Part 1: Going Underground
Main Quest: Never Far from the Queen
Objective: Go to the temple of Woedica.
Press forward from the southeast gate (1) of Copperlane; you pass Rowan, who is riling up some protesters against the animancers. You can find additional information about the different districts of Defiance Bay from him if you wish. You can also learn about the Dozens—one of a few factions of influence in the area. Before the end of Act II, you will have to decide which faction to stand behind.
Cross the bridge and find the Goose and Fox tavern (2) on your right. If you need rest or supplies (especially Camping Supplies), stop in and talk to the barkeep. To continue the main quest, head southwest to the wooden doorway (12) that leads directly into the Catacombs. If you want to start new side quests before you risk missing the opportunity to start certain quests, we suggest heading through First Fires and into Ondra’s Gift and starting to explore there. Otherwise, enter the Catacombs now.
Part 2: Activities in Copperlane
Activities at the Goose and Fox Tavern
Enter this watering hole filled with thespian types. There are two fellows to chin-wag with:
Bishop
Lodging
Speak with Bishop (15) the barkeep, and purchase a room for the night (this offers a permanent buff to each party member until you camp or rest again). This is recommended. He has five room options that offer buffers to Perception, Resolve, Intellect, Lore, Dexterity, Stealth, Athletics, and Mechanics. The rooms range in price from 25 cp to 160 cp.
Recruitment
Purchase a party member for hire. By this time, there are hiring options for Adventures Levels 1 through 4, ranging in price from 250 cp to 1,000 cp. Use this service to fill a gap in your party.
Trade
Buy and sell with Bishop (this is limited to food, Camping Supplies, and a Yellow Lab). Explore the tavern, optionally purloining items from containers, locked crates (sometimes) and chests, or bookcases.
Kaenra
Side Quest: His Old Self
Kaenra(16), a heartbroken woman, wants you to return a ring to her Svef-addled former lover. Find this woman sitting in the rear of the establishment. See Act II Side Quests & Tasks for more information.
Two-Tone Weaxel
Side Quest Participant: Something Secret
On the upper-floor hallway landing is Two-Tone Weaxel (17) and his fellow explorers. If you’ve started the task “Something Secret” and steer the conversation toward a March steel dagger, then you will further that task here. Purchase the dagger and walk away unscathed or take it and expect a brawl. See Act II Side Quests & Tasks for details.
Activities at the Marketplace
Wander to the northeast area of Copperlane to find a variety of market traders at the Marketplace(3).
Lora’s Mystical Goods
Trade with Lora, who sells a variety of potions, scrolls, rings, and an Ashwood Cameo Figurine.
Narmer’s Sundries
Trade with Narmer, who sells Camping Supplies and rations.
Igrun’s Arms and Armor
Side Quest Participant: Something Secret
Igrun tells you all about Sonild, who sells her more impressive wares in the Expedition Hall. He also has some battle equipment, tools, and lockpicks to off-load. If the “Something Secret” task is active, then you can ask him about the March steel dagger.
Battle at the Thieves’ Hideout
Just northeast of the market and southeast of the steps up to Admeth’s Den is an unmarked building (4).
Side Quest: A Two Story Job
If you barge inside, you catch a group of thieves plotting to steal a jewel for “the pretty little lord.” Before you can explain your situation, they attack! Retaliate, and ransack the interior for items afterward. Find the Thieves’ Letter on one of the corpses, hinting at the quest you’ve just stumbled upon.
Activities at Admeth’s Den
Ascend the wooden balcony steps of Admeth’s Den (5) to the northeast. Inside is a huge hallway (known as Expedition Hall) with a variety of unsavory mercenary types. You are confronted by a band of bounty hunters led by Byne “the Nimble.” This overconfident group (18) is known as Byne’s Giantslayers.
After an unpleasant conversation with the Giantslayers, head to the training sand pit to the hall’s northeast and speak with the trainer, Osric (19). Talk to him about hiring an adventurer (recruitment), a job (side quest), access to Sonild’s merchandise (the arms dealer in the next room (22), which requires you get on Osric’s good side before he does business with you), and information on the Expedition Hall.
New Side Quest: Rogue Knight
Ask about employment, and Osric tells you of a confiscated breastplate he wants returned from a fellow knight named Penhelm.
Wenan: Bounty Assignments
Wenan is in charge of the Dozens’ mercenary jobs and stands near the large map table in the middle of the room (20). He will not give your party assignments until you win over Osric, and to do that you must complete his “Rogue Knight” side quest.
Sonild’s Armory Shop
Sonild (22) runs the armory store and has some choice equipment, but she sells it only to those who get on Osric’s good side. Complete Osric’s side quest so you can access this shop.
Activities at Purnisc’s House
If you are on the “His Old Self” side quest, then enter this location (6), which is just north of the marketplace and filled with mercenaries. If you have not started that side quest, then starting a fight isn’t an option, but visiting this trader is. You can talk to Purnisc and learn about the narcotic Svef and purchase apothecary items (unfortunately, they only sell Svef). Matters usually turn more violent if you explore the upper floor here. See Act II Side Quests & Tasks for more information.
Activities at Lumdala’s House
Lumdala’s House (8) is located in the north part of town. A locked door prevents access. This home is accessible during a specific stage of “The Final Act” side quest. See Act II Side Quests & Tasks for more information.
Activities at the Scriveners Dormitory
Just north of the amphitheater is an area where those in need of medicinal or narcotic sustenance come to partake. Investigate Scriveners Dormitory now (9).
Coren’s Herbs
Speak to this Whiteleaf smoker and obtain some choice herbs from him. He also has armor (obviously hocked by users), robes, and potions.
Activities at the Hall of Revealed Mysteries
Enter the Hall of Revealed Mysteries (10), the expansive library dominating the northwest corner of Copperlane. There are many books you can add to your collection, and you can pick the lock of the scroll room (4 Mechanics + 5 Lockpicks or 5 Mechanics) to gather some excellent magical armaments in paper form. You may also speak to Grimda (23), an elderly dwarf in the chapel-looking area.
New Task: The Parable of Wael
Grimda is missing an ancient scroll of Wael. Offer to find and return it to her (see Act II Side Quests & Tasks).
Activities at the Amphitheater
The theater troupe known as the Revel of Stars is practicing at the Amphitheater (14). You can speak with Lumdala here. She offers some background information, but no quests are available (although she becomes a suspect in “The Final Act” side quest).
Other Activities
On the west side of the amphitheater bridge stands a man named Dalton (24).
New Side Quest: A Voice from the Past
Speak with this retired adventurer, and he tells you about the voice he’s been hearing—a former lover named Rowyna, who died 60 years ago. She apparently wanders the Catacombs (see Act II Side Quests & Tasks).
New Task: Something Secret
On the southwest side of the wooden bridge stands a child named Gordy (25). He tells you he knows a place where people hide “really special things”; in return for a dagger, he’ll tell you more (see Act II Side Quests & Tasks).