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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act II: Tasks

Cat and Mouse

Part 1: Murderer on the Loose

Dyrford Village

Over on the river’s western banks, just south of the Temple and close to the bridge, is a group of slightly unsavory characters led by an elf named Medreth (1). Speak to him and he tells you there’s a murderer loose in the village. Quiz him about his exact intentions if you wish to learn more about Nyfre (she’s apparently killed dozens of children—she’s an Orlan) and Medreth (he’s not a fan of the Crucible Knights and isn’t really official-looking).

  • [Rank 2+: Doemenels] If you’re in good standing with this faction, when you speak to Medreth, he is up front about his motives to kill Nyfre.
New Task: Cat and Mouse
Objective: Find Nyfre and lure her out to Dyrford

Part 2: Who to Help? Time to Choose

You can visit Hendyna (2) at her trading stall to the east and the always-unpleasant Trygil (3) in his mill to the northeast and ask about Nyfre, but their responses don’t yield any helpful clues. So head to the tavern (4) in the middle of the village.

Dracogen Inn

Saunter over to Dengler the barkeep (5). He nods to the stairs. Ascend to the upstairs bedrooms, and push open the unlocked door in front (southwest) of you. Inside, a twitchy Orlan named Nyfre (6) is peering out of the windows, flanked by three Hooded folk. Your conversation choices are important here. You can:

  • Listen to Nyfre’s side of the story, which differs significantly from Medreth’s. She’s a thief, but no killer. She then requests an escape route. You can:
  • [Lie] Tell her to head west toward the Temple, so she’s caught by Medreth.
  • Tell her to head east and actually help her escape.
  • [Attack] Ignore her conversation and start to attack her and her hooded bodyguards.

Part 3: Conclusion: Medreth’s Chat May Be Obtuse

Whether you slew Nyfre, led her into Medreth’s trap, or helped her escape, your task concludes after a conversation with Medreth (and possible combat with him and his cowled fellows). Obviously, your actions are important. You can:

  • Slay Nyfre at the tavern, return to Medreth, and tell him you finished the job for him.
    • Reward: 1,000 cp
    • Reactivity [Reputation+]: You receive a small increase in Reputation with the Doemenels.
  • Slay Nyfre at the tavern, return to Medreth, choose evasive conversations, and slay him and his men.
    • Reward: Nothing
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Lie to Nyfre at the tavern by telling her to head toward Medreth. Return to Medreth and tell him this.
    • Reward: 1,000 cp
    • Reactivity [Reputation+]: You receive a small increase in Reputation with the Doemenels.
  • Lie to Nyfre at the tavern by telling her to head toward Medreth. Return to Medreth and kill him too (as he’s a Doemenel).
    • Reward: Nothing
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to stay in the tavern. Return and kill Medreth, then return to Nyfre and tell her she’s free to flee.
    • Reward: Night Runner (unique fine leather armor), 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to flee to the east, then return to Medreth and kill him.
    • Reward: 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels.
  • Tell Nyfre to flee to the east, then return to Medreth and send him chasing her in the wrong direction.
    • Reward: 750 cp
    • Reactivity [Reputation-]: You receive a small decrease in Reputation with the Doemenels. Expect an ambush from Medreth during a future trek through Woodend Plains.

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