A mid-length coat of small metal plates sandwiched between and riveted to cloth/canvas backing, typically worn with padded cloth sleeves. Brigandine is the heaviest and most protective armor short of plate.
Brigandine
Heavy Armor
DR: 10 (Slash: 15, Shock: 8, Corrode: 8)
Recovery Speed: -50%
Value: 40cp
Despite its unassuming appearance, brigandine provides impressive protection to its wearer at a cost of speed in combat. It is made of dozens of steel plates sandwiched between canvas or leather. The plates are held in place by distinctive rivets across the surface of the brigandine.
Fine Brigandine
Heavy Armor
DR: 12 (Slash: 18, Shock: 9, Corrode: 9)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Value: 240cp
Exceptional Brigandine
Heavy Armor
DR: 14 (Slash: 21, Shock: 11, Corrode: 11)
Recovery Speed: -50%
Exceptional: +4 Damage Reduction
Value: 440cp
Heldrik’s Coat
Heavy Armor
DR: 14 (Slash: 21, Freeze: 17, Shock: 11, Corrode: 11)
Recovery Speed: -50%
Exceptional: +4 Damage Reduction
Sturdy: +15 Defense against Prone attacks, +15 Defense against Push attacks
Freeze-Proofed: +3 Damage Reduction (Freeze)
Value: 640cp
An anomaly among Readcerans, Heldrik was a renowned explorer. If there was a stretch of land that could be trod upon, he endeavored to reach it. He became enamored with the harsh beauty of the White that Wends after an early expedition, and resolved to travel there as often as he was able. Accustomed to more temperate climes, he pooled the coin he’d gathered selling exotic artifacts to commission armor, which might protect him against the bitter cold of the southern reaches.
Coat of Ill Payment
Heavy Armor
DR: 16 (Slash: 24, Shock: 12, Corrode: 12)
Recovery Speed: -50%
Superb: +6 Damage Reduction
Retaliation: Retaliate when hit by a Melee Attack
Of Resolve +1: +1 Resolve
Value: 940cp
Äru-Brekr
Heavy Armor
DR: 12 (Slash: 18, Pierce: 15, Shock: 9, Corrode: 9)
Recovery Speed: -50%
Fine: +2 Damage Reduction
Pierce-Proofed: +3 Damage Reduction (Pierce)
Value: 340cp
This robust brigandine has been repeatedly reinforced by the Aedyran adventurer who once owned it. Thickly padded, the armor was dubbed Äru-Brekr (Arrow Breaker). It served the adventurer well, until her fame and fortune made her grow complacent, and she allowed an opponent to get too close. While Arrow Breaker protected her from projectiles, it didn’t provide the same protection against a mace to the side of the head.