Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act II

The Watcher of Dyrwood: First Fires

Part 1: Voyage Through First Fires

First Fires: Defiance Bay’s Hub

You are now in First Fires, the central district of Defiance Bay, where the seat of government resides, as do the important embassies and the Ducal Palace. The activities to attempt here are listed at the end of this section.

You’ll likely be entering First Fires from the northeast gate (41) or up through the Temple of Woedica (46) from the secret catacombs exit. Take a few moments to get your bearings, and encounter a strange Ghost in the middle of the Woedica ruins you may have ascended into. You may speak to this entity about the Queen That Was (finding out more information about Woedica and her temple).

Talk to the Justiciar at the northeast gate (41), and ask him about the location of the tower near a cemetery. He points you to Heritage Hill. However, he does say that they don’t let people in anymore, and Knights don’t even want to be anywhere near it. This updates two main quests.

Quest Updated: The Man Who Waits
Objective: Speak to the Head Warden of Brackenbury Sanitarium
Quest Updated: Undying Heritage
Objective: Enter the tower in Heritage Hill

With that beneficial investigation behind you, activate the task and side quests found inside the three buildings in town (see Act II Side Quests & Tasks for detailed info). Now depart heading northwest to the giant archway gate (43). Access the World Map, and travel to Heritage Hill.

Part 2: Activities in First Fires

Activities at the Vailian Embassy

Head southwest past the Vailian Diplomats and into the embassy (44). Vicent Agosti is in the anteroom and available to speak about the Vailian Republics. There are a few bookcases and (usually locked) chests to loot from here.

Task: The Forgotten

He’s also hoping you might stop some adventurers from looting an Engwithan ruins.

Activities at Crucible Keep

Approach the sturdy battlements and pass by the Justiciars to reach Crucible Keep (48). Just inside, Justiciar Aldmar (49) has some haughty opinions to share about the soul-reading critter of Dunryd Row and being the defenders of Defiance Bay. Loot the remaining chambers if you wish, and question the following people:

Task: Missing Sentries

Find Wyla (50) in the keep: Enter the large square training chamber to the east, and speak to Wyla about her role, Heritage Hill, and begin a new quest.

Loot Unlocked Containers Only

As we said before, do not pick locks in front of the Crucible Knights or you will feel the broadside of their swords and fail related quests. Loot all the unlocked containers, but stay away from the prized possessions they keep locked up until you no longer care about getting on their good side.

Side Quest: Built to Last

Find Commander Clyver (51) in the War Room to the northeast, and he speaks about his plan to address the shortage of trained soldiers. You’re here to help Dunstan construct forge knights with some research from an animancer named Vianna.

Find Dunstan in the forge (52) to speak about the Knights and his work and to further the “Built to Last” side quest.

Side Quest Continued: Rogue Knight

Find Penhelm in the armory (53), and continue the “Rogue Knight” side quest.

Activities at Ducal Palace

This impressive structure is on the north side of First Fires. Sidly, a rather quiet servant of the Duc Aevar—a coarse frontier noble—fills you in on this family.

Side Quest: Cinders of Faith

Enter the Temple of Magran (the first room on the right), and speak to Fyrga, the Tranquil Ardent, who has had her faith shaken by the Hollowborn crisis. She hopes you can help her with a vision she’s had.

Audience Hall (Locked)

A Justiciar prevents you from accessing the locked Audience Hall to the west. You don’t have official invitations yet.

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Watcher of Dyrwood: Catacombs and Temple of Woedica NextThe Watcher of Dyrwood: Heritage Hill