Areas of Focus:
Mastery: Crowd Control
Supplemental: Striking, Miscellaneous
Druids have powerful area of effect spells, with affliction based effects, Heal over time spells, and support spells. Their animal forms also give them good single-target strikes and various special powers.
Lore
Animists at heart, druids tap into the spiritual power that flows through the simple living things of Eora: plants, animals, and sometimes even living stone. While not necessarily religious, druids do have a reverence for the natural world and a keen interest in understanding its mysteries. In most cultures, druids are understood as a sort of primal magician, but among the Glanfathans, Naasitaqi, and many rural cultures, they may have high positions of influence and authority.
Overview
Druids are the guardians of nature and the stewards of the wilderness, which they protect with a combination of magic spells and melee combat. Their animistic powers allow them to create a variety of powerful supernatural phenomena. All druids also choose a spiritshift form that allows them to take on aspects of a powerful beast.
Druids are animists, drawing power through the webs they believe connect all living souls in the world. When not casting spells and transforming into mythical beasts, druids spend a great deal of time in nature, giving them skill focus in Athletics and Survival. Much like priests, druids draw ambient fragments of soul energy toward them and shape their effects through practiced concentration. While druids do not have the diverse spell repertoire of wizards, they have more than enough to handle most problems that come their way. Druids’ spells often take the form of natural phenomena—storms, coiling plants, rapid decay—to reflect their primal connection to the world. Despite their heavily-offensive nature, they do have a few defensive and healing spells to aid their allies.
Starting Stats
Endurance
36+ 12/level (Low)
Health
4x Endurance (Low)
Accuracy
20 + 3/Level (Very Low)(low)
Deflection
20 (High)
Skill Bonus
Lore +1 Survival +2
Starting Abilities
Spiritshift
Druid Companion
Hiravias
Race: Hearth Orlan
Sex: Male
Class: Druid
Culture/Faction: Glantfathan
Age & Appearance: 32 years old, middle-aged (for an Orlan), damaged eye and ear, hair a mismatch of autumn colors.
Description: Observant, scholarly, energetic, moody, naturalist, overcompensator-par-excellence.
Tactics
Offensive Caster Build
Advantages: High Damage Output, Large AoE, Buffs, Debuffs
Disadvantages: Low Health/Endurance, Higher Micro, Can Easily Harm Allies
Strategy
The Offensive Caster Druid has some of the most powerful AoE spells available. Starting a combat with a quick Firebug or Returning Storm can quickly dictate the outcome of the battle. Use Sunbeam and Burst of Summer flame to spot-target closely grouped enemies for heavy damage. Crowd Control Spells like Tanglefoot and Blizzard can also help to manipulate groups of enemies. The Druid is a very flexible caster.
Equipment
Any particular weapon suits this caster build, but it’s generally best to stay on the back line with a gun or bow. If Melee is used, consider a weapon with Reach or Accuracy to balance shortcomings.
Wear light or medium armor to cast spells more quickly.
Races
Wood Elf
Hearth Orlan
Nature Godlike
Culture
Living Lands
Old Vailia or Rauatai
- Deadfire Archipelago or The White that Wends
Attributes
Might 18
Constitution 8
Dexterity 17
Perception 7
Intellect 18
- Resolve 8
Spiritshift
- Spiritshift Bear or Spiritshift Boar
Talents
Scion of Flame
Heart of the Storm
Bloody Slaughter
Bonus 3rd Level Spell
Wound Binding
Bonus 2nd Level Spell or Slayer/Hunter/Bane Talent
Alternate Build
For a melee Spiritshift Druid, change your Attributes to closely match the Barbarian build we described previously. Focus on following behind a heavier front line character and flanking your enemies as you shift. Spiritshift forms have strong melee attacks that bypass some DR, so they can be very potent when unchecked. Swapping out a few spell-based talents for Two Weapon Style and Vulnerable Attack can help this alternate build to really shine.
Special Abilities
Spiritshift
Allows the druid to shift his or her form into a hybrid of their natural form and that of an animal or elemental spirit, gaining its attack modes and minor special abilities. Druids start with specific spirit forms and can find additional spirit forms in the world (though these are often limited by level). Lasts until the druid cancels it or the end of battle (3/rest). As druids gain power, their weaker spells eventually shift to per encounter use. Druids in their special forms cannot hold weapons, but they can always cast spells.
Wildstrike
At 1st level, all druids receive Wildstrike but must specify what additional damage type they gain. Druids select a damage type (Slash, Pierce, Crush, Burn, Corrode, Freeze, Shock) that is added to any attack they use that causes any damage to the target.
1st Level Druid Spells
Druids gain access to all 1st level druid spells. They can cast a fixed number of 1st level spells before they must rest to recover their uses. They can cast any combination of different spells up to the per-rest limit.
Ability Progression
| Level | Ability gained | 1st level | 2nd level | 3rd level | 4th level | 5th level | 6th level |
|---|---|---|---|---|---|---|---|
| 1 | Choose one spiritshift form. |
2 per Rest |
none |
none | none | none | none |
| All first level spells | |||||||
| 2 | — |
3 per Rest |
none |
none | none | none | none |
| 3 | All second level spells |
4 per Rest |
2 per Rest |
none | none | none | none |
| 4 | — |
4 per Rest |
3 per Rest |
none | none | none | none |
| 5 | All third level spells |
4 per Rest |
4 per Rest |
2 per Rest | none | none | none |
| 6 | — |
4 per Rest |
4 per Rest |
3 per Rest | none | none | none |
| 7 | All fourth level spells |
4 per Rest |
4 per Rest |
4 per Rest | 2 per Rest | none | none |
| 8 | — |
4 per Rest |
4 per Rest |
4 per Rest | 3 per Rest | none | none |
Druid Bear Terrifying Roar

Spiritshift Ability (BEAR) (2 per rest)
Area of Effect: 3.0m Radius (base 3.0m) from Caster
Interrupt: 40 (Average)
Effects: Foe AoE: Frightened for 10 sec vs. Will
Lets out a terrifying roar, Frightening enemies in the area of effect.
Spiritshift Wolf

Available at Level 1 (Modal, 1 per encounter)
Speed: Instant
Draws upon the druid’s natural connection to the wolf, temporarily allowing him or her to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone.
Knock Down

Spiritshift Ability (WOLF) (2 per rest)
Effects: Foe Target: 0.1m Push, Prone for 3 sec vs. Fortitude
User: Primary Attack vs. Fortitude
Shoves an enemy with enormous force, knocking them Prone, but causing little damage.
Spiritshift Boar

Available at Level 1 (Modal, 1 per encounter)
Speed: Instant
Draws upon the druid’s natural connection to the boar, temporarily allowing him or her to assume that form. The boar spiritshift regenerates lost Endurance and inflicts damage over time with its melee attacks.
Druid Boar Regeneration

Spiritshift Ability(BOAR) (Passive)
Effects: Self: +0.5 Endurance
The boar spiritshift form allows the druid to continually regenerate Endurance at a modest rate.
Spiritshift Cat

Available at Level 1 (Modal, 1 per encounter)
Speed: Instant
Draws upon the druid’s natural connection to the cat, temporarily allowing him or her to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time.
Cat Flurry Attack

Spiritshift Ability (CAT) (1 per rest)
Speed: Fast
Effects: User: x1.33 Attack Speed for 10 sec
Spiritshift Stag

Available at Level 1 (Modal, 1 per encounter)
Speed: Instant
Draws upon the druid’s natural connection to the stag, temporarily allowing him or her to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack.
Druid Stag Carnage

Spiritshift Ability (STAG) (1 per rest)
Area of Effect: Foe Target + Length: 1.5m (base 1.5m) 180° Cone
Interrupt: 40 (Average)
Effects: Foe AoE: 1-6 Slash vs. Deflection (-10 Accuracy)
While in stag form, a druid can attack a large area with reckless abandon. With every successful melee attack, the stag form makes reduced-damage attacks at all other enemies within 1m of the target.
Talents
Wildstrike Burn

Grants Wildstrike Burn (Passive)
Effects: Self: 10% Damage as Burn
The druid’s knowledge of the forces of nature allows him or her to automatically inflict additional Burn damage when spiritshifted.
Wildstrike Corrode

Grants Wildstrike Corrode (Passive)
Effects: Self: 10% Damage as Corrode
The druid’s knowledge of the forces of nature allows him or her to automatically inflict additional Corrode damage when spiritshifted.
Wildstrike Shock

Grants Wildstrike Shock (Passive)
Effects: Self: 10% Damage as Shock
The druid’s knowledge of the forces of nature allows him or her to automatically inflict additional Shock damage when spiritshifted.
Wildstrike Freeze

Grants Wildstrike Freeze (Passive)
Effects: Self: 10% Damage as Freeze
The druid’s knowledge of the forces of nature allows him or her to automatically inflict additional Freeze damage when spiritshifted.
Greater Wildstrike Burn

Modifies Wildstrike Burn (10% Damage as Burn)Wildstrike Burn (Passive)
Effects: Self: 10% Damage as Burn
Intensifies the druid’s Wildstrike, granting increased Damage.
Greater Wildstrike Freeze

Modifies Wildstrike Freeze (10% Damage as Freeze)
Wildstrike Freeze (Passive)
Effects: Self: 10% Damage as Freeze
Intensifies the druid’s Wildstrike, granting increased Damage.
Greater Wildstrike Corrode

Modifies Wildstrike Corrode (10% Damage as Corrode)
Wildstrike Corrode (Passive)
Effects: Self: 10% Damage as Corrode
Intensifies the druid’s Wildstrike, granting increased Damage.
Greater Wildstrike Shock

Modifies Wildstrike Shock (10% Damage as Shock)
Wildstrike Shock (Passive)
Effects: Self: 10% Damage as Shock
Intensifies the druid’s Wildstrike, granting increased Damage.
Spells
Druids have access to a variety of offensive and some support-oriented spells. Every two levels, druids automatically gain access to an additional set of spells. Initially, their spells can be cast a limited number of times per rest. On the first level, the druid gains access to the all first level spells, on the third level he/she gains access to 2nd spell level, and on the 5th level he/she gains access to the 3rd spell level. There are six druid spell levels in Pillars of Eternity.
Druids gain access to all spells of a given level as soon as he/she is able to cast from that level. The druid spell list is smaller than a wizard’s. However, like priests, they do not need to prepare spells in a grimoires. As druids gain power, their weaker spells eventually shift to per-encounter use.
Level 1
Winter Wind

Area of Effect: Length: 10.0m (base 10.0m) 60° Cone
Interrupt: 40 (Average)
Effects: AoE: 30-50 Freeze, 5.0m Push vs. Fortitude (+10 Accuracy)
Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.
Charm Beast

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: Charmed for 30 sec - Only Beasts vs. Will
The druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.
Nature’s Vigor

Speed: Fast
Area of Effect: 1.25m Radius (base 1.25m) from Caster
Effects: Friendly AoE: +32 Endurance over 12 sec, x1.15 Maximum Endurance for 12 sec
Draws on the invigorating power of nature, creating a mild regeneration effect and raising Max Endurance on party members.
Talons’ Reach

Speed: Fast
Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 50 (Strong)
Effects: Foe AoE: 25-40 Slash vs. Deflection (+10 Accuracy)
Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.
Dancing Bolts

Range: 15m
Area of Effect: 3.0m Radius (base 3.0m)
Interrupt: 40 (Average)
Effects: Foe AoE: 15-25 Shock vs. Reflex (+10 Accuracy)
Summons a flurry of thin bolts of lightning, hitting enemies in the area of effect with Shock damage.
Nature’s Mark

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Foe AoE: -10 Deflection, -10 Reflex for 30 sec vs. Will (+10 Accuracy)
Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
Sunbeam

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: AoE: 20-35 Burn, Blinded for 15 sec vs. Reflex (+10 Accuracy)
Calls down a shaft of intense sunlight, Burning and potentially Blinding enemies in the area of effect.
Tanglefoot

Speed: Fast
Range: 10m
Area of Effect: 5.0m Radius (base 5.0m)
AoE Duration: 20 sec
Interrupt: 40 (Average)
Effects: AoE: Hobbled for 4 sec vs. Reflex (+10 Accuracy)
Rapidly grows a patch of twisted vines that surrounds and entangles anyone unlucky enough to get caught inside. Trapped characters become Hobbled.
Vile Thorns

Area of Effect: Length: 5.0m (base 5.0m) 90° Cone
Interrupt: 40 (Average)
Effects: AoE: 15-25 Pierce vs. Deflection (+10 Accuracy), Sickened for 10 sec vs. Fortitude (+10 Accuracy)
Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect.
Level Two
Blizzard

Range: 15m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: AoE: 30-50 Freeze, x0.2 Attack Speed for 10 sec vs. Reflex (+10 Accuracy)
Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate.
Firebrand

Speed: Fast
Effects: Caster: Summon Weapon: Firebrand for 30 sec
Forms a powerful sword with a blade of pure fire in the caster’s hands that inflicts Burn damage. Switching to another weapon ends the spell.
Hold Beasts

Speed: Fast
Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: Paralyzed for 7 sec - Only Beasts vs. Will (+10 Accuracy)
Forces a shrieking cry from the caster’s throat, Paralyzing all but the most fearsome of animals.
Woodskin

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +6 Damage Reduction (Pierce), +6 Damage Reduction (Burn), +6 Damage Reduction (Shock) for 15 sec
Creates a thick layer of bark over allies in the area of effect, affording them a Damage Reduction bonus to Pierce, Burn, and Shock.
Burst of Summer Flame

Speed: Fast
Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 20 (Weaker)
Effects: AoE: 20-30 Burn vs. Reflex (+10 Accuracy)
Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.
Conjure Lesser Blight

Requires 0 summoned creatures
Speed: Slow
Range: 6m
Effects: Summon One Of: Small Rain Blight, Small Wind Blight, Small Earth Blight, Small Flame Blight
Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Wind, Rain, or Earth Blight.
Taste of the Hunt

Melee Only
Effects: Target: 30 Raw Damage over 10 sec vs. Deflection
Caster: Primary Attack + 100% of Damage restored as Endurance vs. Deflection
Caster’s melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit.
Insect Swarm

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: AoE: 33.3 Pierce Damage over 10 sec, -10 Concentration for 10 sec vs. Fortitude (+10 Accuracy)
Attracts a swarm of aggressive insects, causing Raw Damage over time and reducing the concentration of anyone in the area of effect.
Autumn’s Decay

Area of Effect: Length: 5.0m (base 5.0m) 90° Cone
Interrupt: 30 (Weak)
Effects: AoE: 15-25 Corrode, 20 Corrode Damage over 5 sec vs. Reflex (+10 Accuracy)
Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Level Three
Stag’s Horn

Range: 10m
Interrupt: 40 (Average)
Effects: Target: 40-65 Pierce, -20 Deflection, -20 Reflex for 15 sec vs. Deflection (+10 Accuracy)
Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflex.
Returning Storm

Speed: Slow
Area of Effect: 5.0m Radius (base 5.0m) from Caster
AoE Duration: 30 sec
Interrupt: 40 (Average)
Effects: Foe AoE: 20-30 Shock vs. Reflex, Stunned for 3 sec vs. Fortitude
Brings a powerful storm into being, striking enemies in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
Spreading Plague

Range: 10m + 5m Jump
Area of Effect: Foe Target + 5 Jump Targets
Effects: Foe Target: Hobbled for 15 sec, Weakened for 15 sec vs. Fortitude (+10 Accuracy)
Foe Jump Targets: Hobbled for 15 sec, Weakened for 15 sec vs. Fortitude (+10 Accuracy)
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Infestation of Maggots

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: 10 Damage by percentage of Endurance lost over 20 sec vs. Fortitude (+10 Accuracy)
Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage.
Twin Stones

Area of Effect: Length: 10m + 1.25m Radius (base 1.25m)
Effects: Target: 40 Crush Damage vs. Deflection (+10 Accuracy)
AoE: 30-50 Pierce vs. Reflex (+10 Accuracy)
Sends two deadly boulders flying out from the druid’s position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.
Nature’s Balm

Speed: Fast
Area of Effect: 1.25m Radius (base 1.25m) from Caster
Effects: Friendly AoE: +50 Endurance over 15 sec for 15 sec
Draws on the healing power of nature, creating a rapid regeneration effect on party members.
Purge of Toxins

Effects: Friendly Target: +10 Defense against Poison attacks, +10 Defense against Disease attacks for 30 sec
Purifies the target of any toxic presence in its body, giving a bonus against and reducing the duration of Poison and Disease effects.
Beetle Shell

Speed: Fast
Effects: Friendly Target: 100-pt Stasis Shield for 30 sec
Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).
Level Four
Conjure Blight

Requires 0 summoned creatures
Speed: Slow
Range: 6m
Effects: Summon One Of: Rain Blight, Wind Blight, Earth Blight, Flame Blight
Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Wind, Rain, or Earth Blight.
Overwhelming Wave

Area of Effect: Length: 10m
Interrupt: 40 (Average)
Effects: Target: 40 Crush Damage, Stunned for 10 sec vs. Fortitude (+10 Accuracy)
Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.
Wicked Briars

Speed: Fast
Range: 6m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 20 sec
Interrupt: 40 (Average)
Effects: AoE: 10-15 Pierce vs. Deflection (+10 Accuracy), Hobbled for 3 sec vs. Fortitude (+10 Accuracy)
Sprouts thick, thorny vines from the ground, causing Pierce damage to and Hobbling any in the area of effect.
Moonwell

Range: 6m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +80 Endurance over 20 sec, +10 All Defenses for 20 sec
Channels lunar energy into a localized source of power, regenerating the Endurance of allies in the area of effect and granting a minor bonus to all Defenses.
Boiling Spray

Area of Effect: Length: 3.0m (base 3.0m) 90° Cone
Interrupt: 40 (Average)
Effects: AoE: 40-50 Burn, 2.0m Push vs. Reflex (+10 Accuracy)
Everyone in the cone area of effect takes Burn damage and is pushed back
Hail Storm

Range: 15m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: AoE: 0 Crush, 40 Freeze Damage vs. Reflex(+10 Accuracy)
Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
Calling the World’s Maw

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: AoE: 25-48 Pierce vs. Reflex (+10 Accuracy), Prone for 7 sec vs. Fortitude (+10 Accuracy)
Summons a jagged rock to stab upward from the beneath ground, dealing Pierce damage to enemies and knocking them Prone.
Level Five
Embrace the Earth-Talon

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: AoE: 0 Slash, Petrified for 15 sec vs. Reflex (+10 Accuracy)
Summons a jagged rock to stab upward from the beneath ground, dealing Pierce damage to enemies and knocking them Prone.
Cleansing Wind

Area of Effect: Length: 10m
Effects: Friendly Target: +25 Endurance vs. Fortitude (+10 Accuracy)
Foe Target: Additional Effects vs. Fortitude (+10 Accuracy)
Creates a rolling cloud of purification, healing the Endurance of allies and pushing back enemies.
Relentless Storm

Area of Effect: 5.0m Radius (base 5.0m) from Caster
AoE Duration: 30 sec
Interrupt: 40 (Average)
Effects: Foe AoE: 15-30 Shock, Stunned vs. Reflex (+10 Accuracy)
Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.
Plague of Insects

Range: 15m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: Foe AoE: 100 Raw Damage over 30 sec, -20 Concentration for 30 sec, Sickened for 30 sec vs. Fortitude (+10 Accuracy)
Summons an enormous infestation of poisonous insects, dealing Raw damage over time, reducing Concentration, and Sickening anyone in the area of effect.
Wall of Thorns

Range: 12m
Area of Effect: 20m Wall
Duration: 30 sec
Effects: Hazard AoE: 20-30 Pierce, Weakened vs. Fortitude
Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check.
Nature’s Terror

Speed: Fast
Area of Effect: 1.25m Radius (base 1.25m) from Caster
AoE Duration: 30 sec
Effects: AoE: 10-15 Shock vs. Reflex, Terrified for 3 sec vs. Will
Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage and Terrifies anyone nearby.
Firebug

Range: 10m + 5m Jump
Area of Effect: Foe Target + 8 Jump Targets
Interrupt: 40 (Average)
Effects: Foe Target: 40-50 Burn vs. Deflection (+10 Accuracy)
Foe Jump Targets: 40-50 Burn vs. Deflection (+10 Accuracy)
A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage.
Level Six
Conjure Greater Blight

Requires 0 summoned creatures
Speed: Slow
Range: 6m
Effects: Summon One Of: Greater Rain Blight, Greater Wind Blight, Greater Earth Blight, Greater Flame Blight
Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Wind, Rain, or Earth Blight.
Venombloom

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 60 sec
Interrupt: 40 (Average)
Effects: Foe AoE: 10-15 Raw (+10 Accuracy), Weakened for 60 sec, Frightened for 60 sec vs. Fortitude (+10 Accuracy)
Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken, and deal Raw Damage over time to those in the area of effect.
Garden of Life

Range: 15m
Area of Effect: Target + 5.0m Radius (base 5.0m)
Aura Range: 2m (base 2m)
Effects: AoE: +200 Endurance over 30 sec for 30 sec
Hastens Berath’s Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.
Sunlance

Interrupt: 40 (Average)
Effects: Target: 40-50 Pierce vs. Deflection (+10 Accuracy)
Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
Rot Skulls

Speed: Fast
Effects: Caster: Summon Weapon: Rot Skull for 30 sec
Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that cause Crush damage and apply a Disease-based Corrode area of effect that does damage over time.