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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Plate

The heaviest armor, plate consists of large (usually) steel plates over mail with a light padded jacket underneath.

Plate Armor

Heavy Armor

DR: 12 (Slash: 18, Shock: 6)

Recovery Speed: -50%

Value: 200cp

The heaviest armor in regular use by adventurers and soldiers, plate armor protects its wearers from all but the most severe blows. It is comprised of three layers: the base padding, a suit of mail, and the top layer of steel plates.

Fine Plate Armor

Heavy Armor

DR: 14 (Slash: 21, Shock: 7)

Recovery Speed: -50%

Fine: +2 Damage Reduction

Value: 400cp

Exceptional Plate Armor

Heavy Armor

DR: 16 (Slash: 24, Shock: 8)

Recovery Speed: -50%

Exceptional: +4 Damage Reduction

Value: 600cp

Animat Armor

Heavy Armor

DR: 12 (Slash: 18, Shock: 6)

Recovery Speed: 0%

Value: 200cp

Crucible Plate Armor

Heavy Armor

DR: 12 (Slash: 18, Shock: 6)

Recovery Speed: -50%

Value: 200cp

Crucible Knight Officer Armor

Heavy Armor

DR: 14 (Slash: 21, Shock: 7)

Recovery Speed: -50%

Fine: +2 Damage Reduction

Value: 400cp

He Carries Many Scars

Heavy Armor

DR: 14 (Slash: 21, Shock: 7)

Recovery Speed: -50%

Fine: +2 Damage Reduction

Defiant: x1.5 Armor Damage Reduction when under 25% Health

Of Constitution +1: +1 Constitution

Value: 700cp

This armor was forged in honor of the Readceran monk Rugnfar, who came to believe that as long as no enemy could inflict more pain upon him than he could upon himself, he could never truly be subjugated by anyone. Conscripted by his government to quell the uprisings inspired by St. Waidwen, Rugnfar became a frightful presence on the battlefield—for every injury he sustained at the hands of an enemy, he would inflict one twice as severe, drawing strength from the pain that enabled him to fight through injuries that would’ve caused anyone else to collapse on the ground. He would charge his enemies covered in blood with tears in his skin from hand to foot, and his foes would shrink at the sight of him, believing as he did that it was not in their power to injure such a man.

Near the end of the rebellion, when the rebels had all but overthrown the government, Rugnfar found himself in a battle defending against St. Waidwen’s main forces. Accounts claim that he was the last on his side to remain alive, and he was approached by St. Waidwen himself in the end. As the story goes, the living god looked him over and gave a slight bow, permitting him to fall upon his own blade, that he might remain free.

The armor bears many artificial scars added by the blacksmith to make its wearer as imposing as the figure that inspired it, though it wears its real scars with equal pride.

Sanguine Plate

Heavy Armor

DR: 12 (Slash: 21, Shock: 6)

Recovery Speed: -50%

Slash-Proofed: +3 Damage Reduction (Slash)

Retaliation: Retaliate when hit by a Melee Attack

Value: 400cp

Despite popular assumption, the Sanguine Plate was not named for its blood-spattered appearance. It was originally owned by a barbarian from Rauatai, and while his combat style did frequently leave the Sanguine Plate in need of a good polishing, it was actually named in reference to the owner’s jolly nature.

He was popular around town and in the taverns of the nearby port, where he was quick to buy friends and visitors a drink and glad to hear the news from abroad. However, his seemingly inexhaustible good humor was counterweighted by a hair-trigger temper, and it was said that none who actually saw him in a bad mood lived to tell the tale.

Argwes Adra

Heavy Armor

DR: 14 (Slash: 21, Crush: 17, Shock: 10)

Recovery Speed: -50%

Fine: +2 Damage Reduction

Crush-Proofed: +3 Damage Reduction (Crush)

Shock-Proofed: +3 Damage Reduction (Shock)

Value: 600cp

Then Gréf Admeth Hadret passed the “Ten Years” Treaties on the anniversary of the War of Black Trees, he outlawed the looting of Engwithan ruins. While this was a popular move among the Glanfathans—as well as the frontier villagers who frequently found themselves the subject of the tribes’ vengeance—it was an unwelcome change for the traders and adventurers who had made their living selling Engwithan artifacts.

Quite a few vendors, however, took to commissioning and selling replicas. Many fakes were so skillfully made that even scholars had difficulty distinguishing between them, and ciphers were sometimes hired to attest to the authenticity of high-value objects.

Argwes Adra (“Adra Armor”) actually was taken from ruins near the Court of Bowing Ashes, but it so closely resembled two known fakes that it famously passed through Defiance Bay, Ancenze, and Selona before an animancer in Barda recognized its authenticity.

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