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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Swords

Single- or double-edged mid-sized straight sword.
Bonus: Best of Slash/Pierce

Sword

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Value: 5cp

Whether single- or double-edged, swords are always straight-bladed, one-handed weapons that can be used to cut or thrust at an enemy. In some circumstances, swords lack the raw slashing power of sabres, but they are more flexible against a variety of armor types.

Fine Sword

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Sword

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Lyssandra’s Blade

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Darcozzi Paladini’s Longsword of In’claene

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Whispers of Yenwood

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Slaying (Spirit): +5 Accuracy against Spirit, x1.25 Damage against Spirit

Of Will -3: -3 Will

Value: 405cp

Its blade covered with graceful Glanfathan engravings, Whispers of Yenwood was once the sword of the first Roadwarden of Caed Nua.

When the Erl of Yenwood appointed Cafed Eodhart, the young lord feared the spirits that were rumored to dwell under the young castle’s foundation. He spent a sizeable sum to have the black Ymyran steel blade forged, shipped to the Eastern Reach for engraving by the erl’s Glanfathan slave artisans, and enchanted in New Dunryd.

Cafed is known to have used the sword in the Battle of Old Geiran and to help the neighboring Raedrics suppress an uprising in Gilded Vale, but there is no recorded use of it in Caed Nua.

Over time, Cafed began to believe that the sword had been cursed by the Glanfathan artisans who decorated it. He confided in those close to him that he thought the spirits of the dead were speaking to him through the blade while he slept.

One evening, against the pleas of his wife and soldiers, a maddened Cafed carried the sword deep into the misty woods of Eir Glanfath. His body was never recovered, but the next Roadwarden the erl assigned to Caed Nua found it waiting for him on the throne in the keep’s great hall. None of the soldiers could explain how the sword had appeared there. No Roadwarden has carried the sword since that day.

Sheathed in Autumn

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Guarding: +10 Accuracy against Disengaging enemies

Freezing Lash: +25% Freeze Damage

Value: 1005cp

Alegend of the Living Lands speaks of a marvelous and dangerous garden watched over by four guardians—Northern Wind, Southern Gale, Western Sun, and Eastern Moon. To protect the garden from those who would disturb its wonders, and to protect hapless wanderers from the ravenous beasts and carnivorous plants within, the guardians diverted travelers with their respective domains—frigid and buffeting winds, glaring daylight, and the darkness of night. Three would stand alert each season while one guardian rested.

It is said that Northern Wind left this sword sheathed in the mountain snows each year during its autumn respite.

Shame or Glory

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Valiant: +10 Accuracy when below 50% Endurance, x1.2 Damage when below 50% Endurance

Marking: +10 Accuracy granted to an ally attacking the same target

Fine: +4 Accuracy, x1.15 All Damage

Value: 605cp

A gift given to a young soldier before he left to fight in the war of Black Trees, this blade earned its name through the efforts of its bearer. The gilded sword was a common sight on the battlefield, held aloft in challenge once the soldier spotted a target. His fellows would converge upon the foe, and time and time again they found victory.

Such was the sword’s influence upon the morale of the troops that on the occasion that the soldier nearly succumbed to a hail of Glanfathan arrows, prompting a swift retreat, a frustrated commander decided that the sword should have a new name—for it seemed to be what determined if they achieved shame or glory.

Cat’s Claw

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Rending: 5 DR bypass

Value: 605cp

A knight once roamed the Living Lands in pursuit of adventure. Though few knew his name, all recognized him by his blade, a graceful weapon fixed to a lion’s head pommel and a crossguard shaped like rending claws, and by the black cat that followed at his heels. While some believed the cat to be the knight’s companion and familiar, others claimed that she was a spiritshifted druid, who had forged the knight’s sword with a piece of her essence. The blade, long and slender, was said to slash at the soul of the knight’s opponents.

Last Blade of the White Forge

Interrupt: 40 (Average)

Damage: 11-16 Slash/Pierce (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Value: 705cp

The famed White Forge of Durgan’s Battery produced some of the greatest weapons and pieces of armor known in the Eastern Reach. The White Forge’s dwarven smiths carefully guarded the secret techniques they used to craft Durgan Steel, legendary for its strength, flexibility, and ability to hold sharp edge. When Durgan’s Battery was overrun by an unknown force, the fires of the White Forge went dark and the secrets of Durgan Steel died with its smiths.

The owner of this sword was an orlan from Twin Elms, who claimed he found the naked blade near the skeleton of a dwarf in the foothills near Stalwart. Many were skeptical of his claims that it was a Durgan Steel blade, but it bore the maker’s mark of the White Forge. The orlan had artisans from the Fisher Crane tribe create a guard, grip, and pommel to dress the blade, resulting in its unusual appearance.

The proud owner’s luck did not last long. He went missing somewhere near Elmshore shortly after receiving his finished sword. Many locals believed that he had been killed for his prize, but neither he nor his weapon were ever seen again.

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