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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Spears

Single-handed stabbing pole weapon.
Bonus: Increased Accuracy

Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

Spears are not as long as their two-handed kin, pikes, but they are easier to maneuver and can be used with a shield. Even with a one-handed grip, spears can strike fierce blows with high accuracy.

Fine Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Xaurip Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

This crude spear is decorated with feathers and beads.

Xaurip Skirmisher Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection, Paralyzed for 5 sec vs. Fortitude

Accurate: +5 Accuracy

Value: 5cp

Xaurip Champion Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

Ritezzi’s Thorn

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Valiant: +10 Accuracy when below 50% Endurance, x1.2 Damage when below 50% Endurance

Crushing Lash: +50% Crush Damage

Value: 605cp

The sight of Ritezzi on the battlefield was something no combatant ever forgot. Stocky and short even by orlan standards, Ritezzi insisted on using a spear in lieu of any other weapon offered him. To the frequent shock of his comrades, Ritezzi proved an unstoppable force on the battlefield. No matter how overwhelming the odds, Ritezzi could take down opponents with almost comical ease, leaping great heights to bring his spear down upon his foes with crushing force. Whenever it seemed that Ritezzi might at last meet his end, the fearless orlan would find a second wind and fight with renewed conviction.

Treave’s Conqueror Spear

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Delem Rawdha

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Superb: +12 Accuracy, x1.45 All Damage

Slaying (Primordial): +5 Accuracy against Primordial, x1.25 Damage against Primordial

Value: 805cp

An Aptapo druid of the Ethik Nôl was so fascinated by the process of death that he forsook the traditional sacrifices and took to hunting for sport, slaying woodland beasts with a spear known as Delem Rawdha (“Red Leaf”). He saw meaning in the spatter and trickle of blood and believed that in those patterns, Berath, normally silent and removed, spoke to mortals.

The Vile Loner’s Lance

Interrupt: 60 (Stronger)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.

Value: 405cp

Cladhalíath

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Value: 5cp

This bronze spear appears to have been crafted with great care. Despite the weapon’s age, the point is remarkably sharp. Adra details line the grip, and runes are carved into the shaft. You feel the adra core running through the weapon.

Danulya

Interrupt: 40 (Average)

Damage: 11-16 Pierce vs. Deflection

Accurate: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Speed: x1.2 Attack Speed

Value: 705cp

Spears like this one have been found scattered around the Eastern Reach, typically unearthed in excavations or heavy rains. They are thought to have been the weapon of choice of a fallen military state, though their origins have not been traced to any particular culture of the period.

They tend to fetch favorable prices on the black market for their unusual combination of traits: light yet durable, with tips that show no signs of having dulled over their long years. They are prized among soldiers for the quickness they lend to one’s strikes. The two sockets carved along its length make this particular spear unique, and suggest there was once more to this weapon.

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