Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act II

The Watcher of Dyrwood: Copperlane

Part 1: Going Underground

Main Quest: Never Far from the Queen
Objective: Go to the temple of Woedica.

Welcome to Copperlane

Copperlane is a sprawling market district with a variety of citizens to speak to and inspect, side quests to discover, and locations to explore. The activities to partake in are listed at the end of this section.

Act II Side Quests in Jeopardy

There are events and choices in Act II that prevent you from starting and/or completing side quests and tasks around Defiance Bay. The districts of concern are Copperlane, First Fires, Heritage Hill, Brackenbury, and Ondra’s Gift. The main quest largely ignores Ondra’s Gift. This town’s quests are the most at risk of being overlooked if you follow this walkthrough without first visiting our “Act II Side Quests & Tasks” section. We strongly suggest you jump to that section of this guide now and complete all the side quests and tasks in Act II, starting with those from Ondra’s Gift, before advancing the main quest much further.

Press forward from the southeast gate (1) of Copperlane; you pass Rowan, who is riling up some protesters against the animancers. You can find additional information about the different districts of Defiance Bay from him if you wish. You can also learn about the Dozens—one of a few factions of influence in the area. Before the end of Act II, you will have to decide which faction to stand behind.

The Dozens’ Axiom

Since you will soon need to side with a faction, this is what you learn about the Dozens: They are interested citizens (a militia) who want to free Defiance Bay from the dangerous influence of animancers and the tyranny of the aristocrats who support them. They feel the Crucible Knights are not doing enough in this regard. They are based in Copperlane, and Admeth’s Den (5) is their headquarters.

Cross the bridge and find the Goose and Fox tavern (2) on your right. If you need rest or supplies (especially Camping Supplies), stop in and talk to the barkeep. To continue the main quest, head southwest to the wooden doorway (12) that leads directly into the Catacombs. If you want to start new side quests before you risk missing the opportunity to start certain quests, we suggest heading through First Fires and into Ondra’s Gift and starting to explore there. Otherwise, enter the Catacombs now.

Camping Supplies

You can purchase Camping Supplies from Narmer’s Sundries in the Copperlane Marketplace (3). Make sure you have some in tow before you head into the Catacombs.

Part 2: Activities in Copperlane

Activities at the Goose and Fox Tavern

Enter this watering hole filled with thespian types. There are two fellows to chin-wag with:

Bishop
Lodging

Speak with Bishop (15) the barkeep, and purchase a room for the night (this offers a permanent buff to each party member until you camp or rest again). This is recommended. He has five room options that offer buffers to Perception, Resolve, Intellect, Lore, Dexterity, Stealth, Athletics, and Mechanics. The rooms range in price from 25 cp to 160 cp.

Recruitment

Purchase a party member for hire. By this time, there are hiring options for Adventures Levels 1 through 4, ranging in price from 250 cp to 1,000 cp. Use this service to fill a gap in your party.

Trade

Buy and sell with Bishop (this is limited to food, Camping Supplies, and a Yellow Lab). Explore the tavern, optionally purloining items from containers, locked crates (sometimes) and chests, or bookcases.

Kaenra
Side Quest: His Old Self

Kaenra(16), a heartbroken woman, wants you to return a ring to her Svef-addled former lover. Find this woman sitting in the rear of the establishment. See Act II Side Quests & Tasks for more information.

Two-Tone Weaxel
Side Quest Participant: Something Secret

On the upper-floor hallway landing is Two-Tone Weaxel (17) and his fellow explorers. If you’ve started the task “Something Secret” and steer the conversation toward a March steel dagger, then you will further that task here. Purchase the dagger and walk away unscathed or take it and expect a brawl. See Act II Side Quests & Tasks for details.

Activities at the Marketplace

Wander to the northeast area of Copperlane to find a variety of market traders at the Marketplace(3).

Lora’s Mystical Goods

Trade with Lora, who sells a variety of potions, scrolls, rings, and an Ashwood Cameo Figurine.

Narmer’s Sundries

Trade with Narmer, who sells Camping Supplies and rations.

Igrun’s Arms and Armor
Side Quest Participant: Something Secret

Igrun tells you all about Sonild, who sells her more impressive wares in the Expedition Hall. He also has some battle equipment, tools, and lockpicks to off-load. If the “Something Secret” task is active, then you can ask him about the March steel dagger.

Battle at the Thieves’ Hideout

Just northeast of the market and southeast of the steps up to Admeth’s Den is an unmarked building (4).

Side Quest: A Two Story Job

If you barge inside, you catch a group of thieves plotting to steal a jewel for “the pretty little lord.” Before you can explain your situation, they attack! Retaliate, and ransack the interior for items afterward. Find the Thieves’ Letter on one of the corpses, hinting at the quest you’ve just stumbled upon.

Activities at Admeth’s Den

Ascend the wooden balcony steps of Admeth’s Den (5) to the northeast. Inside is a huge hallway (known as Expedition Hall) with a variety of unsavory mercenary types. You are confronted by a band of bounty hunters led by Byne “the Nimble.” This overconfident group (18) is known as Byne’s Giantslayers.

Leave Locked Chests Locked

Unless you have already decided not to befriend the Dozens, do not pick locked chests (21) in Admeth’s Den in front of witnesses. If so, expect a fight with everyone inside. However, feel free to loot any of the unlocked containers in the building without consequence. This courtesy applies when visiting any of the various Defiance Bay factions’ headquarters.

After an unpleasant conversation with the Giantslayers, head to the training sand pit to the hall’s northeast and speak with the trainer, Osric (19). Talk to him about hiring an adventurer (recruitment), a job (side quest), access to Sonild’s merchandise (the arms dealer in the next room (22), which requires you get on Osric’s good side before he does business with you), and information on the Expedition Hall.

New Side Quest: Rogue Knight

Ask about employment, and Osric tells you of a confiscated breastplate he wants returned from a fellow knight named Penhelm.

Wenan: Bounty Assignments

Wenan is in charge of the Dozens’ mercenary jobs and stands near the large map table in the middle of the room (20). He will not give your party assignments until you win over Osric, and to do that you must complete his “Rogue Knight” side quest.

Sonild’s Armory Shop

Sonild (22) runs the armory store and has some choice equipment, but she sells it only to those who get on Osric’s good side. Complete Osric’s side quest so you can access this shop.

Activities at Purnisc’s House

If you are on the “His Old Self” side quest, then enter this location (6), which is just north of the marketplace and filled with mercenaries. If you have not started that side quest, then starting a fight isn’t an option, but visiting this trader is. You can talk to Purnisc and learn about the narcotic Svef and purchase apothecary items (unfortunately, they only sell Svef). Matters usually turn more violent if you explore the upper floor here. See Act II Side Quests & Tasks for more information.

Activities at Lumdala’s House

Lumdala’s House (8) is located in the north part of town. A locked door prevents access. This home is accessible during a specific stage of “The Final Act” side quest. See Act II Side Quests & Tasks for more information.

Activities at the Scriveners Dormitory

Just north of the amphitheater is an area where those in need of medicinal or narcotic sustenance come to partake. Investigate Scriveners Dormitory now (9).

Coren’s Herbs

Speak to this Whiteleaf smoker and obtain some choice herbs from him. He also has armor (obviously hocked by users), robes, and potions.

Activities at the Hall of Revealed Mysteries

Enter the Hall of Revealed Mysteries (10), the expansive library dominating the northwest corner of Copperlane. There are many books you can add to your collection, and you can pick the lock of the scroll room (4 Mechanics + 5 Lockpicks or 5 Mechanics) to gather some excellent magical armaments in paper form. You may also speak to Grimda (23), an elderly dwarf in the chapel-looking area.

New Task: The Parable of Wael

Grimda is missing an ancient scroll of Wael. Offer to find and return it to her (see Act II Side Quests & Tasks).

Activities at the Amphitheater

The theater troupe known as the Revel of Stars is practicing at the Amphitheater (14). You can speak with Lumdala here. She offers some background information, but no quests are available (although she becomes a suspect in “The Final Act” side quest).

Other Activities

On the west side of the amphitheater bridge stands a man named Dalton (24).

New Side Quest: A Voice from the Past

Speak with this retired adventurer, and he tells you about the voice he’s been hearing—a former lover named Rowyna, who died 60 years ago. She apparently wanders the Catacombs (see Act II Side Quests & Tasks).

New Task: Something Secret

On the southwest side of the wooden bridge stands a child named Gordy (25). He tells you he knows a place where people hide “really special things”; in return for a dagger, he’ll tell you more (see Act II Side Quests & Tasks).

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTask: Against the Grain NextThe Watcher of Dyrwood: Catacombs and Temple of Woedica