Boiled, hard leather shaped into fitted pieces of armor. Leather looks much different from hide and is more protective due to its design and creation process.
Leather Armor
Medium Armor
DR: 6 (Slash: 9, Corrode: 3)
Recovery Speed: -30%
Value: 40cp
Stiffer and more durable than ordinary hide armor, leather armor is shaped and boiled in oil to achieve its distinctive finish and toughness. Leather armor is often chosen by adventurers who want a balance of protection and speed.
Fine Leather Armor
Medium Armor
DR: 8 (Slash: 12, Corrode: 4)
Recovery Speed: -30%
Fine: +2 Damage Reduction
Value: 240cp
Exceptional Leather Armor
Medium Armor
DR: 10 (Slash: 15, Corrode: 5)
Recovery Speed: -30%
Exceptional: +4 Damage Reduction
Value: 440cp
Night-Runner
Medium Armor
DR: 8 (Slash: 12, Corrode: 4)
Recovery Speed: -30%
Fine: +2 Damage Reduction
Stealthy: +2 Stealth
Of Resolve +1: +1 Resolve
Value: 540cp
Night-Runner was the prized possession of a prominent Dyrwoodan thief. Dark as the night sky, the armor allowed him to slip past guards unseen, and the thief was able to infiltrate vaults and keeps considered impenetrable. Contracts others wouldn’t even consider, he took without a second thought. In the very unlikely event he was discovered, he seemed able to withstand even the most arduous beatings and still escape with his target.
Aloth’s Leather Armor
Medium Armor
DR: 8 (Slash: 12, Corrode: 4)
Recovery Speed: -30%
Fine: +2 Damage Reduction
Value: 240cp
Kerdhed Pames
Medium Armor
DR: 8 (Slash: 12, Corrode: 4)
Recovery Speed: -30%
Fine: +2 Damage Reduction
Of Resolve +3: +3 Resolve
Value: 840cp
This armor was owned by an Aedyran man who belonged to a band of mercenaries who called themselves “the Walkers.” At any one time, there were only five members, each with a specific set of skills. The first walker was strong, the second was agile, the third was a marksman of unparalleled skill, the fourth was blessed with incredible endurance, and the fifth possessed irresistible charm. Each of the Walkers wore armor that enhanced their already formidable skills. Clad in Kerdhed Pames (“Fifth Walker”), the Aedyran had once been known to talk a Kulklin noble into trading his prize mare for a half-finished jug of ale.
Rebel’s Call
Medium Armor
DR: 6 (Slash: 9, Corrode: 3)
Recovery Speed: -30%
Preservation: +10 Defense while Stunned, +10 Defense while Prone Major Spellbind: Armor of Faith: Grants Armor of Faith. Creates a tangible shield of faith, increasing the Damage Reduction of allies in the area of effect.
3 per rest
Range: 15m
Area of Effect: Friendly Target + 5.0m Radius (base 5.0m)
Effects: Friendly AoE: +4 Damage Reduction
Value: 340cp
Rebel’s Call was worn by a Vailian farmer who joined the fight for independence when the Vailian Republics seceded from Grand Vailia. While not a seasoned fighter, he had the spirit and drive to inspire his fellow soldiers, and his quick thinking saw him surviving what might otherwise be crippling attacks from far more experienced foes. While he didn’t survive to see the free Republics, his sacrifice was remembered by all whose lives he touched.