Prima Games eGuides Pillars of Eternity eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Pillars of Eternity eGuide Armor & Protective Gear

Capes/Cloaks/Mantles

Capes/Cloaks/Mantles

Capes, cloaks, and mantles can be worn for protection from the elements and from prying eyes alike. Many are woven with spells to provide additional defense or enhanced abilities to the wearer.

Cloak of the Fox and Hunter

Neck

Summon Noble Creature: Grants Summon Noble Creature. Summons a noble creature to fight by your side.

Range: 6m

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash

Summon: Beagle Dog

Of Will +5: +5 Will

Of Reflex +10: +10 Reflex

Value: 510cp

Dyrwoodan legend tells the story of a hunter who spent days in the woods, trying to find food for her family. In her first trap, she caught a boar. “Please, great hunter,” the boar begged when she approached, “I am no ordinary boar. I am the ruler of my kind. If you free me, I will reward you greatly!” So the hunter freed the boar, who ran off laughing, never to be seen again.

Her second trap caught a turkey. “Please, powerful hunter,” the turkey said when she approached, “I am no ordinary turkey! I am the ruler of my kind. If you free me, you will get rewards such that you cannot imagine.” So the hunter released the turkey, who also ran off laughing, never to be seen again.

The final trap held a fox. “Please, mighty hunter,” the fox began as she approached. “I will not free you,” said the hunter. “Already I have lost two wonderful meals. I will not lose a third. If you truly will reward me, then I will free you, but you must leave something of yours behind so I know you will return.” So the fox left behind the length of its legs, enchanting the hunter’s cape with its grace and reflexes. The fox returned to its kind, but was rejected for its short-legged appearance. “You look like a dog!” her fellows taunted. No longer welcome among her kind, the fox returned to the hunter and offered another deal: she would aid the hunter in all endeavors as payment for her life. This cloak represents the bargain between the fox and the hunter.

Weathered and worn, this cloak is tan with light splotches. When pulled over the head, the corners look like erect dog ears.

Rymrgand’s Mantle

Neck

Freeze DR Bonus: +5 Damage Reduction (Freeze)

Mechanic: 20% of Freeze Damage converted to Endurance

Value: 210cp

Minor Cloak of Detection

Neck

Value: 10cp

Shimmering Cloak

Neck

Ranged Deflection Bonus: +10 Deflection against ranged attacks

Minor Spellbind: Mirrored Image: Grants Mirrored Image. Creates duplicates of the caster to distract enemies, granting a high Deflection bonus which is reduced with each hit taken.

Speed: Instant

Effects: Caster: +20 Deflection until damaged for 60 sec

Value: 510cp

Cloak of Prevalent Shadows

Neck

Aura of Stealth: +1 Stealth

Value: 210cp

Cape of Withdrawal

Neck

Disengagement Defense Bonus: +15 Defense when Disengaging

Value: 110cp

Cloak of the Tireless Defender

Neck

Only usable by: Fighter

Increased Constant Recovery: Modifies Constant Recovery.

Value: 210cp

The most famous battle of the Saint’s War, other than the one that took place at Halgot Citadel, was the sack of Mercy Vale.

While the main force of Saint Waidwen’s army marched on the Dyrwood from the north, two brigades approached from the east, reaching Cold Morn from a pass through the White March. The villagers of Cold Morn allowed the Readcerans to continue unopposed, an act of cowardice that still draws curses from Dyrwoodans today. The soldiers headed north, planning to join the rest of the army at New Yarma.

The villagers of Mercy Vale had little warning and no time to prepare, but they fought to hold the Readcerans back as long as they could. Though the town was burned to the ground after a few days of fighting, the delay allowed the villages and tribes on the way to New Yarma to organize successful guerilla campaigns. It’s widely believed that the battle at Mercy Vale, as well as the many skirmishes in the wilds, kept the Readcerans from reaching Halgot Citadel before the Godhammer was in place.

When survivors and family members eventually returned to see what was left of Mercy Vale, this cloak was one of the only items that had escaped the flames. Completely undamaged, it draped the corpse of a warrior who’d fallen in the middle of town, the body so covered in wounds that identification was impossible.

Cape of Deflection

Neck

Of Deflection +5: +5 Deflection

Value: 310cp

Cloak of Minor Missiles

Neck

Minor Spellbind: Minoletta’s Minor Missiles: Grants Minoletta’s Minor Missiles. Summons three spell missiles that batter the target, inflicting Crush damage.

3 per rest

Projectiles: 3

Range: 15m

Interrupt: 0 (Weakest)

Effects: Foe Target: 14-26 Crush vs. Deflection (+20 Accuracy)

Burn DR Bonus: +5 Damage Reduction (Burn)

Shock DR Bonus: +5 Damage Reduction (Shock)

Value: 410cp

Mantle of the Dying Boar

Neck

Dying Boar: +5 Endurance, +4 Will

Value: 110cp

Shroud of Mourning

Neck

Of Resolve +3: +3 Resolve

Corrode-Proofed: +3 Damage Reduction (Corrode)

Freeze-Proofed: +3 Damage Reduction (Freeze)

Value: 810cp

The rough texture and faded color of this cloak suggest that it is ancient. The symbols and runes along the edges indicate Engwithan origins.

Scholars of Engwithan culture have translated an old story about a father driven mad with grief by the death of his son. He entered a permanent state of mourning, donning the traditional garb of the bereaved and locking himself in his keep. The story suggests that he performed horrific experiments upon the living in an effort to resurrect his dead son. His mourning clothes were said to be infused with power as a result of these experiments.

Lilith’s Shawl

Neck

Aura of Stealth: +1 Stealth

Of Perception +3: +3 Perception

Value: 810cp

This cloak feels so light that it’s easy to forget you’re wearing it. The unmistakable scent of the sea breeze, cool and salty, wafts from the fabric. Though moth-eaten and ragged around the edges, it keeps the chill at bay. Its faded colors seem to blend in with its surroundings.

You found this in the lighthouse of Ondra’s Gift. The tower had been uninhabited for a century and a half, and its last occupant, the lighthouse keeper, supposedly died there when the Aedyrans invaded. It was rumored that her spirit haunted the tower still, watching for ships on the horizon.

Cloak of the Obsidian Order

Neck

Value: 10cp

The Obsidian Order is shrouded in mystery, with even the Hand Occult having few clues about their origins. Some scholars have speculated that the order’s members are a diverse group from all over Eora, brought together by their love of exploration, fierce battle, and wondrous stories.

Cloak of Protection

Neck

Of Fortitude +10: +10 Fortitude

Of Reflex +10: +10 Reflex

Of Will +10: +10 Will

Value: 610cp

Erij’s Radiance

Neck, Cape

Only usable by: Paladin

Of Intellect +2: +2 Intellect

Value: 410cp

This cloak was a gift given in friendship to a knight, Erij, by a Kulklin dignitary in the early days of the Aedyran Empire. Impressed by the knight’s noble qualities, the gift quickly became symbolic of the new alliance between elf and folk. The cloak has changed hands since then, but it is still regarded as a high honor by all who receive it.

The shimmering gold fabric is embroidered with red and silver scrollwork done in fine silk. The back of the cloak displays the outlines of an open rose. It always looks clean and well-mended.

Cloak of an Eothasian Priest

Neck

Of Will +10: +10 Will

Value: 210cp

See description under “Capes / Cloaks / Mantles.”

This cloak is embroidered with the sunburst emblem of Eothas.

Cloak of Many Feathers

Neck

Of Dexterity +1: +1 Dexterity

Athletic: +2 Athletics

Value: 310cp

The Cloaks of Many Feathers are assembled over several generations. In the same way that some orlan followers of Hylea are known to devour birds to steal their songs, the members of the orlan clans near Maiden Falls have developed a coming-of-age ritual for young hunters.

To prove his or her prowess, each young hunter was tasked with tracking one of the great eagles of the nearby mountains and retrieving a feather. The collected feathers were woven into a cloak, which would either be bestowed on the most skilled hunter in the tribe or, on rare occasions, given to honored allies.

A few silver pinions are scattered among the red, black, and brown feathers of the cloak. The overall pattern brings to mind autumn foliage. It feels light on your shoulders.

Minor Cloak of Protection

Neck

Of Fortitude +5: +5 Fortitude

Of Reflex +5: +5 Reflex

Of Will +5: +5 Will

Value: 310cp

Cloak of the Theocrat

Neck

Minor Spellbind: Minoletta’s Minor Missiles: Grants Minoletta’s Minor Missiles. Summons three spell missiles that batter the target, inflicting Crush damage.

3 per rest

Projectiles: 3

Range: 15m

Interrupt: 0 (Weakest)

Effects: Foe Target: 14-26 Crush vs. Deflection (+20 Accuracy)

Burn DR Bonus: +5 Damage Reduction (Burn)

Shock DR Bonus: +5 Damage Reduction (Shock)

Value: 410cp

Finreah's Grace

Neck

Of Dexterity +3: +3 Dexterity

Value: 610cp

Finreah was the owner and primary performer of a traveling dance troupe that dazzled audiences around the world. Her acrobatic performances were known far and wide, and one of her signature elements was a garish pink cape. Though her competitors took to wearing brightly-colored capes in their own performances, none was as memorable as hers. It was rumored that she had woven it with performance-enhancing magics. Hot pink and edged with silver, this cape draws attention. A wide silver stripe runs down the middle.

Mantle of Wreathing Flame

Neck

Aura of Wreathing Flame: Grants Wreathing Flame. Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Terrifies anyone nearby.

3 per rest

Area of Effect: 5.0m Radius (base 5.0m) from Caster

AoE Duration: 30 sec

Effects: AoE: -16.7 Endurance over 10 sec

Value: 110cp

Hiro’s Mantle

Neck

Retaliation: Retaliate when hit by a Melee Attack

Crush-Proofed: +3 Damage Reduction (Crush)

Pierce-Proofed: +3 Damage Reduction (Pierce)

Value: 310cp

Legend has it that this red cloak was once worn by a famed swordsman of the Deadfire Archipelago. He sailed a caravel, navigating the island chain and dodging pirate ships as he delivered valuable cargo for his clients. He was known for his speed and cunning on the high seas—few pirates managed to catch up to him, and those that did quickly regretted it.