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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Bestiary › Beasts

DRAGONS

Wurm

Wurm

Level 2
  • Endurance: 68
  • Accuracy: 38
  • Attributes:
    • Might: 11
    • Constitution: 12
    • Dexterity: 17
    • Perception: 12
    • Intellect: 7
    • Resolve: 11
  • Defenses:
    • Deflection: 31
    • Reflex: 41
    • Fortitude: 29
    • Will: 20
  • DR: 10
  • Burn: 15

Young dragons begin their life cycle as wurms, though most never develop beyond that stage. Wurms are clever and sly, if not especially intelligent. To develop into a drake (and eventually a dragon), a wurm must have ample space and resources. They will not develop if they live near existing drakes and dragons. They must seek out a habitat that has not already been claimed by a larger counterpart.

Since the chances of further development are low, most wurms will band together in covens for survival. They are bold and highly aggressive creatures—the intense competition for food and territory demands this.

Drakes

Drakes represent the middle stage of a dragon’s life cycle. They have developed from wurms, but have not reached (and may never reach) the dragon stage. Drakes aggressively defend their territory and seek to expand it as much as possible. They are actively hostile against other drakes, who represent competition for scarce resources.

Their coloration reflects the territory they have claimed. A drake living in a swamp, for instance, may be shades of green, brown, and black, and possess nictating membranes, a flat snout, and raised nostrils. While all drakes can breathe fire, many also develop alternate breath attacks, incorporating other elements.

Young Drake

Level 4
  • Endurance: 170
  • Accuracy: 64
  • Attributes:
    • Might: 17
    • Constitution: 16
    • Dexterity: 15
    • Perception: 9
    • Intellect: 7
    • Resolve: 9
  • Defenses:
    • Deflection: 53
    • Reflex: 37
    • Fortitude: 55
    • Will: 22
    • DR: 18
    • Pierce: 14
    • Burn: 36

Drake

Level 6
  • Endurance: 232
  • Accuracy: 70
  • Attributes:
    • Might: 18
    • Constitution: 17
    • Dexterity: 19
    • Perception: 10
    • Intellect: 8
    • Resolve: 16
  • Defenses:
    • Deflection: 66
    • Reflex: 53
    • Fortitude: 65
    • Will: 43
    • DR: 18
    • Pierce: 14
    • Burn: 36

Shadow Drake

Level 8
  • Endurance: 305
  • Accuracy: 76
  • Attributes:
    • Might: 22
    • Constitution: 19
    • Dexterity: 20
    • Perception: 10
    • Intellect: 8
    • Resolve: 13
  • Defenses:
    • Deflection: 69
    • Reflex: 61
    • Fortitude: 83
    • Will: 43
    • DR: 18
    • Pierce: 14
    • Burn: 36

Dragon

A full-grown dragon is colossal, taller than most buildings of kith construction when at rest. They can easily rise to twice that height when rearing up on their hind legs.

Dragons have reached the mature stage of their lifecycle. Like drakes, they have adapted to fit in their environment, but even more extensively. Their coloration, ornamentation, and even body structure will reflect their chosen territory, as will the attacks and defenses they can bring to bear. Because they have already claimed territory and rarely face a threat from other dragons or drakes, they are more conservative in nature and will not seek unnecessary conflict.

Only dragons can mate. This is generally the only occasion that causes a dragon to leave its lands or seek out others of its kind. Upon reaching the dragon stage, these creatures assume a gender. However, if surrounding populations are too heavily skewed one way or the other, individual dragons can change their sex. As creatures that reach this stage are so rare, this ability is critical to the survival of the species.

Dragons are more intelligent than most other sentient beings, but their solitary nature prevents them from interacting meaningfully with other species.

Sky Dragon

Level 10
  • Endurance: 392
  • Accuracy: 87
  • Attributes:
    • Might: 25
    • Constitution: 22
    • Dexterity: 18
    • Perception: 24
    • Intellect: 20
    • Resolve: 20
  • Defenses:
    • Deflection: 106
    • Reflex: 91
    • Fortitude: 101
    • Will: 87
    • DR: 21
    • Crush: 16
    • Burn: 16
    • Shock: 32
    • Corrode: 32

Adra Dragon

Level 12
  • Endurance: 477
  • Accuracy: 93
  • Attributes:
    • Might: 30
    • Constitution: 24
    • Dexterity: 20
    • Perception: 22
    • Intellect: 26
    • Resolve: 18
  • Defenses:
    • Deflection: 118
    • Reflex: 97
    • Fortitude: 121
    • Will: 101
    • DR: 28
    • Slash: 21
    • Burn: 35
    • Freeze: 21
    • Shock: 42

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