Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Training Character Creation

Attributes

Primary Attributes

Attributes take on the role of traditional inherent abilities. That is, they define the basic physical and mental capabilities of a character outside of their class and other related bonuses. There are six main categories of attributes, which we’ve listed here. These attributes are part of the character creation process and, therefore, are at the forefront of the player’s awareness. However, there several other attributes that are derived from these core stats, as well as less obvious defensive properties. Primary attributes directly impact Stamina, Health, Accuracy, Deflection, Fortitude, Reflex, and Will.

Might

Bonus per point: +3 Endurance and Health, +2 Fortitude

Might represents a character’s physical and spiritual strength, brute force, along with their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing, as well as the Fortitude defense.

Dexterity

Bonus per point: +3% Action Speed and +2 Reflex

Dexterity is an abstraction of a character’s hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character’s Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.

Constitution

Bonus per point: +2% Endurance, +2% Health

A combination of the character’s overall health and stamina. Although it’s not used much in interactions, it is sometimes checked to withstand pain or endure a physically taxing ordeal. In combat, it affects maximum Health and Endurance and contributes to the Fortitude defense.

Perception

Bonus per point: +3 Interrupt, +1 Deflection, and +2 Reflex

Perception represents a character’s senses, as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to the Deflection and Reflex defenses and grants a bonus to Interrupt.

Intellect

Bonus per point: +6% Area of Effect,+5% Duration, and +1 Will

Intellect represents a character’s logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Durations and Areas of Effect for all Abilities and Talents.

Resolve

Bonus per point: +3 Concentration, +1 Deflection, and +2 Will

Resolve reflects a character’s internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.

Situational Use

Conversational

Attributes can be used in conversation to provide additional dialogue options. If the party doesn’t meet the required check, the option is listed in red and is not selectable. In this sense, having relatively high attributes scores amongst a party is a type of reward to allow players to select choices that generally have a better outcome.

Interaction

Attribute checks can also be used in scripted interactions as an alternate way to solve a problem. If the party cannot make a skill check, they may be allowed to try a different action that uses an attribute. Because attributes have benefits outside of scripted interactions, the requirement for an attribute alternative is usually proportionally higher than the skill requirement. For example, the party might not be able to make a skill check to open a door, but if they have enough Might, they could break it down.

Character Ability Scores
ScoreMight Damage and Healing BonusMight Fortitude BonusConstitution Endurance and Health BonusConstitution Fortitude BonusDexterity Action Speed BonusDexterity Reflex BonusPerception Interrupt BonusPerception Deflection BonusPerception Reflex BonusIntellect AoE Size BonusIntellect AoE Duration BonusIntellect Will BonusResolve Concentration BonusResolve Deflection BonusResolve Will Bonus
1 -27 -18 -27 -18 -27 -18 -27 -9 -18 -54% -45% -9 -27 -9 -18
2 -24 -16 -24 -16 -24 -16 -24 -8 -16 -48% -40% -8 -24 -8 -16
3 -21 -14 -21 -14 -21 -14 -21 -7 -14 -42% -35% -7 -21 -7 -14
4 -18 -12 -18 -12 -18 -12 -18 -6 -12 -36% -30% -6 -18 -6 -12
5 -15 -10 -15 -10 -15 -10 -15 -5 -10 -30% -25% -5 -15 -5 -10
6 -12 -8 -12 -8 -12 -8 -12 -4 -8 -24% -20% -4 -12 -4 -8
7 -9 -6 -9 -6 -9 -6 -9 -3 -6 -18% -15% -3 -9 -3 -6
8 -6 -4 -6 -4 -6 -4 -6 -2 -4 -12% -10% -2 -6 -2 -4
9 -3 -2 -3 -2 -3 -2 -3 0 -2 -6% -5% 0 -3 0 -2
10 0 0 0 0 0 0 0 0 0 0% 0% 0 0 0 0
11 3 2 3 2 3 2 3 1 2 6% 5% 1 3 1 2
12 6 4 6 4 6 4 6 2 4 12% 10% 2 6 2 4
13 9 6 9 6 9 6 9 3 6 18% 15% 3 9 3 6
14 12 8 12 8 12 8 12 4 8 24% 20% 4 12 4 8
15 15 10 15 10 15 10 15 5 10 30% 25% 5 15 5 10
16 18 12 18 12 18 12 18 6 12 36% 30% 6 18 6 12
17 21 14 21 14 21 14 21 7 14 42% 35% 7 21 7 14
18 24 16 24 16 24 16 24 8 16 48% 40% 8 24 8 16
19 27 18 27 18 27 18 27 9 18 54% 45% 9 27 9 18
20 30 20 30 20 30 20 30 10 20 60% 50% 10 30 10 20
21 33 22 33 22 33 22 33 11 22 66% 55% 11 33 11 22
22 36 24 36 24 36 24 36 12 24 72% 60% 12 36 12 24
23 39 26 39 26 39 26 39 13 26 78% 65% 13 39 13 26
24 42 28 42 28 42 28 42 14 28 84% 70% 14 42 14 28
25 45 30 45 30 45 30 45 15 30 90% 75% 15 45 15 30
26 48 32 48 32 48 32 48 16 32 96% 80% 16 48 16 32
27 51 34 51 34 51 34 51 17 34 102% 85% 17 51 17 34
28 54 36 54 36 54 36 54 18 36 108% 90% 18 54 18 36
29 57 38 57 38 57 38 57 19 38 114% 95% 19 57 19 38
30 60 40 60 40 60 40 60 20 40 120% 100% 20 60 20 40