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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Flails

Short-handled ball-and-chain weapon.
Bonus: Negates Deflection bonuses (Fast)

Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Value: 5cp

Flails are fashioned from a metal ball, often spiked, linked to a wooden or metal handle via a short chain. They are popular among soldiers for their ability to foil the defensive properties of shields.

Fine Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Gaun’s Share

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Fine: +4 Accuracy, x1.15 All Damage

Slashing Lash: +25% Slash Damage

Value: 405cp

A lesser-known aspect of the god Eothas, Gaun represents the cyclic nature of life and the seasons, and is often portrayed as a farmer wielding a scythe. He enjoys popularity among more rural followers of Eothas, who are drawn to his varying identities as provider, shepherd of the dead, and defender against injustice.

Gaun’s Share is said to have been crafted by a distraught Dyrwoodan smith after the destruction of his home by a Glanfathan raiding party. Upon arriving at a neighboring settlement, the smith immediately set about his work, intending to craft a weapon suited to righting the wrongs done to his village. Toiling over several weeks, he was able to fashion a heavy flail covered in small, sickle-shaped blades, with which he was determined to send any returning invaders into the afterlife.

Unforgiven

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Burning Lash: +25% Burn Damage

Value: 905cp

The origin of this item is a point of contention among the followers of Eothas and Woedica. Eothasians claim that their priests had it commissioned in the early aftermath of the Saint’s War in hopes that it would coax their god back into the world to finish what he started. Woedicans, on the other hand, claim that the item is older than that, an instrument of retribution against oathbreakers originally employed by the Steel Garrote, an order of Woedican paladins devoted to the enforcement of oaths and contracts, often in mirthless fashion.

The flail itself is unique in that the spiked ball at its end was fashioned out of an incense burner, and when it sees vigorous use, the smell of incense blankets the area. Its reputation has led to a handful of notable deceptions whereby people who’d defied their agreements were frightened into honoring them when the smell of incense was introduced into their negotiation room or bedchamber.

Starcaller

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Burning Lash: +25% Burn Damage

Value: 905cp

The origin of this item is a point of contention among the followers of Eothas and Woedica. Eothasians claim that their priests had it commissioned in the early aftermath of the Saint’s War in hopes that it would coax their god back into the world to finish what he started. Woedicans, on the other hand, claim that the item is older than that, an instrument of retribution against oathbreakers originally employed by the Steel Garrote, an order of Woedican paladins devoted to the enforcement of oaths and contracts, often in mirthless fashion.

The flail itself is unique in that the spiked ball at its end was fashioned out of an incense burner, and when it sees vigorous use, the smell of incense blankets the area. Its reputation has led to a handful of notable deceptions whereby people who’d defied their agreements were frightened into honoring them when the smell of incense was introduced into their negotiation room or bedchamber.

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