The heaviest armor, plate consists of large (usually) steel plates over mail with a light padded jacket underneath.
Plate Armor
Heavy Armor
DR: 12 (Slash: 18, Shock: 6)
Recovery Speed: -50%
Value: 200cp
The heaviest armor in regular use by adventurers and soldiers, plate armor protects its wearers from all but the most severe blows. It is comprised of three layers: the base padding, a suit of mail, and the top layer of steel plates.
Fine Plate Armor
Heavy Armor
DR: 14 (Slash: 21, Shock: 7)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Value: 400cp
Exceptional Plate Armor
Heavy Armor
DR: 16 (Slash: 24, Shock: 8)
Recovery Speed: -50%
Exceptional: +4 Damage Reduction
Value: 600cp
Animat Armor
Heavy Armor
DR: 12 (Slash: 18, Shock: 6)
Recovery Speed: 0%
Value: 200cp
Crucible Plate Armor
Heavy Armor
DR: 12 (Slash: 18, Shock: 6)
Recovery Speed: -50%
Value: 200cp
Crucible Knight Officer Armor
Heavy Armor
DR: 14 (Slash: 21, Shock: 7)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Value: 400cp
He Carries Many Scars
Heavy Armor
DR: 14 (Slash: 21, Shock: 7)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Defiant: x1.5 Armor Damage Reduction when under 25% Health
Of Constitution +1: +1 Constitution
Value: 700cp
This armor was forged in honor of the Readceran monk Rugnfar, who came to believe that as long as no enemy could inflict more pain upon him than he could upon himself, he could never truly be subjugated by anyone. Conscripted by his government to quell the uprisings inspired by St. Waidwen, Rugnfar became a frightful presence on the battlefield—for every injury he sustained at the hands of an enemy, he would inflict one twice as severe, drawing strength from the pain that enabled him to fight through injuries that would’ve caused anyone else to collapse on the ground. He would charge his enemies covered in blood with tears in his skin from hand to foot, and his foes would shrink at the sight of him, believing as he did that it was not in their power to injure such a man.
Near the end of the rebellion, when the rebels had all but overthrown the government, Rugnfar found himself in a battle defending against St. Waidwen’s main forces. Accounts claim that he was the last on his side to remain alive, and he was approached by St. Waidwen himself in the end. As the story goes, the living god looked him over and gave a slight bow, permitting him to fall upon his own blade, that he might remain free.
The armor bears many artificial scars added by the blacksmith to make its wearer as imposing as the figure that inspired it, though it wears its real scars with equal pride.
Sanguine Plate
Heavy Armor
DR: 12 (Slash: 21, Shock: 6)
Recovery Speed: -50%
Slash-Proofed: +3 Damage Reduction (Slash)
Retaliation: Retaliate when hit by a Melee Attack
Value: 400cp
Despite popular assumption, the Sanguine Plate was not named for its blood-spattered appearance. It was originally owned by a barbarian from Rauatai, and while his combat style did frequently leave the Sanguine Plate in need of a good polishing, it was actually named in reference to the owner’s jolly nature.
He was popular around town and in the taverns of the nearby port, where he was quick to buy friends and visitors a drink and glad to hear the news from abroad. However, his seemingly inexhaustible good humor was counterweighted by a hair-trigger temper, and it was said that none who actually saw him in a bad mood lived to tell the tale.
Argwes Adra
Heavy Armor
DR: 14 (Slash: 21, Crush: 17, Shock: 10)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Crush-Proofed: +3 Damage Reduction (Crush)
Shock-Proofed: +3 Damage Reduction (Shock)
Value: 600cp
Then Gréf Admeth Hadret passed the “Ten Years” Treaties on the anniversary of the War of Black Trees, he outlawed the looting of Engwithan ruins. While this was a popular move among the Glanfathans—as well as the frontier villagers who frequently found themselves the subject of the tribes’ vengeance—it was an unwelcome change for the traders and adventurers who had made their living selling Engwithan artifacts.
Quite a few vendors, however, took to commissioning and selling replicas. Many fakes were so skillfully made that even scholars had difficulty distinguishing between them, and ciphers were sometimes hired to attest to the authenticity of high-value objects.
Argwes Adra (“Adra Armor”) actually was taken from ruins near the Court of Bowing Ashes, but it so closely resembled two known fakes that it famously passed through Defiance Bay, Ancenze, and Selona before an animancer in Barda recognized its authenticity.