Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Walkthrough Act II: Side Quests

A Farmers Plight

Part 1: Stolen Bacon

Dyrford Village

When you visit Dyrford Village, cross the bridge (1) at the western side of town and investigate Rumbald (2) the pig farmer, just south of the main thoroughfare, near his pigpen. He’s furious at the antics of an invading ogre and needs you to bring back its head and stop its pig-pilfering ways. Agree to the quest. It’s unfortunate that Rumbald doesn’t have the exact location; he knows only that it lurks somewhere in the wilderness nearby. He does, however, think Trygil—at the shop by the half-collapsed tower—might know more.

New Quest: A Farmer’s Plight
Objective: Find the ogre’s lair somewhere in the wilderness outside of Dyrford Village

Optionally, you can go see the leather trader of Dyrford inside his half-ruined tower (3) on the east side of town. Enter the structure and speak to the always-unpleasant Trygil, asking about the ogre. He says the beast is residing near the Bael River, east of the village. Leave Dyrford Village via the northeast bridge and road, and select Dyrford Crossing as your destination.

Part 2: Cracking Korgrak

Dyrford Crossing

Quest Updated
Objective: Search the cave at Dyrford Crossing

Enter Dyrford Crossing (4) and head southeast off the beaten track, beating down two groups of three Stone and Wood Beetles along the way. Cross the river by the small, odd island (5) with the statue with only its legs remaining, continuing to defeat large Beetles. Wade to the river’s southeast bank and find a path between the rocks, guarded by a quartet of Widowmaker spiders. Venture farther to the east and wade through a few piles of bloody bones, before you reach the entrance to a cave (6).

Ogre Cave

You appear inside the cave (7) at the southwest corner of this medium-sized tunnel system. There’s no avoiding a battle with four Widowmaker Spiderlings, two Ivory Spinners, and a Widowmaker. If you wish to follow the path of least resistance, head right (8) at the first junction, deal with three Crystal Eaters and a Widowmaker as the passage winds northeast, and then make a sharp turn southeast, into the ogre’s lair (9). Continue southeast until Korgrak strides forward. Engage him in conversation, before the (optional) combat. You can:

  • [Lie] Use a mixture of reasoning to convince Korgrak to leave. Usually telling him a lie about an apocryphal village filled with pigs and villagers does the trick.
  • [Attack] If you use even a modicum of threatening language, or simply start with aggressive questioning (or just attack), then expect combat with this large fellow. After the battle, be sure you claim the ogre’s head.
  • [Perception 16, Survival 9, Intellect 18] These options allow you to either urge Korgrak to charge into Dyrford and eat Rumbald or convince Korgrak to leave his cave and serve you in your stronghold.

Once you’ve made your choice, you must either leave or fight Korgrak, eventually returning to Rumbald (or his corpse) back in Dyrford Village.

Part 3: Conclusion: This Little Piggy…

Dyrford Village

Quest Updated
Objective: Return to Rumbald in Dyrford village

When you return to Dyrford, head southeast toward Rumbald’s pigpen (2), and conclude this side quest.