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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Leather

Boiled, hard leather shaped into fitted pieces of armor. Leather looks much different from hide and is more protective due to its design and creation process.

Leather Armor

Medium Armor

DR: 6 (Slash: 9, Corrode: 3)

Recovery Speed: -30%

Value: 40cp

Stiffer and more durable than ordinary hide armor, leather armor is shaped and boiled in oil to achieve its distinctive finish and toughness. Leather armor is often chosen by adventurers who want a balance of protection and speed.

Fine Leather Armor

Medium Armor

DR: 8 (Slash: 12, Corrode: 4)

Recovery Speed: -30%

Fine: +2 Damage Reduction

Value: 240cp

Exceptional Leather Armor

Medium Armor

DR: 10 (Slash: 15, Corrode: 5)

Recovery Speed: -30%

Exceptional: +4 Damage Reduction

Value: 440cp

Night-Runner

Medium Armor

DR: 8 (Slash: 12, Corrode: 4)

Recovery Speed: -30%

Fine: +2 Damage Reduction

Stealthy: +2 Stealth

Of Resolve +1: +1 Resolve

Value: 540cp

Night-Runner was the prized possession of a prominent Dyrwoodan thief. Dark as the night sky, the armor allowed him to slip past guards unseen, and the thief was able to infiltrate vaults and keeps considered impenetrable. Contracts others wouldn’t even consider, he took without a second thought. In the very unlikely event he was discovered, he seemed able to withstand even the most arduous beatings and still escape with his target.

Aloth’s Leather Armor

Medium Armor

DR: 8 (Slash: 12, Corrode: 4)

Recovery Speed: -30%

Fine: +2 Damage Reduction

Value: 240cp

Kerdhed Pames

Medium Armor

DR: 8 (Slash: 12, Corrode: 4)

Recovery Speed: -30%

Fine: +2 Damage Reduction

Of Resolve +3: +3 Resolve

Value: 840cp

This armor was owned by an Aedyran man who belonged to a band of mercenaries who called themselves “the Walkers.” At any one time, there were only five members, each with a specific set of skills. The first walker was strong, the second was agile, the third was a marksman of unparalleled skill, the fourth was blessed with incredible endurance, and the fifth possessed irresistible charm. Each of the Walkers wore armor that enhanced their already formidable skills. Clad in Kerdhed Pames (“Fifth Walker”), the Aedyran had once been known to talk a Kulklin noble into trading his prize mare for a half-finished jug of ale.

Rebel’s Call

Medium Armor

DR: 6 (Slash: 9, Corrode: 3)

Recovery Speed: -30%

Preservation: +10 Defense while Stunned, +10 Defense while Prone Major Spellbind: Armor of Faith: Grants Armor of Faith. Creates a tangible shield of faith, increasing the Damage Reduction of allies in the area of effect.

3 per rest

Range: 15m

Area of Effect: Friendly Target + 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +4 Damage Reduction

Value: 340cp

Rebel’s Call was worn by a Vailian farmer who joined the fight for independence when the Vailian Republics seceded from Grand Vailia. While not a seasoned fighter, he had the spirit and drive to inspire his fellow soldiers, and his quick thinking saw him surviving what might otherwise be crippling attacks from far more experienced foes. While he didn’t survive to see the free Republics, his sacrifice was remembered by all whose lives he touched.

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