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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Bows

Hunting Bows

Bows always have Best of Pierce/Slash as a property, but lack any Crush capability.

Hunting Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Value: 10cp

Hunting bows are extremely popular in the Dyrwood and Eir Glanfath. Though used most frequently for hunting deer and small game, hunting bows can be deadly against two-legged prey. Hunting bows lack the high draw weight of war bows, but can be fired more quickly.

Fine Hunting Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 410cp

Exceptional Hunting Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Crooked Bee Bow

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Prey Maker

Only usable by: Ranger

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Accurate 3: +12 Accuracy

Value: 1410cp

This bow is made entirely of various body parts from numerous creatures. Fangs, claws, teeth, and bones can be seen interlocking throughout the weapon’s structure. While every inch looks sharp and dangerous to touch, it feels remarkably smooth and delicate in one’s hands. Though the bowyer’s identity is unknown, a master’s understanding of archery and an unsettling degree of expertise in bestial anatomy are readily apparent.

To hold Prey Maker is to bear the feeling of assured victory, as though the wielder’s attacks will find their way to the target as a predator finds its prey.

Lenas Êr

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Superb: +12 Accuracy, x1.45 All Damage

Rending: 5 DR bypass

Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.

Value: 2010cp

Lenas Êr (“Eagle Eye”) was the prize possession of a Glanfathan hunter from the infamous Three-Tusk Stelgaer tribe. As she never went anywhere without it, it was never truly determined whether the weapon’s accuracy owed more to her skill or that of its maker. She fought in the War of Black Trees and was driven out of cover by the fires—it’s said that her fear for Lenas Êr was so great, she charged headlong into a squadron of soldiers. Even so, she felled seven of them before they brought her down.

Persistence

Range: 15m

Interrupt: 40 (Average)

Damage: 9-14 Pierce vs. Deflection

Reliable: +10% of Grazes converted to Hits

Wounding: x0.2 Damage inflicted Over Time

Damaging 3: x1.45 All Damage

Value: 1410cp

Passed down through an Enutanik tribe, this bow was believed to have been blessed by the gods, for every huntress to wield it always returned from the hunt having successfully downed at least one animal. Arrows fired from the bow, it was said, would find their way unfailingly to a vulnerable point and fell their target.

Rather than allow the bow to be possessed by a single person, the tribe considered it a gift to be shared among all its members. One young tribeswoman, however, coveted the bow and its power, believing she might rule her own tribe if only she had the weapon for herself. One day, when given use of Persistence for the day’s hunt, she endeavored to separate herself from her fellow hunters and left, taking the bow with her.

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