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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Rapiers

Narrow-bladed mid-sized stabbing weapon.
Bonus: Increased Accuracy (Fast)

Rapier

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Value: 5cp

Light and fast, rapiers are precise weapons favored by urban duelists. They are not known for being especially powerful, but a skilled wielder can rely on rapiers to accurately land blows.

Fine Rapier

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Rapier

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Vierina’s Leaves

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Superb: +12 Accuracy, x1.45 All Damage

Vicious: x1.2 Damage against Prone, Stunned, Flanked enemies

Value: 805cp

Readceran fairy tale tells of a blacksmith who was traveling through the woods on his way home from a distant village. The wheel of his wagon broke and he had to make camp and repair it. During the night, a pack of hunting stelgaers ventured into his encampment, and he hid among the trees. Just as one of the beasts picked up his scent, a delemgan stepped out of the copse and in front of the blacksmith.

The stelgaers soon lost interest, and when the blacksmith had recovered from his terror, he thanked the delemgan, Vierina, and begged to know how he could express his gratitude. Thrice she bade him forget about her and continue on his way, but seeing the man’s zeal, she finally relented.

“Enemies encroach on my wood,” she said. “Bring me a means of defending it.” The blacksmith swore that he’d return with a worthy gift and so departed. Weeks later, he forged a dagger and sought her in the forest. She saw the gift and smiled sadly.

“A noble attempt, yet I fear it would do little to clear the foes that spring up in my midst. Please, return home and know that you have my thanks for your efforts.” But the blacksmith shook his head and, over her protests, promised to bring her a suitable gift.

After months behind the forge, he’d crafted several fine battle axes, and he brought the best of these to Vierina. Even her graciousness did not conceal the horror on her face. “Surely my enemies would seize this and turn it against me and my forest. Please, go to your village and forget about this.” But, deaf to her objections, he vowed to try again.

So the blacksmith devoted a year to crafting the finest, sharpest spearheads any had seen. People came from near and far to purchase the very weapons that he had crafted, finished, and deemed unworthy of Vierina. And as his reputation grew, so did the village around him. After a year of labor, he returned to the forest with the finest spear any had ever seen. The wilds seemed to have dwindled, and finding her was no easy task. When he eventually did, he presented the spear. “A weapon worthy of you,” he said. “Long enough that none may snatch it from your grasp.”

But she recoiled from the wooden pole. “I could not defend myself with the bones of my own felled trees. I beg you, go and do not return.” Yet he made an oath to bring her a final gift to fit her purposes.

After years of work, he crafted the finest rapier in the land, its blade as narrow and fine as a needled leaf. In that time, the sale of his lesser attempts had made him a wealthy man, and his village had grown to a small city. When he returned to the forest a final time, he hardly recognized it. The sprawling woodlands had been whittled to a few scrubby thickets, and Vierina was nowhere to be found. He returned once again to his forge and spent the rest of his days making rapiers to wreak vengeance upon Vierina’s unknown tormentors.

Measured Restraint

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Guarding: +10 Accuracy against Disengaging enemies

Accurate 3: +12 Accuracy

Value: 505cp

The favored weapon of a Dyrwoodan noblewoman, Measured Restraint was not often seen in use, for its bearer was much concerned with propriety and felt that weapons should be the final resort in any conflict—though she was quite content to discredit or otherwise hinder those who slighted her.

Once her temper was finally roused, however, the rapier spelled doom for her victims, for she wielded it with the proficiency of an old master and would not allow opponents a single opportunity to flee.

Sword of Daenysis

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Speed: x1.2 Attack Speed

Rending: 5 DR bypass

Value: 705cp

Fortanero’s Rapier

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

Accurate 1: +5 Accuracy

Fine:+4 Accuracy, x1.15 All Damage

Value: 205cp

This rapier has been meticulously polished. The hilt is surrounded by elaborate, gilded guards and quillons.

Mosquito

Interrupt: 50 (Strong)

Damage: 8-12 Pierce vs. Deflection

Accurate 1:+5 Accuracy

Fine:+4 Accuracy, x1.15 All Damage

Draining:20% of Damage restored as Endurance

Of Concentration -5: -5 Concentration

Value: 405cp

This finely-crafted but unassuming rapier was created in the hot and humid forests of the Cythwood. Its first owner was a minor nobleman named Aedwyn Grundmef. Known in social circles for his obsequious manner and annoying habit of lingering too long where he was not wanted, Aedwyn had little use for the blade in the courts he frequented.

When Aedwyn died an unnotable death, the blade passed to a young niece, Cadend Grundmef. She found that the weapon had characteristics of her uncle: good at interrupting at inopportune times, draining the life out of anyone it came into contact with, and a generally annoying presence. It was Cadend who gave the rapier its nickname, “Mosquito,” and used it regularly in court duels.

The weapon passed to Aedwyn’s grandson in the Dyrwood upon her death. A thayn of Cwynsrun, he was lost during a Glanfathan raid. Mosquito was lost with him. As he had no descendants and none of the Grundmeths of Aedyr have made a claim on the rapier, it has circulated among anonymous Glanfathan and Dyrwoodan owners ever since.

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