Two-handed matchlock smoothbore longarm.
Bonus: High damage
Arquebus
Range: 15m
Interrupt: 30 (Weak)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
DR Reduction: 6 DR bypass
Value: 200cp
Matchlock firearms of high power and fair accuracy, arquebuses are prized for their ability to penetrate wizards’ Arcane Veils.
Fine Arquebus
Range: 15m
Interrupt: 30 (Weak)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
DR Reduction: 6 DR bypass
Fine: +4 Accuracy, x1.15 All Damage
Value: 600cp
Long-Feller
Range: 15m
Interrupt: 40 (Average)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
Accurate 3: +12 Accuracy
Reliable: +10% of Grazes converted to Hits
DR Reduction: 6 DR bypass
Value: 1200cp
Roasting a distinctive long barrel, Long-Feller was the property of a Readceran vorlas farmer, who used it largely to keep his fields clear of birds and rodents. Years of practice and careful adjustments to the arquebus made it a weapon to be reckoned with, for the farmer could pick off a songbird mid-chirp at twenty paces. With the coming of the Saint’s War, the farmer carried this same gun into battle, where it proved similarly effective.
Exceptional Arquebus
Range: 15m
Interrupt: 30 (Weak)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
DR Reduction: 6 DR bypass
Exceptional: +8 Accuracy, x1.3 All Damage
Value: 1000cp
Skuphundaku’s Evil Black Arquebus
Range: 15m
Interrupt: 30 (Weak)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
DR Reduction: 6 DR bypass
Fine: +4 Accuracy, x1.15 All Damage
Value: 600cp
Pliambo per Casitàs
Range: 15m
Interrupt: 30 (Weak)
Damage: 35-45 Pierce vs. Deflection (-5 Accuracy)
Damaging 3: x1.45 All Damage
Marking: +10 Accuracy granted to an ally attacking the same target
Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.
Fine: +4 Accuracy, x1.15 All Damage
DR Reduction: 6 DR bypass
Value: 2000cp
A charismatic yet nefarious Vailian thief grew tired of stealing and decided to find a new way to entertain himself. He would get hired onto a ship and integrate himself with the crew. After a few voyages, he’d convince the crew to mutiny, making sure to execute the captain with his own arquebus. Once the deed was done, he would abandon the crew to their fate at the next port and slip away, traveling to a new city to start the game again.