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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act II: Side Quests

A Farmers Plight

Part 1: Stolen Bacon

Dyrford Village

When you visit Dyrford Village, cross the bridge (1) at the western side of town and investigate Rumbald (2) the pig farmer, just south of the main thoroughfare, near his pigpen. He’s furious at the antics of an invading ogre and needs you to bring back its head and stop its pig-pilfering ways. Agree to the quest. It’s unfortunate that Rumbald doesn’t have the exact location; he knows only that it lurks somewhere in the wilderness nearby. He does, however, think Trygil—at the shop by the half-collapsed tower—might know more.

New Quest: A Farmer’s Plight
Objective: Find the ogre’s lair somewhere in the wilderness outside of Dyrford Village

Optionally, you can go see the leather trader of Dyrford inside his half-ruined tower (3) on the east side of town. Enter the structure and speak to the always-unpleasant Trygil, asking about the ogre. He says the beast is residing near the Bael River, east of the village. Leave Dyrford Village via the northeast bridge and road, and select Dyrford Crossing as your destination.

Part 2: Cracking Korgrak

Dyrford Crossing

Quest Updated
Objective: Search the cave at Dyrford Crossing

Enter Dyrford Crossing (4) and head southeast off the beaten track, beating down two groups of three Stone and Wood Beetles along the way. Cross the river by the small, odd island (5) with the statue with only its legs remaining, continuing to defeat large Beetles. Wade to the river’s southeast bank and find a path between the rocks, guarded by a quartet of Widowmaker spiders. Venture farther to the east and wade through a few piles of bloody bones, before you reach the entrance to a cave (6).

Ogre Cave

You appear inside the cave (7) at the southwest corner of this medium-sized tunnel system. There’s no avoiding a battle with four Widowmaker Spiderlings, two Ivory Spinners, and a Widowmaker. If you wish to follow the path of least resistance, head right (8) at the first junction, deal with three Crystal Eaters and a Widowmaker as the passage winds northeast, and then make a sharp turn southeast, into the ogre’s lair (9). Continue southeast until Korgrak strides forward. Engage him in conversation, before the (optional) combat. You can:

  • [Lie] Use a mixture of reasoning to convince Korgrak to leave. Usually telling him a lie about an apocryphal village filled with pigs and villagers does the trick.
  • [Attack] If you use even a modicum of threatening language, or simply start with aggressive questioning (or just attack), then expect combat with this large fellow. After the battle, be sure you claim the ogre’s head.
  • [Perception 16, Survival 9, Intellect 18] These options allow you to either urge Korgrak to charge into Dyrford and eat Rumbald or convince Korgrak to leave his cave and serve you in your stronghold.

Once you’ve made your choice, you must either leave or fight Korgrak, eventually returning to Rumbald (or his corpse) back in Dyrford Village.

Hiring Korgrak

If you convince Korgrak to serve your stronghold, you must first hire him through the Barracks Hireling interface in the Stronghold menu before he appears at the stronghold the next time you visit. He will increase your Security by 6, but decrease your Prestige by 10.

Part 3: Conclusion: This Little Piggy…

Dyrford Village

Quest Updated
Objective: Return to Rumbald in Dyrford village

When you return to Dyrford, head southeast toward Rumbald’s pigpen (2), and conclude this side quest.

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