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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Training › Character Creation

Attributes

Primary Attributes

Attributes take on the role of traditional inherent abilities. That is, they define the basic physical and mental capabilities of a character outside of their class and other related bonuses. There are six main categories of attributes, which we’ve listed here. These attributes are part of the character creation process and, therefore, are at the forefront of the player’s awareness. However, there several other attributes that are derived from these core stats, as well as less obvious defensive properties. Primary attributes directly impact Stamina, Health, Accuracy, Deflection, Fortitude, Reflex, and Will.

Might

Bonus per point: +3 Endurance and Health, +2 Fortitude

Might represents a character’s physical and spiritual strength, brute force, along with their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing, as well as the Fortitude defense.

Dexterity

Bonus per point: +3% Action Speed and +2 Reflex

Dexterity is an abstraction of a character’s hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character’s Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.

Constitution

Bonus per point: +2% Endurance, +2% Health

A combination of the character’s overall health and stamina. Although it’s not used much in interactions, it is sometimes checked to withstand pain or endure a physically taxing ordeal. In combat, it affects maximum Health and Endurance and contributes to the Fortitude defense.

Perception

Bonus per point: +3 Interrupt, +1 Deflection, and +2 Reflex

Perception represents a character’s senses, as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to the Deflection and Reflex defenses and grants a bonus to Interrupt.

Intellect

Bonus per point: +6% Area of Effect,+5% Duration, and +1 Will

Intellect represents a character’s logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Durations and Areas of Effect for all Abilities and Talents.

Resolve

Bonus per point: +3 Concentration, +1 Deflection, and +2 Will

Resolve reflects a character’s internal drive, determination, fearlessness, and the emotional intensity they can project to others. It can be useful for mental intimidation, leadership, and convincing performances. In combat, it helps characters maintain Concentration and contributes to the Will and Deflection defenses.

Situational Use

Conversational

Attributes can be used in conversation to provide additional dialogue options. If the party doesn’t meet the required check, the option is listed in red and is not selectable. In this sense, having relatively high attributes scores amongst a party is a type of reward to allow players to select choices that generally have a better outcome.

Interaction

Attribute checks can also be used in scripted interactions as an alternate way to solve a problem. If the party cannot make a skill check, they may be allowed to try a different action that uses an attribute. Because attributes have benefits outside of scripted interactions, the requirement for an attribute alternative is usually proportionally higher than the skill requirement. For example, the party might not be able to make a skill check to open a door, but if they have enough Might, they could break it down.

Character Ability Scores
ScoreMight Damage and Healing BonusMight Fortitude BonusConstitution Endurance and Health BonusConstitution Fortitude BonusDexterity Action Speed BonusDexterity Reflex BonusPerception Interrupt BonusPerception Deflection BonusPerception Reflex BonusIntellect AoE Size BonusIntellect AoE Duration BonusIntellect Will BonusResolve Concentration BonusResolve Deflection BonusResolve Will Bonus
1 -27 -18 -27 -18 -27 -18 -27 -9 -18 -54% -45% -9 -27 -9 -18
2 -24 -16 -24 -16 -24 -16 -24 -8 -16 -48% -40% -8 -24 -8 -16
3 -21 -14 -21 -14 -21 -14 -21 -7 -14 -42% -35% -7 -21 -7 -14
4 -18 -12 -18 -12 -18 -12 -18 -6 -12 -36% -30% -6 -18 -6 -12
5 -15 -10 -15 -10 -15 -10 -15 -5 -10 -30% -25% -5 -15 -5 -10
6 -12 -8 -12 -8 -12 -8 -12 -4 -8 -24% -20% -4 -12 -4 -8
7 -9 -6 -9 -6 -9 -6 -9 -3 -6 -18% -15% -3 -9 -3 -6
8 -6 -4 -6 -4 -6 -4 -6 -2 -4 -12% -10% -2 -6 -2 -4
9 -3 -2 -3 -2 -3 -2 -3 0 -2 -6% -5% 0 -3 0 -2
10 0 0 0 0 0 0 0 0 0 0% 0% 0 0 0 0
11 3 2 3 2 3 2 3 1 2 6% 5% 1 3 1 2
12 6 4 6 4 6 4 6 2 4 12% 10% 2 6 2 4
13 9 6 9 6 9 6 9 3 6 18% 15% 3 9 3 6
14 12 8 12 8 12 8 12 4 8 24% 20% 4 12 4 8
15 15 10 15 10 15 10 15 5 10 30% 25% 5 15 5 10
16 18 12 18 12 18 12 18 6 12 36% 30% 6 18 6 12
17 21 14 21 14 21 14 21 7 14 42% 35% 7 21 7 14
18 24 16 24 16 24 16 24 8 16 48% 40% 8 24 8 16
19 27 18 27 18 27 18 27 9 18 54% 45% 9 27 9 18
20 30 20 30 20 30 20 30 10 20 60% 50% 10 30 10 20
21 33 22 33 22 33 22 33 11 22 66% 55% 11 33 11 22
22 36 24 36 24 36 24 36 12 24 72% 60% 12 36 12 24
23 39 26 39 26 39 26 39 13 26 78% 65% 13 39 13 26
24 42 28 42 28 42 28 42 14 28 84% 70% 14 42 14 28
25 45 30 45 30 45 30 45 15 30 90% 75% 15 45 15 30
26 48 32 48 32 48 32 48 16 32 96% 80% 16 48 16 32
27 51 34 51 34 51 34 51 17 34 102% 85% 17 51 17 34
28 54 36 54 36 54 36 54 18 36 108% 90% 18 54 18 36
29 57 38 57 38 57 38 57 19 38 114% 95% 19 57 19 38
30 60 40 60 40 60 40 60 20 40 120% 100% 20 60 20 40

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