Areas of Focus:
Major: Control
Supplemental: Defense, Striking, Miscellaneous
Single-target damage spells, area of effect damage spells, personal buffs, and single-target buffs.
Lore
The masters of academic magic, wizards are students of arcane traditions that stretch back beyond the boundaries of recorded history. Wizards are a highly organized group, often forming academies or guilds devoted to research and development in magical studies, and tend to favor environments where inquiry, experimentation, debate, and the dissemination of knowledge are encouraged. Many accomplished wizards eventually become known for their eccentricity, egos, and unquenchable interest in all things arcane and occult.
Widely respected in most societies, wizards are men and women of high education and extreme mental discipline, if not always outright intelligence. Wizards are sometimes called navigators of the mortal soul, charting out and practicing the precise ways in which “ordinary” people can unlock the power inside of themselves. Using their knowledge to truly spectacular ends, wizards rely not only on ancient practices but also their own research to propel them forward. Far from being occult or protected knowledge, most wizards’ spells are just so incredibly complex and physically demanding that even practiced wizards cannot invoke them without the use of expensive, specially-enchanted tomes called grimoires.
Overview
Wizards use grimoires, arcane books made with rare materials, that can absorb and temporarily hold fragments of ambient soul energy from the world around them. Their grimoires act like magical capacitors that store and redirect that energy. Unlike priests and druids, wizards do not personally shape the magic that is released. Instead, their grimoires’ spell pages do most of the work. The wizard’s specialty is in understanding how to help the magic flow in and out of the grimoire without going haywire. As wizards continue to research, more spells are created every year. Some spells remain in the private collections of individual wizards while others see widespread distribution and can be found in grimoires all over the known world.
Wizards’ spells often focus on area-damaging effects and personal defense. They have access to a dizzying array of spells, but may only cast out of their currently-equipped grimoire.
Starting Stats
Endurance
30 + 10/level (Very Low)
Health
3 x Endurance (Very Low)
Accuracy
20 + 3/level (Very Low)
Deflection
10 (Very Low)
Skill Bonus
Lore +2Mechanics +1
Starting Abilities
Arcane Assault – Mid-range attack that hits a small area for Raw damage.
Spells – Wizards store and cast spells from their grimoires. They can use multiple grimoires and learn spells from other books they find or buy.
Wizard Companion
Aloth
Race: Wood Elf
Sex: Male
Culture/Faction: Aedyre/Leaden Key
Age & Appearance: 62 years old, slender elf with pale skin and straight, dark brown hair.
Description: Obsessive, detail-oriented, deferential, instructive, dutiful, imperturbed by violence.
Tactics
AoE Control/Damage Build
Advantages: High Damage Output, AoE, Crowd Control, Flexibility
Disadvantages: Low Health/Endurance, Low Deflection, High Micro
Strategy
The Control/Damage hybrid build is a devastating way to play the wizard class. In tough fights, ensure the success of your more potent spells by using Eldritch Aim often before casting. If enemies are grouped together consider locking them down with Fetid Caress or Call to Slumber. Then once their defenses have been stripped, hit them with some heavy damage with Fireball or Blast of Frost. Foe AoE spells like Gaze of the Adragan are great for when enemies are surrounding your allies and are the key elements that make this build shine.
Equipment
Wands, Rods, and Sceptres are best suited for this build.
Armor depends on playstyle and comfort. Lighter armor provides more speed for more rapid crowd control and AoE spellcasts, while heavier armor provides a much needed security benefit. If your wizard is dying often, try wearing heavier armor.
Races
Wood Elf
Hearth Orlan
- Death Godlike
Culture
Old Vailia or Rauatai
Living Lands
- Deadfire Archipelago or The White that Wends
Attributes
Might 18
Constitution 8
Dexterity 18
Perception 6
Intellect 18
- Resolve 7
Spells
Eldritch Aim
Chill Fog
Fan of Flames
Spirit Shield
Slicken
Rolling Flame
Fetid Caress
Combusting Wounds
Fireball
Deleterious Alacrity of Motion
Minoletta’s Bounding Missiles
Minoletta’s Concussive Missiles
Ironskin
Minor Arcane Reflection
Call to Slumber
Blast of Frost
Wall of Force
Gaze of the Adragan
Arkemyr’s Capricious Hex
- Minoletta’s Precisely Piercing Burst
Talents
Scion of Flame
Blast
Penetrating Blast
Bonus 3rd Level Spell
Bloody Slaughter
- Wound Binding
Alternate Build
The wizard has a wealth of spells and can even fight in Melee if desired. When doing this, take spells like Concelhaut’s Parasitic Staff and Citzal’s Spirit Lance for offense, and focus on maintaining spells like Ironskin and Mirrored Image for defense. If things get rough, use Infuse With Vital Essence, or Dimensional Shift to escape. Build similar to the Barbarian Striker, but consider putting a few more points into Resolve and Perception to balance out defensively. Heavier armor is a must, as the wizard doesn’t have a lot of Health and Endurance, but taking Wound Binding earlier can help to compensate for this.
Special Abilities
Arcane Assault

Granted at Level 1 (2 per encounter)
Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 0 (Weakest)
Effects: Foe AoE: 10-16 Raw vs. Reflex (+10 Accuracy), Dazed for 6 sec vs. Will (+10 Accuracy)
Unleashes a bolt of magical energy from the grimoire that inflicts Raw damage and Dazes targets in the area.
Grimoire Slam

Grants Grimoire Slam (1 per encounter)
Interrupt: 40 (Average)
Effects:
Target: 20-30 Crush vs. Deflection
Allows the wizard to smash an enemy with a grimoire energized with spiritual energy, causing large damage and knocking the target back.
Talents
Arcane Veil

Grants Arcane Veil (2 per rest)
Speed: Instant
Effects: User: +25 Deflection for 10 sec
Conjures a protective shield of magic, dramatically boosting the wizard’s Deflection.
Hardened Veil

Modifies Arcane Veil (+20 Deflection for 10 sec, 2 per rest)
Speed: Instant
Effects: User: +25 Deflection for 10 sec
Strengthens the wizard’s Arcane Veil, providing a particularly high Deflection bonus.
greater invulnerability spell heuristics

Modifies Flame Shield, Ironskin, Minor Arcane Reflection, Llengrath’s Safeguard, Arcane Reflection
x1.2 Attack Speed
Decreases the casting time of Flame Shield, Ironskin, Minor Arcane Reflection, Llengrath’s Safeguard, and Arcane Reflection
Lesser Invulnerability Spell Heuristics

Modifies Spirit Shield, Bulwark Against The Elements, Mirrored Image, Llengrath’s Displaced Image
x1.2 Attack Speed
Decreases the casting time of Spirit Shield, Bulwark against the Elements, Mirrored Images, and Llengrath’s Displaced Image
Penetrating Blast

Modifies Blast (+5.0 DR bypass, Passive)
Area of Effect: Foe Target + 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: 6-9 Crush vs. Reflex
Concentrates the power of Blasts, negating some of the target’s Damage Reduction.
Spells
Wizards can cast a fixed number of spells before they must rest to recover their uses. They can cast any combination of different spells up to the per-rest limit, but may only cast spells from their currently equipped grimoire. Grimoires can carry a limited number of spells, so powerful wizards must switch grimoires to access their full arsenal of spells.
A single grimoire can hold only four spells of any given level. For any given spell level, wizards have potential access to more spells than any other caster class, but their access at any particular moment is always limited by their current grimoire. You can change the grimoire during combat, but switching grimoires disables spellcasting for a short while. You can rearrange your spells/grimoires whenever you like (outside of combat). Once you’ve learned a spell, it’s available to use in as many grimoires as you’d like.
If wizards come across a spell in an enemy’s grimoire, they can choose to learn that spell for the cost (in copper pieces) required to research it. They also learn one new spell every time they gain a level, but they can’t choose to learn unique spells on level up.
There are six spell levels in Pillars of Eternity. On the first level, the wizard gains access to the first spell level; on the third level, he/she gains access to the 2nd spell level; and on the 5th level, he/she gains access to the 3rd spell level.
Spell Progression
| Level | Ability Gained | Spell Uses per Spell Level | |||||
|---|---|---|---|---|---|---|---|
| Arcane Assault |
1st |
2nd |
3rd | 4th | 5th | 6th | |
| 1 | Choose four first level spells |
2 per Rest |
none |
none |
none |
none |
none |
| 2 | Choose one first level spell |
3 per Rest |
none |
none | none | none | none |
| 3 | Choose two second level spells |
4 per Rest |
2 per Rest |
none | none | none | none |
| 4 | Choose one second level spell |
4 per Rest |
3 per Rest |
none | none | none | none |
| 5 | Choose two third level spells |
4 per Rest |
4 per Rest |
2 per Rest | none | none | none |
| 6 | Choose one third level spell |
4 per Rest |
4 per Rest |
3 per Rest | none | none | none |
| 7 | Choose two fourth level spells |
4 per Rest |
4 per Rest |
4 per Rest | 2 per Rest | none | none |
| 8 | Choose one fourth level spell |
4 per Rest |
4 per Rest |
4 per Rest | 3 per Rest | none | none |
Level One
Chill Fog

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 15 sec
Interrupt: 40 (Average)
Effects: Foe AoE: 12-18 Freeze, Blinded for 3 sec vs. Fortitude (+10 Accuracy)
Calls a blindingly white icy fog into existence, inflicting Blindness on anyone entering and Freeze damage over time to any in the area of effect.
Ghost Blades

Area of Effect: Length: 5.0m (base 5.0m) 145° Cone
Interrupt: 40 (Average)
Effects: AoE: 20-30 Pierce, Hobbled for 4 sec vs. Reflex (+10 Accuracy)
Calls a field of unearthly blades into existence, inflicting immediate Pierce damage and a Hobbled affliction on targets in the area of effect.
Eldritch Aim

Speed: Fast
Effects: Caster: +30 Accuracy for 10 sec
Grants the caster otherworldly sight, resulting in preternatural Accuracy for a short period.
Kalakoth’s Sunless Grasp

Interrupt: 40 (Average)
Effects: Target: 18-26 Freeze, -10 Accuracy for 15 sec vs. Deflection (+10 Accuracy)
The caster’s hands become so cold as to freeze what they touch. Does Freeze damage to a target and reduces its Accuracy.
Thrust Of Tattered Veils

Speed: Fast
Range: 10m
Interrupt: 60 (Stronger)
Effects: Target: 15-28 Crush vs. Deflection (+20 Accuracy)
A quick strike of Crushing force, dealing little damage but having a high chance to disrupt enemy spellcasters.
Fan of Flames

Area of Effect: Length: 5.0m (base 5.0m) 120° Cone
Interrupt: 40 (Average)
Effects: AoE: 40-55 Burn vs. Reflex (+10 Accuracy)
Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.
Wizard’s Double

Speed: Fast
Effects: Caster: +20 Deflection until damaged
Creates a duplicate of the caster to distract enemies, granting the caster a high Deflection bonus against a single attack.
Concelhaut’s Parasitic Staff

Speed: Fast
Effects: Caster: Summon Weapon: Concelhaut’s Parasitic Quarterstaff for 30 sec
Creates a glowing quarterstaff of pure energy for the wizard to wield, granting a bonus chance to hit and giving the wizard Endurance with each successful strike.
Arkemyr’s Dazzling Lights

Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: -10 Will for 12 sec, Dazed for 12 sec vs. Reflex (+10 Accuracy)
Overwhelms anyone in the area of effect with a brilliant and bewildering pyrotechnic display, decreasing their Will and leaving them Dazed.
Fleet Feet

Speed: Fast
Effects: Caster: +3 Move Speed, +20 Defense when Disengaging for 5 sec
Empowers the target with unnatural speed, increasing their Movement Rate.
Spirit Shield

Speed: Fast
Effects: Caster: +3 Damage Reduction, +30 Concentration for 60 sec
Surrounds the caster with a shield of spirit energy, granting an increased Damage Reduction and a Concentration bonus.
Minoletta’s Minor Missiles

Speed: Fast
Projectiles: 3
Range: 15m
Interrupt: 0 (Weakest)
Effects: Target: 10-18 Crush vs. Deflection (+10 Accuracy)
Summons three spell missiles that batter the target, inflicting Crush damage.
Slicken

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 6 sec
Effects: AoE: Prone for 2 sec vs. Reflex (+10 Accuracy)
Coats the ground in a slick, oil-like substance, inflicting Knockdown on anyone in the area of effect.
Jolting Touch

2m Jump
Area of Effect: Target + 2 Foe Jump Targets
Interrupt: 40 (Average)
Effects: Target: 20-35 Shock vs. Deflection (+15 Accuracy)
Jump Targets: 15-26 Shock vs. Deflection (+15 Accuracy)
A bolt of electricity jumps from the caster’s fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
Level Two
Fetid Caress

Range: 6m
Area of Effect: 1.25m Radius (base 1.25m) + 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: AoE: Paralyzed for 8 sec vs. Fortitude (+10 Accuracy), Sickened for 6 sec vs. Fortitude (+10 Accuracy)
Causes those in the area of effect to become Paralyzed, afflicting them with boiling pustules of foul-smelling liquid that erupt from their skin, sickening those nearby.
Merciless Gaze

Effects: Caster: +10% of Hits converted to Crits for 60 sec
The caster becomes able to see an enemy’s weaknesses and vulnerabilities as though they were physically tangible, increasing the chance of landing a Critical Hit.
Miasma of Dull-Mindedness

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: AoE: -10 Perception, -10 Intellect, -10 Resolve for 20 sec vs. Will (+10 Accuracy)
A cloud of heavy fog settles in the minds of those in the area of effect, dulling senses and wits. Inflicts penalties to Perception, Intellect, and Resolve.
Infuse With Vital Essence

Speed: Fast
Effects: Caster: +50 Max Endurance, +50 Max Health for 15 sec
Infuses the caster with vitality, giving them a temporary increase in current and maximum Endurance.
Curse Of Blackened Sight

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: AoE: Blinded for 20 sec vs. Will (+10 Accuracy)
Shrouds the target’s vision in total darkness, Blinding them.
Combusting Wounds

Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: 10 Burn Damage Over Time when hit for 30 sec vs. Fortitude (+10 Accuracy)
Causes enemy wounds in the area of effect to ignite, inflicting additional Burn damage over time each time they are wounded.
Rolling Flame

5m Jump
Area of Effect: Length: 30m
Interrupt: 40 (Average)
Effects: Target: 20-30 Burn vs. Reflex (+10 Accuracy)
Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.
Bulwark Against The Elements

Speed: Fast
Effects: Caster: +10 Damage Reduction (Burn), +10 Damage Reduction (Freeze), +10 Damage Reduction (Corrode), +10 Damage Reduction (Shock) for 60 sec
Creates a mystical shield around the caster, suffusing them with bonuses to Burn, Freeze, Corrode, and Shock Damage Reductions.
Necrotic Lance

Range: 5m
Interrupt: 40 (Average)
Effects: Target: 35-45 Corrode, 16.7 Corrode Damage over 5 sec vs. Fortitude (+10 Accuracy)
Creates a lance of pure necrotic energy, causing Corrode damage instantly and over time.
Bewildering Spectacle

Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: Confused for 5 sec vs. Will (+10 Accuracy)
Creates a bizarre and perplexing visual distraction, Confusing enemies in the area of effect.
Ray of Fire

Range: 5m
Duration: 10 sec
Interrupt: 40 (Average)
Effects: Target: 9-16 Burn vs. Reflex (+10 Accuracy)
Beam: 9-16 Burn vs. Reflex (+10 Accuracy)
Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.
Concelhaut’s Corrosive Siphon

Range: 2.5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: AoE: Drains 10 Corrode Damage as Endurance over 10 sec vs. Fortitude
Eats away at the target’s spirit, inflicting Corrosive damage and converting that essence into Endurance for the caster.
Binding Web

Range: 20m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 10 sec
Effects: AoE: Hobbled for 3 sec vs. Reflex (-5 Accuracy)
Spins a resilient, viscous web throughout the area of effect, reducing Movement for all affected.
Mirrored Image

Speed: Fast
Effects: Caster: +20 Deflection until damaged for 60 sec
Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.
Level Three
Kalakoth’s Minor Blights

Effects: Caster: Summon Weapon: Kalakoth’s Minor Blight - Burn, Kalakoth’s Minor Blight - Corrode, Kalakoth’s Minor Blight - Freeze, Kalakoth’s Minor Blight - Shock until weapon changed for 60 sec
Creates a ball of energy in the caster’s hand that can be thrown at an enemy, causing Burn, Freeze, Corrode, or Shock damage to anyone caught in the area of effect. Blights are continually replenished until the spell ends.
Concelhaut’s Draining Touch

Interrupt: 40 (Average)
Effects: Target: Drains 30 Corrode Damage as Endurance vs. Deflection (+15 Accuracy), Weakened for 20 sec vs. Fortitude (+15 Accuracy)
The caster’s hand becomes a toxic parasite, causing Corrosive damage to the target, Weakening it, and leaching a portion of its Endurance.
Deleterious Alacrity of Motion

Speed: Fast
Effects: Caster: x1.5 Attack Speed for 15 sec, -5 Endurance over 15 sec, +2 Move Speed for 15 sec
Caster draws upon his or her life force to gain an increase to Speed and Movement while draining his or her own Endurance.
Minoletta’s Bounding Missiles

Projectiles: 3
Range: 10m + 5m Jump
Area of Effect: Target + 2 Foe Jump Targets
Effects: Target: 20-30 Pierce vs. Deflection (+10 Accuracy)
Jump Targets: 10-15 Pierce vs. Deflection (+10 Accuracy)
Summons three missiles that pierce through the target and leap to two additional targets, each.
Ryngrim’s Repulsive Visage

Area of Effect: 1.25m Radius (base 1.25m) from Caster
AoE Duration: 15 sec
Effects: Foe AoE: Sickened for 2 sec, Terrified for 2 sec vs. Fortitude
The caster’s face becomes a nightmarish mask of rotting, insect-infested flesh or other images of unspeakable horror, compelling all nearby foes to become Terrified and Sickened.
Arduous Delay of Motion

Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: x0.7 Attack Speed, -2 Move Speed for 15 sec vs. Will (+10 Accuracy)
Alters the perception of time for enemies in the area of effect, lowering their Speed and Movement.
Arcane Dampener

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Foe AoE: Beneficial effects suspended for 15 sec vs. Will (+10 Accuracy)
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
Noxious Burst

Range: 12m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: AoE: 20-35 Corrode, Sickened for 15 sec vs. Fortitude (+10 Accuracy)
Spews forth a noxious cloud of rancid foulness that Sickens anyone caught inside, doing a small amount of Corrosive damage.
Arcane Dampener

1 per rest
Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Foe AoE: Beneficial effects suspended for 15 sec vs. Will (+10 Accuracy)
Creates a nullifying field of antagonistic magical energy around the chosen point, suppressing all beneficial effects on enemies in the area of effect.
Fireball

Speed: Fast
Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: AoE: 25-35 Burn vs. Reflex (+10 Accuracy)
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Expose Vulnerabilities

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Foe AoE: -5 Damage Reduction, -10 Deflection, -10 Concentration for 20 sec vs. Will (+10 Accuracy)
Bares the enemies’ combat vulnerabilities for all to see, reducing their Damage Reduction, Deflection, and Concentration.
Llengrath’s Displaced Image

Speed: Fast
Effects: Caster: +20 Deflection, +20 Reflex for 15 sec
Causes the caster to appear visually displaced, increasing their Deflection and Reflex for the duration.
Fireball

Speed: Fast
Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: AoE: 25-35 Burn vs. Reflex (+10 Accuracy)
Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.
Crackling Bolt

Speed: Fast
5m Jump
Area of Effect: Length: 30m
Interrupt: 40 (Average)
Effects: Target: 30-50 Shock vs. Reflex (+10 Accuracy)
Caster becomes a living generator for a powerful rebounding bolt of electricity, which leaps to the nearest enemy and jumps to up to five additional targets.
Level Four
Flame Shield

Speed: Fast
Effects: Caster: +10 Damage Reduction (Freeze), Retaliate when hit by a Melee Attack for 60 sec
Engulfs the caster in fire, increasing their Freeze Damage Reduction and causing Burn damage to anyone who damages them with a melee attack.
Dimensional Shift

Speed: Fast
Range: 15m
Duration: 1 sec
Interrupt: 40 (Average)
Effects: Allied Beam: Stunned for 5 sec vs. Fortitude (+10 Accuracy)
Switches the locations of the caster and one ally, leaving a shockwave between them that Stuns all caught in the line of fire.
Confusion

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: Foe AoE: Confused for 8 sec vs. Will (+10 Accuracy)
Infects the minds of enemies in the area of effect with delirium, Confusing them.
Minor Grimoire Imprint

Speed: Fast
Effects: Foe Target: Steals a Level 3 or lower spell for 60 sec vs. Fortitude (+10 Accuracy)
Gives the caster access to one “free” spell from the target wizard’s grimoire, allowing them to cast a spell of 3rd level or lower that is not currently in their grimoire.
Ironskin

Speed: Fast
Effects: Caster: +8 Damage Reduction until damaged
Transmutes the caster’s skin into iron, adding significantly to their Damage Reduction. This effect lasts for up to 10 attacks.
Minor Arcane Reflection

Speed: Fast
Effects: Caster: Minor Spell Reflection for 30 sec
Creates a field of arcane energy around the caster, causing hostile targeted spells up to 3rd level to be reflected back at their casters (for a total of 10 spell levels).
Minoletta’s Concussive Missiles

Projectiles: 5
Range: 10m
Area of Effect: Target + 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Target: 15-25 Crush vs. Deflection (+10 Accuracy)
AoE: 10-15 Crush vs. Reflex (+10 Accuracy)
Fires five missiles of pure force at the target, causing a shockwave of Crushing damage to anyone close to the impact.
Wall of Flame

Range: 12m
Area of Effect: 20m Wall
Duration: 30 sec
Effects: Hazard AoE: 20-30 Burn, 33.3 Burn Damage over 5 sec vs. Reflex
Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.
Essential Phantom

AoE: Caster
Range: Short
Effects: 18-26 Shock Damage vs Reflex; Acc + 20
Summons a ghostly double of the caster that fights with its bare hands, doing Shock damage. Other than the appearance of the caster, it shares no other properties.
Level Five
Torrent of Flame

Speed: Fast
Area of Effect: 2.5m Radius (base 2.5m) from Caster
Interrupt: 40 (Average)
Effects: AoE: 40-55 Burn vs. Reflex (+10 Accuracy)
Instantiates a terrifying inferno of flame around the caster, inflicting Burn damage on everyone nearby.
Blast of Frost

Area of Effect: Length: 5.0m (base 5.0m) 75° Cone
Interrupt: 40 (Average)
Effects: AoE: 50-80 Freeze vs. Reflex (+10 Accuracy)
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Arkemyr’s Wondrous Torment

Effects: Foe Target: -10 Resolve, -10 Intellect for 10 sec vs. Will (+10 Accuracy)
Drains the target’s Resolve and Intellect, creating two less powerful versions of the effect that jump to nearby enemies when the first effect ends.
Call to Slumber

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: Foe AoE: Prone for 10 sec vs. Will (+10 Accuracy)
Causes a group of enemies to momentarily fall asleep, going Prone for a short duration.
Citzal’s Spirit Lance

Speed: Fast
Effects: Caster: Summon Weapon: Citzal’s Spirit Lance for 30 sec
Creates a pike of pure magical force, that deals Pierce damage and causes a foe-only Blast explosion like wands do.
Llengrath’s Safeguard

Speed: Fast
Effects: Caster: +20 Deflection, +20 Fortitude, +20 Reflex, +20 Will, +10 Damage Reduction for 15 sec
An insidious magical contingency activates when the caster hits 50% Endurance. He or she immediately knocks all immediately close enemies prone while gaining a Damage Reduction and Defense bonus for a short time.
Ryngrim’s Enervating Terror

Range: 20m
Area of Effect: 2.5m Radius (base 2.5m)
Interrupt: 40 (Average)
Effects: Foe AoE: Terrified for 20 sec, Weakened for 20 sec vs. Will (+10 Accuracy)
Causes enemies in the area of effect to envision their worst fears, causing them to be Weakened and Terrified.
Wall Of Force

Range: 12m
Area of Effect: 20m Wall
Duration: 30 sec
Effects: Hazard AoE: 40-60 Crush, Hobbled for 20 sec vs. Fortitude
Creates a semi-permeable barrier that inflicts Crush damage and Hobbles enemies when they pass through it, but leaves allies unscathed.
Malignant Cloud

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 10 sec
Interrupt: 40 (Average)
Effects: AoE: 10-15 Raw vs. Fortitude (+10 Accuracy)
Generates a cloud of virulent poison, inflicting Raw damage to anyone in the cloud every few seconds until they leave as well as applying damage over time.
Ninagauth’s Bitter Mooring

Range: 6m
Duration: 15 sec
Interrupt: 30 (Weak)
Effects: Target: 30-40 Freeze, Stuck for 3 sec vs. Fortitude (+10 Accuracy)
Beam: 30-40 Freeze, Stuck for 3 sec vs. Fortitude (+10 Accuracy)
The target is hit with a Stuck affliction and becomes an anchor for a frigid ray of energy from the wizard that does Freeze damage to enemies in its path.
Level Six
Arcane Reflection

Speed: Fast
Effects: Caster: Spell Reflection for 30 sec (+15 Accuracy)
Creates a field of arcane energy around the caster, reflecting hostile targeted spells up to 5th level back at their casters (for a total of 15 spell levels).
Citzal’s Martial Power

Speed: Fast
Effects: Caster: +20 Deflection, +20 Accuracy, +8 Might, +8 Constitution, +8 Dexterity, Spellcasting Disabled for 20 sec
Caster temporarily sacrifices arcane power for martial might. Wizard gains bonuses to Deflection, Accuracy, Might, Constitution, and Dexterity, but becomes unable to cast spells or switch grimoires for the duration of the spell.
Death Ring

Area of Effect: 7.5m Radius (base 7.5m) from Caster
Effects: AoE: 30-40 Corrode, 1000 Raw Damage vs. Fortitude (+10 Accuracy)
Calls a black ring of necrotic energy into being that spreads out in all directions, causing Corrode damage to everything it touches and potentially destroying those with low Endurance.
Ninagauth’s Freezing Pillar

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
AoE Duration: 10 sec
Interrupt: 40 (Average)
Effects: AoE: 24-30 Freeze vs. Reflex (+10 Accuracy), Hobbled for 3 sec vs. Fortitude (+10 Accuracy)
Calls down an enormous spike of ice, inflicting Freeze damage on anyone in the area of effect and creating a volatile circle of frost that can Hobble anyone it touches.
Chain Lightning

Range: 5m + 7m Jump
Area of Effect: Target + 6 Foe Jump Targets
Interrupt: 40 (Average)
Effects: Target: 30-50 Shock vs. Reflex (+10 Accuracy)
Jump Targets: 30-50 Shock vs. Reflex (+10 Accuracy)
Caster becomes a living generator for a powerful rebounding bolt of electricity, which leaps to the nearest enemy and jumps to up to five additional targets.
Arkemyr’s Capricious Hex

Range: 20m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: Foe AoE: Dazed for 20 sec, Sickened for 20 sec, Paralyzed for 20 sec vs. Will (+10 Accuracy)
Unleashes a volatile hex upon enemies in the area of effect, causing them to become either Dazed, Sickened, or Paralyzed, depending on its own mysterious whims.
Minoletta’s Precisely Piercing Burst

Speed: Fast
Area of Effect: 2.5m Radius (base 2.5m) from Caster
Interrupt: 40 (Average)
Effects: Foe AoE: 60-80 Pierce vs. Reflex (+10 Accuracy)
Creates a burst of deadly force around the caster, causing any enemies in the immediate vicinity to take Pierce damage, bypassing their Damage Reduction.
Gaze of the Adragan

Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: Petrified for 20 sec vs. Fortitude (+10 Accuracy)
Gives the caster the mystifying gaze of the adra creature that provides the spell’s namesake, Petrifying enemies within the area of effect.