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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act I

The Watcher of Dyrwood: Magrans Fork and Black Meadow

Part 1: Gathering Force at Magran’s Fork and Black Meadow

Enter Magran’s Fork (41), a mid-sized area of wilderness on the way to Black Meadow, then head southeast down the path, pausing to slay the Wolf to your left (west). Foelmar is to the right (42). After speaking with him, a large Wolf attacks. Defeat the beast, then talk to Foelmar again. Before he runs off, he gives you three Potions of Minor Endurance, which is very helpful when used during battle. Make sure you’re familiar with quick item slots!

Inviting the Priest, Durance

Head southeast to the fork in the road for which the area is named. There’s a signpost here (hinting at the direction of Anslög’s Compass and Black Meadow) and another party member (43) to gather, a priest by the name of Durance. He stands beside the statue of Magran. During the conversation, Durance says that you and he were meant to travel together—he saw your soul in the flames. End the conversation with “Company would be welcome on the road” to have him join your party.

Side Quest: The Trials of Durance

A new side quest becomes available after adding Durance to your party: The Trials of Durance. The objective is to simply spend time traveling with Durance.

Party Hardy

Your party should now be five or six strong, depending on the number of hires you’ve elected to bring along. Remember to change the formations (and perhaps the weapons) of your party to best suit your style of combat. It’s typically best to put your most resilient (highest health) at the front of the party. Consult the Training section of this guide for more options.

You can inspect the old ruins if you wish, checking the interior of the cottage (44) for food and camping supplies, and combating a Will’O Wisp. A small brick also highlights inside the ruined silo—there’s some coinage behind it. This teaches you to be very thorough in your search for items.

There’s a Forest Troll (45) along the southern edges of the area (guarding a slain adventurer), wild boars just north of there, and a pack of four wolves north of the fork. We suggest taking on all these battles for the experience and items gained. This also allows you to get familiar with how the priest’s magic works into your party’s attack style.

To the east is a possibility of combat between your party and two Goldpact Paladins and a magician named Ludrana (46); all can become hostile, if you do not sneak past them. They’re hunting travelers. You can read Ludrana’s orders if you wish to gather more Lore flavor.

Crossroads

At this point, you can take the eastern exit (47) and continue on to Black Meadows (to continue the Main Quest). Alternatively, you can head to the southern edge (48) of this map and access Anslög’s Compass (to optionally explore and continue Side Quest: A Mother’s Plea). Check our Act I Side Quests section for options for the latter location.

Enemy Weaknesses

Remember when fighting that you’re gathering data to make future combat against similar foes more straightforward. So check the statistics box of each new enemy (like the Forest Troll) to determine which weapon type inflicts the most damage on them. Then equip it for as many party members before each subsequent bout.

Part 2: A Tough Slog Through Black Meadow

Dangerous Territory

Black Meadow features a number of hardy enemies and is much more dangerous than previous wilderness locations! Remember to camp between combat bouts, and properly prepare to battle the hardy trolls. If you haven’t equipped your party to slay them, then consult the Bestiary for the best weapons to use on these foes.

Head down the road (49) and you pass an overturned cart (The Smith’s Shipment side quest updates) (50). Just north of the cart are six Wichts to battle. While in the area, inspect an empty camp to the east, but prepare to battle a lurking Spear Spider and its three Spear Spiderlings. Scout search the tent for Camping Supplies.

Follow the path north (51) to the burned grass and main path that bisects this location), then continue east, passing the skeleton remains of the dragons that scorched the earth. Watch for a Forest Troll skulking near each of the four dragon remains. Separately, the Forest Trolls are not a tough battle for such a large party.

If you’re looking for more experience, head to the northwest corner of the meadow and battle the two Forest Trolls, then take on the large Forest Lurker (53) in the northeast corner. An item crate is revealed only by Scouting. Look in the shrub-covered Galawain monument nearby. Travel to a nearby road exit. As long as you follow the roads to the east (54), you can see Caed Nua on your World Map. Go there now. You’ll find a secret container in the skull of the leftmost dragon skeleton in the Black Meadow.

The Smith’s Missing Shipment

The group of Bandits you must slay (and loot) to continue: The Smith’s Shipment side quest is in the north-central section of Black Meadow (52).

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