Primary Attributes
Attributes take on the role of traditional inherent abilities. That is, they define the basic physical and mental capabilities of a character outside of their class and other related bonuses. There are six main categories of attributes, which we’ve listed here. These attributes are part of the character creation process and, therefore, are at the forefront of the player’s awareness. However, there several other attributes that are derived from these core stats, as well as less obvious defensive properties. Primary attributes directly impact Stamina, Health, Accuracy, Deflection, Fortitude, Reflex, and Will.
Might
Bonus per point: +3 Endurance and Health, +2 Fortitude
Might represents a character’s physical and spiritual strength, brute force, along with their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing, as well as the Fortitude defense.
Dexterity
Bonus per point: +3% Action Speed and +2 Reflex
Dexterity is an abstraction of a character’s hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character’s Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.
Constitution
Bonus per point: +2% Endurance, +2% Health
A combination of the character’s overall health and stamina. Although it’s not used much in interactions, it is sometimes checked to withstand pain or endure a physically taxing ordeal. In combat, it affects maximum Health and Endurance and contributes to the Fortitude defense.
Perception
Bonus per point: +3 Interrupt, +1 Deflection, and +2 Reflex
Perception represents a character’s senses, as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to the Deflection and Reflex defenses and grants a bonus to Interrupt.
Intellect
Bonus per point: +6% Area of Effect,+5% Duration, and +1 Will
Intellect represents a character’s logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Durations and Areas of Effect for all Abilities and Talents.
Resolve
Bonus per point: +3 Concentration, +1 Deflection, and +2 Will
Resolve reflects a character’s internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.
Situational Use
Conversational
Attributes can be used in conversation to provide additional dialogue options. If the party doesn’t meet the required check, the option is listed in red and is not selectable. In this sense, having relatively high attributes scores amongst a party is a type of reward to allow players to select choices that generally have a better outcome.
Interaction
Attribute checks can also be used in scripted interactions as an alternate way to solve a problem. If the party cannot make a skill check, they may be allowed to try a different action that uses an attribute. Because attributes have benefits outside of scripted interactions, the requirement for an attribute alternative is usually proportionally higher than the skill requirement. For example, the party might not be able to make a skill check to open a door, but if they have enough Might, they could break it down.
Character Ability Scores
| Score | Might Damage and Healing Bonus | Might Fortitude Bonus | Constitution Endurance and Health Bonus | Constitution Fortitude Bonus | Dexterity Action Speed Bonus | Dexterity Reflex Bonus | Perception Interrupt Bonus | Perception Deflection Bonus | Perception Reflex Bonus | Intellect AoE Size Bonus | Intellect AoE Duration Bonus | Intellect Will Bonus | Resolve Concentration Bonus | Resolve Deflection Bonus | Resolve Will Bonus |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | -27 | -18 | -27 | -18 | -27 | -18 | -27 | -9 | -18 | -54% | -45% | -9 | -27 | -9 | -18 |
| 2 | -24 | -16 | -24 | -16 | -24 | -16 | -24 | -8 | -16 | -48% | -40% | -8 | -24 | -8 | -16 |
| 3 | -21 | -14 | -21 | -14 | -21 | -14 | -21 | -7 | -14 | -42% | -35% | -7 | -21 | -7 | -14 |
| 4 | -18 | -12 | -18 | -12 | -18 | -12 | -18 | -6 | -12 | -36% | -30% | -6 | -18 | -6 | -12 |
| 5 | -15 | -10 | -15 | -10 | -15 | -10 | -15 | -5 | -10 | -30% | -25% | -5 | -15 | -5 | -10 |
| 6 | -12 | -8 | -12 | -8 | -12 | -8 | -12 | -4 | -8 | -24% | -20% | -4 | -12 | -4 | -8 |
| 7 | -9 | -6 | -9 | -6 | -9 | -6 | -9 | -3 | -6 | -18% | -15% | -3 | -9 | -3 | -6 |
| 8 | -6 | -4 | -6 | -4 | -6 | -4 | -6 | -2 | -4 | -12% | -10% | -2 | -6 | -2 | -4 |
| 9 | -3 | -2 | -3 | -2 | -3 | -2 | -3 | 0 | -2 | -6% | -5% | 0 | -3 | 0 | -2 |
| 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0 | 0 | 0 | 0 |
| 11 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 1 | 2 | 6% | 5% | 1 | 3 | 1 | 2 |
| 12 | 6 | 4 | 6 | 4 | 6 | 4 | 6 | 2 | 4 | 12% | 10% | 2 | 6 | 2 | 4 |
| 13 | 9 | 6 | 9 | 6 | 9 | 6 | 9 | 3 | 6 | 18% | 15% | 3 | 9 | 3 | 6 |
| 14 | 12 | 8 | 12 | 8 | 12 | 8 | 12 | 4 | 8 | 24% | 20% | 4 | 12 | 4 | 8 |
| 15 | 15 | 10 | 15 | 10 | 15 | 10 | 15 | 5 | 10 | 30% | 25% | 5 | 15 | 5 | 10 |
| 16 | 18 | 12 | 18 | 12 | 18 | 12 | 18 | 6 | 12 | 36% | 30% | 6 | 18 | 6 | 12 |
| 17 | 21 | 14 | 21 | 14 | 21 | 14 | 21 | 7 | 14 | 42% | 35% | 7 | 21 | 7 | 14 |
| 18 | 24 | 16 | 24 | 16 | 24 | 16 | 24 | 8 | 16 | 48% | 40% | 8 | 24 | 8 | 16 |
| 19 | 27 | 18 | 27 | 18 | 27 | 18 | 27 | 9 | 18 | 54% | 45% | 9 | 27 | 9 | 18 |
| 20 | 30 | 20 | 30 | 20 | 30 | 20 | 30 | 10 | 20 | 60% | 50% | 10 | 30 | 10 | 20 |
| 21 | 33 | 22 | 33 | 22 | 33 | 22 | 33 | 11 | 22 | 66% | 55% | 11 | 33 | 11 | 22 |
| 22 | 36 | 24 | 36 | 24 | 36 | 24 | 36 | 12 | 24 | 72% | 60% | 12 | 36 | 12 | 24 |
| 23 | 39 | 26 | 39 | 26 | 39 | 26 | 39 | 13 | 26 | 78% | 65% | 13 | 39 | 13 | 26 |
| 24 | 42 | 28 | 42 | 28 | 42 | 28 | 42 | 14 | 28 | 84% | 70% | 14 | 42 | 14 | 28 |
| 25 | 45 | 30 | 45 | 30 | 45 | 30 | 45 | 15 | 30 | 90% | 75% | 15 | 45 | 15 | 30 |
| 26 | 48 | 32 | 48 | 32 | 48 | 32 | 48 | 16 | 32 | 96% | 80% | 16 | 48 | 16 | 32 |
| 27 | 51 | 34 | 51 | 34 | 51 | 34 | 51 | 17 | 34 | 102% | 85% | 17 | 51 | 17 | 34 |
| 28 | 54 | 36 | 54 | 36 | 54 | 36 | 54 | 18 | 36 | 108% | 90% | 18 | 54 | 18 | 36 |
| 29 | 57 | 38 | 57 | 38 | 57 | 38 | 57 | 19 | 38 | 114% | 95% | 19 | 57 | 19 | 38 |
| 30 | 60 | 40 | 60 | 40 | 60 | 40 | 60 | 20 | 40 | 120% | 100% | 20 | 60 | 20 | 40 |