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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Pikes

Two-handed stabbing pole weapon.
Bonus: Increased Reach

Pike

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Value: 10cp

Pikes are easily the longest weapons in common use by soldiers and adventurers in the Dyrwood. Powerful two-handed piercing weapons, the main advantage pikes have is their long reach, which allows wielders to attack enemies from behind their allies.

Fine Pike

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Fine: +4 Accuracy, x1.15 All Damage

Value: 410cp

Exceptional Pike

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 810cp

Jêna’s Lance

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Of Constitution +1:+1 Constitution

Reliable: +10% of Grazes converted to Hits

Value: 810cp

Not actually a proper lance, but rather a pike, the weapon was gifted to an orlan maid along with a goat by her wizard master Kabrindo, who was forced to show her the door after a number of episodes of remarkable clumsiness and brash carelessness that had left his grimoire waterlogged and his laboratory in ashes. The gifts were all the soft-hearted wizard could do to relieve his guilt.

Wandering from place to place with only her goat, her pike, and a reputation for negligence that preceded her, her fortunes changed one day when she encountered a pair of soldiers trapped by a group of bandits. Too short to wield the pike properly, she instead climbed atop her goat and spurred it into the fray, leveling the pike like a lance and running one of the bandits through. Frightened and confused by the display and intimidated by Jêna’s coarse language, the remaining bandits fled, and the soldiers’ lives were spared.

Her actions earned her a commission with a local fort, and she served with distinction in the cavalry. The original experience had given her such pleasure that she always found a place at the front of any charge. Eventually, this took its toll, and she went missing after her unit was commanded to charge a group of trolls.

Lost Thayn’s Reach

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Fine: +4 Accuracy, x1.15 All Damage

Interfering: Inflicts -5 Melee Accuracy, -5 Ranged Accuracy for 5 sec on hit.

Value: 810cp

Lost Thayn’s Reach was once wielded by Thayn Solmar Cyneheod of The Grasp. While engaged in a skirmish against some Glanfathan rebels at the outskirts of New Heomar, Solmar cornered their leader at the edge of a cliff. The rebels quickly interposed themselves between Thayn Solmar and their leader, seeking to prevent Solmar from striking the final blow.

A skilled pikeman, Solmar was able to foul every effort to strike him, and he ultimately dealt the rebel leader a mortal wound. Unfortunately, the pike’s hooked blade became snagged upon the dying elf’s armor, pulling Solmar over the edge of the cliff with his foe.

Tall Grass

Interrupt: 50 (Strong)

Damage: 14-20 Pierce vs. Deflection

Increased Reach: +1.8 Weapon Reach

Exceptional: +8 Accuracy, x1.3 All Damage

Predatory: +10% of Hits converted to Crits

Rending: 5 DR bypass

Overbearing: Crits can inflict Prone

Value: 2010cp

A group of Aedyran pikemen were so disciplined in battle that they garnered the attention of the fercönyng himself. He made them members of his personal retinue and ordered special weapons fashioned for them. They marched at the head of his procession, their movement perfectly synchronized and their pikes swaying like blades of grass in the wind. The pikemen became a public favorite during royal festivals and parades, and both they and their weapons earned the nickname “Tall Grass.”

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