelings that visit the stronghold periodically, looking to be hired.
Glanfathan Soul Hunter
Cipher 6
cp/5 Days
+3 Security
+5 Prestige
Fellow of St. Waidwen
Paladin 6
90 cp/5 Days
+6 Security
+1 Prestige
Aedyran Noblewoman
250 cp/5 Days
+0 Security
+12 Prestige
Vicious War Criminal
Fighter 9
350 cp/5 Days
+8 Security
-8 Prestige
Brutish Warrior
50 cp/5 Day
+6 Security
+2 Prestige
Dunryd Psion
Cipher 5
100cp/5 Days
+4 Security
-2 Prestige
Adventures
Idle companions can take part in adventures as those events arise. You are informed of which adventures are available, how long they last, and what the rewards will be (in general terms). If a companion is sent on an adventure, he or she is unavailable until they complete it and return with the rewards. The companion can be recalled early, but then they earn nothing.
Minor Adventure
1 Turn
Earns one of the following:
+15% XP
150-300 cp
Random Item (Minor)
Faction Reputation Bonus (Minor)*
Average Adventure
2 Turns
Earns two of the following:
+15% XP
150-300 cp
Random Item (Minor)
Faction Reputation Bonus (Minor)*
Major Adventure
3 Turns
Earns two of the following:
+25% XP
500-1000 cp
Random Item (Average)
Faction Reputation Bonus (Average)*
Grand Adventure
4 Turns
Earns two of the following:
+35% XP
750-2000 cp
2 Random Items (Average)
1 Random Item (Major)
Faction Reputation Bonus (Major)*
Legendary Adventure
5 Turns
Earns three of the following:
+50% XP
1000-3000 cp
3 Random Items (Average)
2 Random Items (Major)
1 Random Item (Grand)
Faction Reputation Bonus (Grand)*
* Reputations are gained only with Towns or Major cities in the game, not major factions
Prisoners
The dungeon of Caed Nau contains nine cells, but upgrading (purchasing) the Dungeon option makes it possible to take prisoners. Here’s a list of possible prisoners that can be taken over the course of the game:
Nyrid
Nyrid can be found in a house in Copperlane North of the Forum, and due West from Admeth’s Den. He has disguised himself as a local svef dealer. After defeating him in combat, he asks for mercy. At this point, if you have dungeons built at the stronghold, they can take him as prisoner.
Eorn
Eorn can be found in the southwest corner of the Catacombs in Defiance Bay. When you meet him, you can divulge information from about a crime he committed. At this point, you can choose to punish him yourself and place him in your stronghold Dungeon.
Naelde
After the Riots in Defiance Bay, you’re told the Leaden Key Assassin has fled toward Twin Elms. On route in Stormwall Gorge, you are waylaid by a group of Leaden Key Agents. After defeating them, the remaining survivor reveals herself to be a wizard named Naelde. You can then take her prisoner at this point.
Gramrfel the Wayfarer
After reaching Copperlane, if you choose to return Magran’s fork, a high level band of bandits can be found in the wilderness. After defeating the group, Gramrfel pleads for mercy. At this point, you can choose to throw him in your dungeon.
Aefre
While on the “Supply and Demand” quest in Defiance Bay, you confront Aefre about her attacks on the Brothel in town. If you choose to fight her, you can choose to take Aefre prisoner when the battle is over.
Mercenary Captain Esmer
Captain Esmer and his crew are trespassing in the Glanfathan lands of Twin Elms and surrounded by hunters. The hunters agree to let the soldiers go if the captain is killed or denied his freedom. If you decide not to kill him, he volunteers to stand prisoner so that his men can return home safely.
Kestorik
On level 12 of Od Nua, you encounter a Scout Leader named Kestorik. After defeating her, you have a chance to either finish the Vithrak off or take her as a Prisoner at the stronghold.
Rare Items
When the Merchant Stalls upgrade has been made, it’s possible to buy goods at the stronghold. Some are more valuable than others and there are even some unique items to buy. Here are all the unique items (see the Armor section of this guide for details) sold by Azzuro, the Rare Item Merchant:
Wurmwull
Scâth Gwannek
Hiro’s Mantle
Rebel’s Call
Mabec’s Morning Star
Malina’s Boots
Husk of the Great Western Stag
Rimecutter
Gyrges’ GlovesStronghold Attacks
Monster attacks occur when hordes from the Endless Paths of Od Nua infiltrate your stronghold. However, these attacks can be negated entirely if corresponding floors in Od Nua are cleared:
Clear Level 1
Wood Beetles and Spear Spiders
Clear Level 2
Xaurip and Wurms
Clear Level 3 & 4
Clear Level 5 & 6
Skeletons
Clear Level 11
Shades and Forest Lurkers
Clear Level 12
Vithrack - Clear Level 12
Clear Level 13
Caen Gwlas and Spectres
Stronghold Warden Bounties
After building the Warden’s Lodge upgrade, you begin receiving bounties from the Warden when you speak to him. Each tier must be completed before the next group of bounties becomes available. Here’s a list of the bounties:
Tier 1
- Warchief Iklak
- Nalrend the Wise
- Sly Crydel
- The Dweller
Tier 2
- Songsmith Roska
- Daroth Grimault
- Thorfen
- Glasdial
Tier 3
- Devwen
- Captain Muarumi
- Foemyna
- Galen Dalgard
Tier 4
- Naroc the Prophet
- Sserkal
- High Arcanist Ysly