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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Implements

Wands

Tapers to a point.
Bonus: Best of Pierce/Crush

Wand

Range: 10m

Interrupt: 40 (Average)

Damage: 9-14 Pierce/Crush (Best) vs. Deflection

Value: 5cp

As magical implements often lack serious power compared to bows, crossbows, and firearms, the wand’s flexible damage types help wizards deal with heavily-armored opponents more easily. Wands are easily distinguished from scepters by their tapered points.

Fine Wand

Range: 10m

Interrupt: 40 (Average)

Damage: 9-14 Pierce/Crush (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 405cp

Exceptional Wand

Range: 10m

Interrupt: 40 (Average)

Damage: 9-14 Pierce/Crush (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 805cp

Cgadob’s Hazel

Range: 10m

Interrupt: 40 (Average)

Damage: 9-14 Pierce/Crush (Best) vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Marking: +10 Accuracy granted to an ally attacking the same target

Spell Striking: Jolting Touch: Grants Jolting Touch. A bolt of electricity jumps from the caster’s fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage. 2m Jump

Area of Effect: Target + 2 Foe Jump Targets

Interrupt: 40 (Average)

Effects: Target: 20-35 Shock vs. Deflection (+15 Accuracy)

Jump Targets: 15-26 Shock vs. Deflection (+15 Accuracy)

Value: 1805cp

Cgadob was a wizard and wand-maker. Though brilliant, he had trouble selling his work due to a number of eccentricities, not the least of which was a vow that he would never make two wands of the same color. The hazel wand was one of his most powerful creations. Unfortunately, like everything he made, it was the only one of its kind.

Elawen Ein

Range: 10m

Interrupt: 40 (Average)

Damage: 9-14 Pierce/Crush (Best) vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Freezing Lash: +25% Freeze Damage

Interfering: Inflicts -5 Melee Accuracy, -5 Ranged Accuracy for 5 sec on hit.

Value: 1205cp

An old Glanfathan legend tells of a young woman who loved a wanderer from a distant land. In time he was forced to travel back to his homeland, but he promised to return. Years passed with no word from her love, and the woman fell into a depression, neither eating nor speaking. Even in the depths of winter, she refused to abandon hope, keeping faithful watch for her beloved by the shore where she had last laid eyes upon him. Finally, she succumbed to her grief, and her heart froze upon the moment of her death, her tears becoming ice upon her cheeks.

Her grieving family buried her within a nearby glade, and from her grave a strange elm tree grew. Its bark was the white of a winter snowfall, its leaves blue and cold to the touch. It never lost its foliage in the winter, withstanding even the bitterest temperatures.

This wand is said to have been hewn from that very elm, for it too emanates the chill of a broken heart.

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