Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Walkthrough Act II: Tasks

Cat and Mouse

Part 1: Murderer on the Loose

Dyrford Village

Over on the river’s western banks, just south of the Temple and close to the bridge, is a group of slightly unsavory characters led by an elf named Medreth (1). Speak to him and he tells you there’s a murderer loose in the village. Quiz him about his exact intentions if you wish to learn more about Nyfre (she’s apparently killed dozens of children—she’s an Orlan) and Medreth (he’s not a fan of the Crucible Knights and isn’t really official-looking).

  • [Rank 2+: Doemenels] If you’re in good standing with this faction, when you speak to Medreth, he is up front about his motives to kill Nyfre.
New Task: Cat and Mouse
Objective: Find Nyfre and lure her out to Dyrford

Part 2: Who to Help? Time to Choose

You can visit Hendyna (2) at her trading stall to the east and the always-unpleasant Trygil (3) in his mill to the northeast and ask about Nyfre, but their responses don’t yield any helpful clues. So head to the tavern (4) in the middle of the village.

Dracogen Inn

Saunter over to Dengler the barkeep (5). He nods to the stairs. Ascend to the upstairs bedrooms, and push open the unlocked door in front (southwest) of you. Inside, a twitchy Orlan named Nyfre (6) is peering out of the windows, flanked by three Hooded folk. Your conversation choices are important here. You can:

  • Listen to Nyfre’s side of the story, which differs significantly from Medreth’s. She’s a thief, but no killer. She then requests an escape route. You can:
  • [Lie] Tell her to head west toward the Temple, so she’s caught by Medreth.
  • Tell her to head east and actually help her escape.
  • [Attack] Ignore her conversation and start to attack her and her hooded bodyguards.

Part 3: Conclusion: Medreth’s Chat May Be Obtuse

Whether you slew Nyfre, led her into Medreth’s trap, or helped her escape, your task concludes after a conversation with Medreth (and possible combat with him and his cowled fellows). Obviously, your actions are important. You can:

  • Slay Nyfre at the tavern, return to Medreth, and tell him you finished the job for him.
    • Reward: 1,000 cp
    • Reactivity [Reputation+]: You receive a small increase in Reputation with the Doemenels.
  • Slay Nyfre at the tavern, return to Medreth, choose evasive conversations, and slay him and his men.
    • Reward: Nothing
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Lie to Nyfre at the tavern by telling her to head toward Medreth. Return to Medreth and tell him this.
    • Reward: 1,000 cp
    • Reactivity [Reputation+]: You receive a small increase in Reputation with the Doemenels.
  • Lie to Nyfre at the tavern by telling her to head toward Medreth. Return to Medreth and kill him too (as he’s a Doemenel).
    • Reward: Nothing
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to stay in the tavern. Return and kill Medreth, then return to Nyfre and tell her she’s free to flee.
    • Reward: Night Runner (unique fine leather armor), 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to flee to the east, then return to Medreth and kill him.
    • Reward: 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to flee to the east, then return to Medreth and send him chasing her in the wrong direction.
    • Reward: 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels. Expect an ambush from Medreth during a future trek through Woodend Plains.