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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Hide

Layers of animal hide, too crudely finished and soft to be “real” leather armor. Hide is primitive armor and generally worn only by the wilder Glanfathan tribes.

Hide Armor

Light Armor

DR: 5 (Pierce: 6, Freeze: 6, Corrode: 3)

Recovery Speed: -25%

Value: 40cp

Hide armor is commonly worn by woodsmen, Glanfathan explorers, and those who favor speed over protection. Hide armor is made of layers of soft leather. Though its construction often requires multiple layers to provide dependable protection, it does little to slow its wearer in combat.

Fine Hide Armor

Light Armor

DR: 7 (Pierce: 9, Freeze: 9, Corrode: 4)

Recovery Speed: -25%

Fine: +2 Damage Reduction

Value: 240cp

Exceptional Hide Armor

Light Armor

DR: 9 (Pierce: 11, Freeze: 11, Corrode: 5)

Recovery Speed: -25%

Exceptional: +4 Damage Reduction

Value: 440cp

Blaidh Golan

Light Armor

DR: 7 (Pierce: 9, Freeze: 9, Corrode: 4)

Recovery Speed: -25%

Break Out: x0.5 Stun duration, x0.5 Knock Down duration

Preservation: +10 Defense while Stunned, +10 Defense while Prone

Fine: +2 Damage Reduction

Value: 440cp

Blaidh Golan (“Wolf Heart”) is said to have been blessed by the Lord of the Hunt himself. A human hunter, showing skill with a bow and arrow beyond any before seen, caught Galawain’s attention one day. Galawain proposed a bargain—if the hunter could best him in a hunting contest, Galawain would present her with armor that would bestow upon her the power of a wolf. For a week, both hunters tracked their respective quarry through the woods and, when the contest was ended, the hunter had felled the most game. True to his word, Galawain presented her with Wolf Heart, which gave her the crafty and evasive nature of its namesake.

Seven Skuldr’s-Worth

Light Armor

DR: 9 (Pierce: 11, Freeze: 11, Corrode: 5)

Recovery Speed: -25%

Exceptional: +4 Damage Reduction

Stealthy: +2 Stealth

Value: 540cp

A rural Dyrwoodan legend holds that armor crafted from the hide of the nocturnal, secretive skuldr imbues the wearer with preternatural stealth. Determined to best every likeminded fellow to test this superstition before him, one enthusiastic hunter crafted this hide from no fewer than seven skuldrs. Though it is unclear what effect the quantity had, the result is a dark-hued armor that blends undeniably well with the shadows.

Husk of the Great Western Stag

Light Armor

DR: 9 (Pierce: 11, Freeze: 11, Corrode: 5)

Recovery Speed: -25%

Exceptional: +4 Damage Reduction

Of Perception +2: +2 Perception

Athletic: +2 Athletics

Value: 940cp

A folk tale tells of a stag that could outwit any hunter. The beast would see his enemies approach before they ever came within sight, and outrun them easily, leaving no trail to follow. At last, a great hunter declared that he would be the one to kill the stag, for no quarry had ever eluded him before. The man set out early the next morning, vowing to return triumphant. Neither hunter nor stag, however, were ever seen again. Some claim the hunter succeeded and decided not to return, his prowess proved to the only one that mattered. Some say the hunter fell to a trick, and that the stag fled, seeking lands where it would never again be troubled by hunters.

The crafter of this armor favors one telling of the tale, for the Husk of the Great Stag is said to have been made from that same stag’s hide. Dressed in the stag’s skin, the wearer is granted the beast’s fleet-footed alertness, able to keep one step ahead of hidden dangers.

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