Areas of Focus:
Mastery: Support
Supplemental: Control, Strike
Priests devote themselves to worshipping a particular deity, which is selected during character creation. Religious loyalty imbues the priest with spell-casting abilities, which are crucial to support the adventuring party.
Lore
Priests are devotees of Eora’s deities and practitioners of religious magic. While all priests dedicate themselves to specific gods, priests’ power is actually derived from their personal beliefs. In contrast to most paladins, priests tend to focus on philosophy, teaching, and the relationship of religious organizations with common folk. The reception of priests in any given part of the world depends largely on how their god is revered—or reviled—by the people who live there.
Overview
Priests are devoted followers of one or more deities, though almost all have a primary dedication to a single god above all others. They are capable in combat, but their true power comes from their prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses.
Starting Stats
Endurance
36 + 12/level (Low)
Health
3 x Endurance (Very Low)
Accuracy
20 + 3/level (Very Low)
Deflection
15 (Low)
Skill Bonus
Lore +2 Athletics +1
Starting Abilities
Holy Radiance – Generates modest Endurance for allies. The power of this ability can shift based on Reputation.
Priest Companion
Durance
Race: Meadow Folk
Sex: Male
Class: Priest
Culture/Faction: Dyrwoodan/Magranite Priest
Available: Magran’s Fork
Age & Appearance: Early 40s
Tactics
Tactical AoE Build
Advantages: AoE Encounters, Fair Damage Output
Disadvantages: Lower Health/Endurance, Higher Micro, Limited Offensive Options
Strategy
The Tactical AoE Priest build focuses on providing the right solution to any problem, and in a large enough dose to affect everyone. Using the proper prayer to completely counter an enemies’ affliction or slamming a powerful buff on your whole party is what they do. Interdiction and Holy Radiance are abilities that can be dropped in every encounter. And if the battle is going your way, Prey on the Weak can provide some great added damage.
Equipment
Any Gun or Bow is recommended. Though it’s also a good idea to keep a second weapon set with a good quality club and a large shield incase the Priest becomes stuck in melee.
Light or Medium armor is recommended.
Races
Moon Godlike
Hearth Orlan
- Human
Culture
Old Vailia or Rauatai
- Living Lands
Attributes
Might 18
Constitution 10
Dexterity 12
Perception 3
Intellect 18
- Resolve 14
Deity
- Skaen
Talents
Interdiction
Painful Interdiction
Empowered Interdiction
Brilliant Radiance
Prey on the Weak
- Field Triage or Inspiring Radiance
Alternate Build
Battle Priests are a fun alternative. Building similar to the paladin, priests can equip a melee weapon or even a shield (if desired) and move around the battle field to find advantageous positions. The Accuracy bonus provided by Deity talents can help grant them a competitive melee offense. Though, Heavy armor is recommended for this strategy, and avoiding being attacked for too long is important, as Priests do not have a lot of Health and Endurance to begin with.
Special Abilities
Deity
All priests worship a deity that is selected during character creation. In addition to potential role-playing opportunities, a priest’s deity defines two “good” (+) and two “bad” (-) personality traits that the priest must strive to embody and avoid, respectively. The degree to which the priest is able to do so is mechanically reflected by the strength of his or her Holy Radiance ability. N.B.: Companion priests, NPC priests, and adventurer priests who are not the main PC have a fixed bonus from Holy Radiance, unaffected by the personality traits.
Berath
Stoic +
Rational +
Passionate -
Cruel -
Eothas
Benevolent +
Honest +
Cruel -
Deceptive -
Magran
Aggressive +
Clever +
Diplomatic -
Passionate -
Skaen
Deceptive +
Cruel +
Benevolent -
Aggressive -
Wael
Deceptive +
Clever +
Rational -
Honest -
1st Level Priest Spells
Priests gain access to all 1st level priest spells. Priests can cast a fixed number of 1st level spells before they must rest to recover their uses. They can cast any combination of different spells up to the per-rest limit.
Interdiction (Active)
The priest condemns his or her enemies, inflicting a Dazed status on them (Will). 1/encounter.
Holy Radiance (Active)
Holy Radiance regenerates a modest amount of Stamina for allies in a Medium AoE immediately around the priest. Any Vessels caught in the AoE take Burn damage and are Frightened (Will). 3/rest. For player-controlled priests, the value of this bonus is directly connected to their personality traits and how they relate to their deity. For non-player character priests, this bonus is fixed. By default, they start at a fixed value (this is what all non-PC priests use for their bonus). For each “level” they achieve in an aligned reputation, they gain an additional bonus (maxes out at 3rd level for each). For each level they achieve in an opposed reputation, they earn a penalty (maxes out at 3rd level for each).
Holy Radiance

Granted at Level 1 (1 per encounter)
Speed: Fast
Area of Effect: 5.0m Radius (base 5.0m) from Caster
Effects: Friendly AoE: +10 Endurance
Foe AoE: 15 Burn Damage over 3 sec - Only Vessels, Frightened for 30 sec - Only Vessels vs. Will
Creates a field of holy energy around the priest, Burning any vessels in the vicinity and regenerating a modest amount of Endurance for allies. The power of a priest’s Holy Radiance is modified by how well his or her Reputations align with the preferred behaviors of his or her faith.
Talents
Aggrandizing Radiance

Modifies Holy Radiance (x0.25 Healing)
+2 Might, +2 Constitution, +2 Dexterity, +2 Perception, +2 Intellect, +2 Resolve, +2 Move Speed for 10 sec
1 per encounter
Speed: Fast
Area of Effect: Friendly Target + 5.0m Radius (base 5.0m) from Caster
Effects: Friendly AoE: +10 Endurance
Foe AoE: 15 Burn Damage over 3 sec - Only Vessels, Frightened for 30 sec - Only Vessels vs. Will
Allies gain less healing from the priest’s Holy Radiance, but the priest gains a bonus to all Attributes and Movement.
Brilliant Radiance

Modifies Holy Radiance (Additional Attack, 1 per encounter)
Speed: Fast
Area of Effect: Friendly Target + 5.0m Radius (base 5.0m) from Caster
Effects: Friendly AoE: +10 Endurance
Foe AoE: 15 Burn Damage over 3 sec - Only Vessels, Frightened for 30 sec - Only Vessels vs. Will
Enemies take Burn damage from the priest’s Holy Radiance (vessels take increased Burn damage).
Empowered Interdiction

Modifies Interdiction (+20 Accuracy, 1 per encounter)
Range: 20m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: Foe AoE: Dazed for 7 sec vs. Will (+15 Accuracy)
The priest’s condemnations of an enemy become more apt, increasing the Accuracy of his or her Interdiction ability.
Hope Eternal (Req. Deity - Eothas)

Grants Hope Eternal (Passive, 1 per rest)
Range: 6m
Effects: Friendly Target: -10 Defense against Frightened attacks, -10 Defense against Terrified attacks, +15 Endurance
The faithful of Eothas gain an Accuracy bonus with Flail and Morning Star and can cast a healing spell that shortens Frightened and Terrified durations.
Incomprehensible Revelation (Req. Deity - Wael)

Grants Incomprehensible Revelation (Passive)
Grants Lesser Arkemyr’s Dazzling Lights (1 per rest)
Range: 6m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: AoE: -10 Will, Dazed for 6 sec vs. Reflex (+10 Accuracy)
The faithful of Wael gain an Accuracy bonus with Quarterstaff and Rod and can cast a special version of Arkemyr’s Dazzling Lights.
Inspired Flame (Req. Deity - Magran)

Grants Inspired Flame (Passive)
Grants Lesser Burst of Summer Flame (1 per rest)
Speed: Fast
Range: 15m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 20 (Weaker)
Effects: AoE: 20-30 Burn vs. Reflex (+10 Accuracy)
The faithful of Magran gain an Accuracy bonus with Sword and Arquebus and can cast a special version of Burst of Summer Flame.
Inspiring Radiance

Modifies Holy Radiance (+5 Accuracy for 15 sec, 1 per encounter)
Speed: Fast
Area of Effect: Friendly Target + 5.0m Radius (base 5.0m) from Caster
Effects:
Friendly AoE: +10 Endurance
Foe AoE: 15 Burn Damage over 3 sec - Only Vessels, Frightened for 30 sec - Only Vessels vs. Will
Allies gain an Accuracy bonus from the priest’s Holy Radiance.
Interdiction

Grants Interdiction (1 per encounter)
Range: 20m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects: Foe AoE: Dazed for 7 sec vs. Will (+15 Accuracy)
Condemns the priest’s foes, Dazing any enemies in the area of effect.
Painful Interdiction

Modifies Interdiction (Additional Attack)
Interdiction (1 per encounter)
Range: 20m
Area of Effect: 5.0m Radius (base 5.0m)
Interrupt: 40 (Average)
Effects:
Foe AoE: Dazed for 7 sec vs. Will (+15 Accuracy)
Priests are able to channel their fury through Interdiction, adding a painful Weakening affliction to the attack.
The Pallid Hand (Req. Deity - Berath)

Grants The Pallid Hand (Passive)
Grants Lesser Concelhaut’s Corrosive Siphon (1 per rest)
Range: 2.5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: AoE: Drains 5 Corrode Damage as Endurance over 10 sec vs. Fortitude
The faithful of Berath gain an Accuracy bonus with Mace and Great Sword and can cast a special version of Concelhaut’s Corrosive Siphon.
Prey on the Weak (Req. Deity - Skaen)

Grants Prey on the Weak (Passive)
Grants Lesser Sneak Attack (Passive)
Effects: Self: x1.2 All Damage
The faithful of Skaen gain an Accuracy bonus with Stiletto and Club and gain a lesser version of the rogue’s Sneak Attack ability.
Untroubled Faith (Priest)

Modifies Holy Radiance (Holy Radiance, 1 per encounter)
Speed: Fast
Area of Effect: Friendly Target + 5.0m Radius (base 5.0m) from Caster
Effects: Friendly AoE: +10 Endurance
Foe AoE: 15 Burn Damage over 3 sec - Only Vessels, Frightened for 30 sec - Only Vessels vs. Will
The priest’s ability to inspire becomes more than just a sum of his or her actions, negating Reputations that negatively influence Holy Radiance.
Spells
Priests do not gain power directly from their deity, but from their belief in the deity and the tenets of their religion. Priests gather energy into their own souls and release it through the use of specific prayers. These prayers form the common spells priests use in battle, ranging from healing magic and divine attacks to a variety of blessings and curses. Relying on large area of effect bonuses mixed with small area offensive spells to direct combat from afar.
Priests gain access to all spells of a given level as soon as he/she is able to cast from that level, but their overall access is limited by their faith. There are six spell levels in Pillars of Eternity. On the first level, the priest gains access to the first spell level; on the third level, he/she gains access to the 2nd spell level; and on the 5th level, he/she gains access to the 3rd spell level.
Compared to wizards, priests have access to a smaller number of spells overall but do not need to prepare those spells in a grimoire. And while priests do have offensive spells, they are smaller in area and generally weaker in power than similar effects available to wizards and druids.
Level One
Restore Minor Endurance

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +10 Endurance
Shares a generous portion of the priest’s divine strength, restoring a significant amount of Endurance to all allies in the area of effect.
Prayer Against Fear

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Frightened attacks, +50 Defense against Terrified attacks for 30 sec
Steels the mind of allies in the area of effect against all external fears, granting bonus resistance against attacks with Frightened or Terrified afflictions and reducing the duration of any such afflictions currently on the target.
Holy Meditation

Speed: Fast
Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +30 Concentration, +15 Will for 30 sec
The priest clears his or her mind, spreading that clarity to nearby allies, thereby increasing their Concentration Bonus.
Armor of Faith

Range: 5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +4 Damage Reduction for 30 sec
Creates a tangible shield of faith, increasing the Damage Reduction of allies in the area of effect.
Blessing

Range: 5m
Area of Effect: 5.0m Radius (base 5.0m)
Effects: Friendly AoE: +5 Accuracy, x1.1 All Damage for 20 sec
A call for divine favor that increases the Accuracy and damage of allies in the area of effect.
Barbs of Condemnation

Effects: Target: 20-30 Pierce, -5 All Defenses for 10 sec vs. Fortitude (+10 Accuracy)
Punishes a target for their sins, decreasing their Deflection, Fortitude, and Reflex.
Withdraw

Speed: Fast
Effects: Friendly Target: 999999-pt Stasis Shield, +66.7 Endurance over 20 sec, Invisible for 20 sec
Isolates a single target within a protective sphere, shielding them from harm while their Endurance regenerates.
Divine Terror

Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: Frightened for 15 sec vs. Will (+15 Accuracy)
Strikes fear into the hearts of the unworthy, inflicting a penalty to Accuracy on all enemies in the area of effect.
Halt

Speed: Fast
Range: 10m
Effects: Target: Stuck for 10 sec vs. Will (+10 Accuracy)
Commands a single enemy to halt, causing them to temporarily cease all movement.
Level Two
Instill Doubt

Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Foe AoE: Dazed for 20 sec vs. Will (+15 Accuracy)
Taps into subconscious uncertainties, reducing the Speed of all enemies in the area of effect.
Prayer Against Infirmity

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Sickened attacks, +50 Defense against Weakened attacks for 30 sec
Fortifies the health of allies in the area of effect, granting a bonus against attacks with Sickened or Weakened afflictions and reducing the duration of any such afflictions currently on the target.
Repulsing Seal

Range: 5m
Area of Effect: 1.25m Radius Hazard
Aura Range: 1.3m (base 1.3m)
Effects: Hazard AoE: Prone for 10 sec vs. Fortitude
Places a magical seal on the floor that sends enemies sprawling on contact, causing them to become Prone.
Suppress Affliction

Range: 5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: Hostile effects suspended over 15 sec
Stifles detrimental conditions through sheer force of will, temporarily suspending hostile status effects on allies in the area of effect.
Restore Light Endurance

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +15 Endurance
Shares a portion of the priest’s divine strength, restoring some Endurance to all allies in the area of effect.
Holy Power

Aura Range: 1.3m (base 1.3m)
Effects: Friendly Aura: +3 Might, +7 Resolve for 30 sec
Creates a zone of divine favor, increasing the Might and
Consecrated Ground

2nd level Priest Spell
Area of Effect: 2.5m Radius (base 2.5m) from Caster
AoE Duration: 20 sec
Effects: Friendly AoE: +10 Endurance over 1 sec
Creates a long-lasting circle of healing, regenerating ally Endurance.
Iconic Projection

Speed: Fast
Area of Effect: Length: 10m
Effects: Friendly Target: +25 Endurance vs. Reflex (+15 Accuracy)
Foe Target: 25 Freeze Damage vs. Reflex (+15 Accuracy)
Creates a slow-moving energetic projection of the priest’s faith, returning Endurance to allies and inflicting Freeze damage to enemies.
Divine Mark

Range: 2.5m
Interrupt: 40 (Average)
Effects: Target: 40-50 Burn, -25 Deflection for 10 sec vs. Will (+15 Accuracy)
Marks a target for retribution, inflicting Burn damage and lowering Deflection.
Level Three
Pillar of Faith

Area of Effect: Target + 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: Target: 30-40 Crush vs. Reflex (+10 Accuracy)
Foe AoE: Prone for 10 sec vs. Fortitude (+15 Accuracy)
Calls down a pillar of divine judgment, inflicting Crush damage and Knockdown on enemies in the area of effect.
Restore Moderate Endurance

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +22 Endurance
Shares a portion of the priest’s divine strength, restoring a moderate amount of Endurance to all allies in the
area of effect.
Despondent Blows

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Foe AoE: -15 Melee Accuracy, +15% of Crits converted to Hits for 30 sec vs. Will (+15 Accuracy)
Nagging doubt in the face of unbreakable faith consumes enemies in the area of effect, lowering their Melee Accuracy and Critical Hit range.
Watchful Presence

Range: 5m
Area of Effect: 5.0m Radius (base 5.0m)
Effects: Friendly AoE: +50 Endurance for +1 sec when Endurance below 20%
Blesses allies with the aid of a sympathetic soul, releasing a healing effect when their Endurance is low.
Dire Blessing

Speed: Fast
Range: 5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +20% of Hits converted to Crits for 30 sec
Strengthens allies’ resolve in battle, increasing the probability they will land a Critical Hit.
Prayer Against Restraint

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Hobbled attacks, +50 Defense against Stuck attacks for 30 sec
Frees allies in the area of effect from perceived constraints, granting a bonus against attacks with Hobbled or Stuck afflictions and reducing the duration of any such afflictions currently on the target.
Circle of Protection

Range: 10m
Area of Effect: 5.0m Radius Hazard
Aura Range: 5m (base 5m)
Effects: Hazard AoE: +15 All Defenses for 10 sec
Creates a large zone of divine shelter, granting allies a bonus to all Defenses.
Warding Seal

Range: 10m
Area of Effect: 1.25m Radius Hazard
Aura Range: 1.3m (base 1.3m)
Effects: Hazard AoE: 40-50 Shock vs. Reflex
Generates a magical seal that explodes in a burst of electrical energy when an enemy comes into contact with it, inflicting Shock damage.
Level Four
Searing Seal

Range: 10m
Area of Effect: 2.5m Radius Hazard
Aura Range: 2.5m (base 2.5m)
Effects: Hazard AoE: 30-50 Burn vs. Reflex, Blinded for 15 sec vs. Will
Places a magical seal on the floor that bursts into flame when an enemy comes into contact with it, Blinding them and inflicting Burn damage.
Devotions for the Faithful

Range: 5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +4 Might, +20 Melee Accuracy, +20 Ranged Accuracy for 30 sec vs. Will
Foe AoE: -10 Might, -20 Melee Accuracy, -20 Ranged Accuracy for 30 sec vs. Will
Invokes the benediction of the priest’s god, imbuing allies in the area of effect with Accuracy and Might bonuses while enemies receive penalties to the same.
Prayer Against Bewilderment

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Dazed attacks, +50 Defense against Confused attacks for 30 sec
Bestows alacrity upon the minds of allies in the area of effect, granting a bonus against attacks with Confused or Dazed afflictions and reducing the duration of any such afflictions currently on the target.
Barring Death’s Door

Speed: Fast
Effects: Friendly Target: Prevent Death for 20 sec
Prevents a severely wounded character’s Health from reaching zero when it would result in the death of the character. The character can still be knocked out through Endurance loss.
Shining Beacon

Range: 5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Foe AoE: -10 All Defenses, 60 Burn Damage over 9 sec for 9 sec vs. Will (+15 Accuracy)
Conjures an intensely luminous beacon of light, causing enemies in the area of effect to take a penalty to all defenses and accrue Burn damage over time.
Triumph of the Crusaders

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +200 Endurance per kill for 60 sec
Imparts to allies the fervor of righteousness in battle. When any ally in the area of effect delivers a killing blow, he or she regains Endurance.
Restore Major Endurance

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +33 Endurance
Shares a generous portion of the priest’s divine strength, restoring a significant amount of Endurance to all allies in the area of effect.
Level Five
Prayer Against Imprisonment

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Paralyzed attacks, +50 Defense against Petrified attacks for 30 sec
Instills a spirit of liberation in allies in the area of effect, granting a bonus against attacks with Paralyzed or Petrified afflictions and reducing the duration of any such afflictions currently on the target.
Champion’s Boon

Effects: Friendly Target: +10 Might, +10 Perception, +5 Damage Reduction for 30 sec
Grants a divine favor to an ally, imbuing him or her with a bonus to Might, Perception, and all Damage Reductions.
Salvation of Time

Range: 10m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Friendly AoE: +10 Duration of active beneficial effects
Beseeches the gods for more time, extending the duration of all beneficial effects on allies in the area of effect.
Shields for the Faithful

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +25 Deflection for 30 sec
Conjures a powerful holy shield, granting a Deflection bonus to all allies in the area of effect.
Revive the Fallen

Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: Revive with 50 Endurance
Grants fallen friends a second chance, reviving unconscious allies in the area of effect and restoring a small amount of their Endurance.
Pillar of Holy Fire

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Interrupt: 40 (Average)
Effects: AoE: 50-60 Burn vs. Reflex (+15 Accuracy)
Summons a flaming pillar of righteous anger, Burning everyone in the area of effect.
Restore Critical Endurance

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Endurance
Shares a substantial portion of the priest’s divine strength, restoring a large amount of Endurance to all allies in the area of effect.
Level Six
Prayer Against Treachery

Speed: Fast
Range: 5m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +50 Defense against Charmed attacks, +50 Defense against Dominated attacks for 30 sec
Galvanizes the devotion of the party, granting bonuses against attacks with Charm or Dominate afflictions, as well as reducing the duration of any such afflictions already on the target.
Crowns for the Faithful

Range: 10m
Area of Effect: 1.25m Radius (base 1.25m)
Effects: Friendly AoE: +6 Perception, +6 Intellect, +25 Resolve for 30 sec
Crowns allies in the glory of the priest’s god, imbuing all allies in the area of effect with bonuses to Perception, Intellect, and Resolve.
Spark the Souls of the Righteous

Range: 2.5m
Area of Effect: 2.5m Radius (base 2.5m)
Effects: Allied AoE: Shock aura for 30 sec; 40-50 Shock Damage
Ignites a powerful zeal within allies that manifests in an aura that Shocks any enemies near them.
Minor Intercession

Speed: Fast
Range: 5m
Area of Effect: 5.0m Radius (base 5.0m)
Effects: Friendly AoE: +25 Endurance, -5 Duration of active hostile effects
Calls upon the aid of the priest’s god, restoring Endurance and reducing durations of negative effects for all allies in the area of effect.
Cleansing Flame

Range: 10m + 3m Jump
Area of Effect: Foe Target + 2 Jump Targets
Effects: Foe Target: 83.3 Burn Damage over 5 sec, -5 Duration of active beneficial effects, x2 Damage Over Time tick rate for 5 sec vs. Deflection
Foe Jump Targets: 83.3 Burn Damage over 5 sec, -5 Duration of active beneficial effects, x2 Damage Over Time tick rate for 5 sec vs. Deflection
The priest hurls a ball of holy fire at the enemy that purges its protections and speeds its doom. Does continuous Burn damage for five seconds and accelerates the timer for all beneficial effects on the target (except heals), as well as those of any continuous damage effects. Leaps to up to two additional nearby enemies.