Talents are special features that either give a character a new capability, or improve one that he or she already has. Unlike Abilities, some Talents are class-neutral, allowing players to diversify a character role. Talents are gained at the same rate (every even level), but can also be gained from quests or through interaction with NPCs.
Talents allow the player to further enhance and specialize a character’s basic abilities. Most talents are passive—the player adds them to a character and gains their bonus automatically. For example, a character with Catlike Reflexes gains a bonus to Reflex saves automatically. But some talents are active in the sense that the player must choose when to use the option that the Talent provides. A player who chooses Melee Versatility must decide when to use the alternate attack mode of his/her weapons.
Non-Class Specific Talents
Weapon Focus Ruffian
Grants Weapon Focus: Ruffian (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Sabre, Stiletto, Club, Pistol, and Blunderbuss, gaining Accuracy with all weapons of those types.
Weapon Focus Knight
Grants Weapon Focus: Knight (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Battle Axe, Sword, Morning Star, and Crossbow, gaining Accuracy with all weapons of those types.
Secrets of Rime
Grants Secrets of Rime (Passive)
Effects: Self: +5 Damage Reduction (Freeze), +20% Freeze Damage
Increases Freeze damage and Damage Reduction.
Greater Lay on Hands
Modifies Lay on Hands.
+11.7 Endurance over 5 sec
1 per encounter
Effects: Allied Target: +33.3 Endurance over 5 sec
Fueled solely by belief, the paladin is able to heal with the touch of his or her hands, recovering a substantial amount of Endurance for the paladin or an ally within range.
Bonus 4th Level Spell
Grants Bonus 4th Level Spell (Passive)
Effects: Self: +1 4th-level Spell Uses
Gain an extra spell cast of level 4 spells.
Interrupting Blows
Grants Interrupting Blows (Passive)
Effects: Self: +15% Interrupt chance
Increases the chance to cause an Interrupt with any damaging attack.
Bloody Slaughter
Grants Bloody Slaughter (Passive)
Effects: Self: +20% of Hits converted to Crits against targets with low Endurance, +0.5 to Crit Damage multiplier
All attacks at enemies with low Endurance convert some Hits to Crits and all Crits do additional damage.
Quick Switch
Grants Quick Switch (Passive)
Effects: Self: -1.5 Weapon Change Recovery, -4 Grimoire Cooldown
Reduces the Recovery Time when switching weapons or spells in grimoires.
Dangerous Implement
Grants Dangerous Implement (Modal)
Speed: Instant
Effects:User: x1.25 Damage with Implements, 3 Raw Damage to self when attacking with Implements
Increases damage done by implements (wands, scepters, and rods), but does a small amount of Raw damage to the wielder with each attack.
Sanctifier
Grants Sanctifier (Passive)
Effects: Self: +25% Damage against Vessel
Grants a damage bonus against all Vessels.
Weapon Focus Noble
Grants Weapon Focus: Noble (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Dagger, Rapier, Mace, Sceptre, and Rod, gaining Accuracy with all weapons of those types.
Envenomed Strike
Grants Envenomed Strike.
3 per rest
Interrupt: 40 (Average)
Effects: Target: Envenomed Strike Poison for 9 sec
User: Primary Attack
With a mixture of animal and plant venoms applied to his or her weapon, the character is able to deliver a poisonous strike that does Raw damage over time.
Unstoppable
Grants Unstoppable (Passive)
Effects: Self: +10 Defense against Blinded attacks, +10 Defense against Dazed attacks, +10 Defense against Hobbled attacks, +10 Defense against Prone attacks, +10 Defense against Stuck attacks
Bolsters the character’s defenses against Blinded, Dazed, Hobbled, Prone, and Stuck afflictions.
One-Handed Style
Grants One-Handed Style (Passive)
Effects: Self: +20% Graze-To-Hit range with one-handed melee weapons
While wielding a single one-handed melee weapon, some of the attacker’s Grazes are converted to Hits.
Weapon Focus Adventurer
Grants Weapon Focus: Adventurer (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Pollaxe, Estoc, Flail, Wand, and War Bow, gaining Accuracy with all weapons of those types.
Two Weapon Style
Grants Two Weapon Style (Passive)
Effects: Self: 20% Dual Wield Attack Speed
Specialized training increases the character’s Attack Speed while using a weapon in each hand.
Wound Binding
Grants Wound Binding.
1 per rest
Effects: User: +80 Health over 9 sec
Allows the healing of a modest amount of Health on the user.
Bear’s Fortitude
Grants Bear’s Fortitude (Passive)
Effects: Self: +10 Fortitude
Increases the character’s Fortitude defense.
Devastating Blow
Modifies Finishing Blow.
+2% Finishing Blow Damage
2 per rest
Effects: User: Full Attack, +5 Accuracy, Finishing Blow
Broadens the rogue’s knowledge of critical anatomy, increasing the damage done by Finishing Blow.
Marksman
Grants Marksman (Passive)
Effects: Self: +5 Accuracy against distant enemies
Increases the character’s Accuracy with ranged weapons used on distant targets.
Arms Bearer
Grants Arms Bearer (Passive)
Effects: Self: +1 Weapon Sets
Gain an additional Weapon Set.
Two-Handed Style
Grants Two-Handed Style (Passive)
Effects: Self: +1.1 Damage
Grants a Damage bonus while wielding a two-handed weapon.
Weapon Focus Soldier
Grants Weapon Focus: Soldier (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Great Sword, Pike, War Hammer, Arbalest, and Arquebus, gaining Accuracy with all weapons of those types.
Accurate Traps
Grants Accurate Traps (Passive)
Effects: Self: +12 Trap Accuracy
All traps that you place have increased Accuracy.
Vulnerable Attack
Grants Vulnerable Attack (Modal)
Speed: Instant
Effects: User: -20% Melee Attack Speed, +5 Melee DR Bypass
Sacrifice melee Attack Speed for increased Damage Reduction.
Two-Handed Style
Grants Two-Handed Style (Passive)
Effects: Self: +1.1 Damage
Grants a Damage bonus while wielding a two-handed weapon.
Armed to the Teeth
Grants Armed to the Teeth (Passive)
Effects: Self: +1 Weapon Sets
All island aumaua gain an additional Weapon Set.
Bonus 3rd Level Spell
Grants Bonus 3rd Level Spell (Passive)
Effects: Self: +1 3rd-level Spell Uses
Gain an extra spell cast of level 3 spells.
Bonus 2nd Level Spell
Grants Bonus 2nd Level Spell (Passive)
Effects: Self: +1 2nd-level Spell Uses
Gain an extra spell cast of level 2 spells.
Body Control
Grants Body Control (Passive)
Effects: Self: +10 Defense against Paralyzed attacks, +10 Defense against Petrified attacks, +10 Defense against Sickened attacks, +10 Defense against Stunned attacks, +10 Defense against Weakened attacks
Bolsters the character’s defenses against Paralyzed, Petrified, Sickened, Stunned, and Weakened afflictions.
Wilder Hunter
Grants Wilder Hunter (Passive)
Effects: Self: +25% Damage against Wilder
Grants a damage bonus against all Wilder.
Snake’s Reflexes
Grants Snake’s Reflexes (Passive)
Effects: Self: +10 Reflex
Increases the character’s Reflex defense.
Potent Potions
Grants Potent Potions (Passive)
Effects: Self: +25% Potion Effectiveness
All potions heal more or have a longer duration.
Bonus 1st Level Spell
Grants Bonus 1st Level Spell (Passive)
Effects: Self: +1 1st-level Spell Uses
Gain an extra spell cast of level 1 spells.
Cautious Attack
Grants Cautious Attack (Modal)
Speed: Instant
Effects: User: +15 Deflection, x0.8 Attack Speed
The character attacks from a defensive posture, taking care to never expose vulnerable openings. From this stance, characters receive a penalty to Speed, but increase their Deflection.
Scion of Flame
Grants Scion of Flame (Passive)
Effects: Self: +5 Damage Reduction (Burn), +20% Burn Damage
Increases Burn damage and Damage Reduction.
Close Shooter
Grants Close Shooter (Passive)
Effects: Self: x1.15 Ranged Damage against close enemies
Increases the character’s damage with ranged weapons against nearby targets.
Ghost Hunter
Grants Ghost Hunter (Passive)
Effects: Self: +25% Damage against Spirit
Grants a damage bonus against all Spirits.
Heart of the Storm
Grants Heart of the Storm (Passive)
Effects: Self: +5 Damage Reduction (Shock), +20% Shock Damage
Increases Shock damage and Damage Reduction.
Hold the Line
Grants Hold the Line (Passive)
Effects: Self: +1 enemies Engaged
Trains the character in new defensive strategies, increasing his or her Engagement limit by 1.
Savage Attack
Grants Savage Attack (Modal)
Speed: Instant
Effects: User: x1.2 Melee Damage, -5 Melee Accuracy
By attacking with unbridled ferocity, attackers are able to sacrifice melee Accuracy for a significant boost in damage.
Superior Deflection
Grants Superior Deflection (Passive)
Effects: Self: +5 Deflection
Increases the character’s Deflection defense.
Gunner
Grants Gunner (Passive)
Effects: Self: x1.2 Reload Speed
Reload speeds are faster for crossbows, arbalests, and all firearms.
Field Triage
Grants Field Triage.
1 per rest
Effects: Friendly Target: +40 Health over 9 sec
Allows the healing of a small amount of Health on an ally.
Graceful Retreat
Grants Graceful Retreat (Passive)
Effects: Self: +12 Defense when Disengaging
Grants a bonus to all defenses against Disengagement Attacks.
Mental Fortress
Grants Mental Fortress (Passive)
Effects: Self: +10 Defense against Charmed attacks, +10 Defense against Confused attacks, +10 Defense against Dominated attacks, +10 Defense against Frightened attacks, +10 Defense against Terrified attacks
Bolsters the character’s defenses against Charmed, Confused, Dominated, Frightened, and Terrified afflictions.
Weapon and Shield Style
Grants Weapon and Shield Style (Passive)
Effects: Self: 10 Shield Deflection, Shield Deflection bonus also applies to Reflex.
Equipped shields’ Deflection bonuses are increased and grant an equal bonus to the character’s Reflex.
Shot on the Run
Grants Shot on the Run (Passive)
Effects: Self: +25% Ranged Recovery when moving
The Recovery penalty while moving is reduced for ranged weapons.
Primal Bane
Grants Primal Bane (Passive)
Effects: Self: +25% Damage against Primordial
Grants a damage bonus against all Primordials.
Penetrating Shot
Grants Penetrating Shot (Modal)
Speed: Instant
Effects: User: -20% Ranged Attack Speed, +5 Ranged DR Bypass
Sacrifice ranged Attack Speed for increased Damage Reduction.
Spirit of Decay
Grants Spirit of Decay (Passive)
Effects: Self: +5 Damage Reduction (Corrode), +20% Corrode Damage
Increases Corrode damage and Damage Reduction.
Weapon Focus Peasant
Grants Weapon Focus: Peasant (Passive)
Effects: +6 Accuracy in weapon set
Trains the character in the use of the Hatchet, Spear, Quarterstaff, Hunting Bow, and Unarmed, gaining Accuracy with all weapons of those types.
Blast
Grants Blast (Passive)
Area of Effect: Foe Target + 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: 6-9 Crush vs. Reflex
Generates a Blast on the target when using wand, rod, or scepter, doing a modest amount of damage to all enemies in a small area around the target.
Beast Slayer
Grants Beast Slayer (Passive)
Effects: Self: +25% Damage against Beast
Grants a damage bonus against all Beasts.
Fast Runner
Grants Fast Runner (Passive)
Effects: Self: +1 Move Speed, +5 Defense when Disengaging
The character becomes more fleet and nimble, increasing Movement Rate and granting a defensive bonus against Disengagement Attacks.
Powerful Traps
Grants Powerful Traps (Passive)
Effects: Self: +40% Trap Effectiveness
All traps placed do increased damage or have increased Durations.
Two Weapon Style
Grants Two Weapon Style (Passive)
Effects: Self: 20% Dual Wield Attack Speed
Specialized training increases the character’s Attack Speed while using a weapon in each hand.
Deep Pockets
Grants Deep Pockets (Passive)
Effects: Self: +2 Quick Item Slots
Gain two additional Quick Slots.
Bull’s Will
Grants Bull’s Will (Passive)
Effects: Self: +10 Will
Increases the character’s Will defense.
Watcher Talents
These are granted to the player as they progress through the Critical Path.
Crucible of the Soul (Visions and Whispers)
1 per rest
Speed: Fast
Area of Effect: 1.25m Radius (base 1.25m) from Caster
Effects: Foe AoE: Drains 10 Burn Damage as Endurance vs. Fortitude (+10 Accuracy)
The Watcher unravels the vital essence of his or her enemies, gaining Endurance in the process.
Speaker to the Restless (The Old Watcher)
2 per rest
Speed: Fast
Area of Effect: 2.5m Radius (base 2.5m) from Caster
Interrupt: 40 (Average)
Effects: Foe AoE: Frightened for 10 sec vs. Will (+10 Accuracy)
The Watcher speaks directly to the souls of his or her enemies, filling them with dread of what awaits them in the Wheel.
Dominion of the Sleepers (The Hermit of Hadret House)
1 per rest
Speed: Fast
Effects: User: Dominion of the Sleepers for 20 sec (+ 2 to All Attributes for 20 sec)
The Watcher peers into the sleeping memories of previous lives, drawing upon their power to enhance all of his or her Attributes.
Steps to the Wheel (Memories of the Ancients)
1 per rest
Speed: Fast
Area of Effect: 2.5m Radius (base 2.5m) from Caster
Interrupt: 40 (Average)
Effects: Foe AoE: Paralyzed for 3 sec, Sickened for 8 sec vs. Will (+10 Accuracy)
The Watcher gives his or her foes a glimpse into the afterlife by displacing their souls, momentarily paralyzing them and leaving them Sickened.