Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Equipment - Weapons Melee Weapons

Flails

Short-handled ball-and-chain weapon.
Bonus: Negates Deflection bonuses (Fast)

Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Value: 5cp

Flails are fashioned from a metal ball, often spiked, linked to a wooden or metal handle via a short chain. They are popular among soldiers for their ability to foil the defensive properties of shields.

Fine Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Flail

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Gaun’s Share

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Fine: +4 Accuracy, x1.15 All Damage

Slashing Lash: +25% Slash Damage

Value: 405cp

A lesser-known aspect of the god Eothas, Gaun represents the cyclic nature of life and the seasons, and is often portrayed as a farmer wielding a scythe. He enjoys popularity among more rural followers of Eothas, who are drawn to his varying identities as provider, shepherd of the dead, and defender against injustice.

Gaun’s Share is said to have been crafted by a distraught Dyrwoodan smith after the destruction of his home by a Glanfathan raiding party. Upon arriving at a neighboring settlement, the smith immediately set about his work, intending to craft a weapon suited to righting the wrongs done to his village. Toiling over several weeks, he was able to fashion a heavy flail covered in small, sickle-shaped blades, with which he was determined to send any returning invaders into the afterlife.

Unforgiven

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Burning Lash: +25% Burn Damage

Value: 905cp

The origin of this item is a point of contention among the followers of Eothas and Woedica. Eothasians claim that their priests had it commissioned in the early aftermath of the Saint’s War in hopes that it would coax their god back into the world to finish what he started. Woedicans, on the other hand, claim that the item is older than that, an instrument of retribution against oathbreakers originally employed by the Steel Garrote, an order of Woedican paladins devoted to the enforcement of oaths and contracts, often in mirthless fashion.

The flail itself is unique in that the spiked ball at its end was fashioned out of an incense burner, and when it sees vigorous use, the smell of incense blankets the area. Its reputation has led to a handful of notable deceptions whereby people who’d defied their agreements were frightened into honoring them when the smell of incense was introduced into their negotiation room or bedchamber.

Starcaller

Interrupt: 30 (Weak)

Damage: 8-12 Crush vs. Deflection

Convert Graze to Hit: +10% of Grazes converted to Hits

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Burning Lash: +25% Burn Damage

Value: 905cp

The origin of this item is a point of contention among the followers of Eothas and Woedica. Eothasians claim that their priests had it commissioned in the early aftermath of the Saint’s War in hopes that it would coax their god back into the world to finish what he started. Woedicans, on the other hand, claim that the item is older than that, an instrument of retribution against oathbreakers originally employed by the Steel Garrote, an order of Woedican paladins devoted to the enforcement of oaths and contracts, often in mirthless fashion.

The flail itself is unique in that the spiked ball at its end was fashioned out of an incense burner, and when it sees vigorous use, the smell of incense blankets the area. Its reputation has led to a handful of notable deceptions whereby people who’d defied their agreements were frightened into honoring them when the smell of incense was introduced into their negotiation room or bedchamber.