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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Padded

Padded is the lightest armor to be considered proper armor and can either consist of a padded undercoat or armor in its own right (in any case, it’s always worn alone).

Padded Armor

Light Armor

DR: 4 (Crush: 5, Pierce: 5, Burn: 3, Corrode: 3)

Recovery Speed: -20%

Value: 40cp

Padded armor consists of heavily quilted wool or linen and offers modest protection against crushing attacks. Though it cannot protect against heavy attacks, it does not slow its wearers down much.

Fine Padded Armor

Light Armor

DR: 6 (Crush: 8, Pierce: 8, Burn: 5, Corrode: 5)

Recovery Speed: -20%

Fine: +2 Damage Reduction

Value: 240cp

Exceptional Padded Armor

Light Armor

DR: 8 (Crush: 10, Pierce: 10, Burn: 6, Corrode: 6)

Recovery Speed: -20%

Exceptional: +4 Damage Reduction

Value: 440cp

Angio’s Gambeson

Light Armor

DR: 6 (Crush: 8, Pierce: 8, Burn: 5, Corrode: 5)

Recovery Speed: -20%

Fine: +2 Damage Reduction

Athletic: +2 Athletics

Value: 340cp

The renowned Vailian acrobat, Angio, wore this garment while performing jaw-dropping feats that seemed to defy the laws of nature and the standards of good sense. He would leap and tumble across wires suspended high above the ground, and while there is no evidence that this gambeson actually reduced his intelligence, his concern for safety lessened as his fame and skill grew.

He forswore the wearing of safety harnesses and, eventually, the use of any kind of safety rope, claiming that these tethers limited his ability to perform. While his skill never failed him, one of his tightropes unfortunately did. He plunged to his death at the foot of Ancenze Fortress.

Vengiatta Rugia

Light Armor

DR: 10 (Crush: 13, Pierce: 13, Burn: 8, Corrode: 8)

Recovery Speed: -20%

Superb: +6 Damage Reduction

Retaliation: Retaliate when hit by a Melee Attack

Of Dexterity +1: +1 Dexterity

Value: 940cp

This superbly-crafted set of armor is dyed a dark maroon. The dye is uneven and splotchy, making it look like it was colored by an amateur. In a way, it was. Vengiatta Rugia (“Red Vengeance”) was worn by a young Vailian woman who witnessed the murder of her family at the hands of mercenaries serving a powerful ducess. When the authorities questioned her, she pretended that trauma had erased any memory of the incident.

Yet while she feigned shock-induced oblivion, she trained in secret. Since she couldn’t wear armor or weapons without attracting attention, she took up work as a seamstress and learned to sew a sturdy garment that would protect her without garnering too much notice. She also refitted a stiletto with the handle of an awl, allowing her to carry it without raising suspicion.

By the time she began hunting her family’s killers, she was quick with her stiletto and inconspicuous in her padded armor. She assassinated them one by one, each time soaking a piece of her garment in the blood of her latest victim.

Jack of Wide Waters

Light Armor

DR: 8 (Crush: 10, Pierce: 10, Burn: 6, Freeze: 11, Corrode: 6)

Recovery Speed: -20%

Exceptional: +4 Damage Reduction

Freeze Proofed: +3 Damage Reduction (Freeze)

Value: 540cp

Kakuma was a famed aumaua swashbuckler and the original wearer of this garment. She sailed from her homeland of Rauatai to the infamous Deadfire Archipelago. There, she escorted merchant and passenger ships through pirate-infested waters. Among her most frequent clients were the Naasitaqi dwarves, who ventured to the continents to the north on both personal and tribal sojourns.

Her fair dealings, bravery in combat, and skill at sea made Kakuma a loved and respected figure in the archipelago and among the Naasitaqi.

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