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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Ranged Weapons

Pistols

One-handed matchlock pistol.
Bonus: Fast reload

Pistol

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

DR Reduction: 6 DR bypass

Value: 200cp

Pistols are small firearms, but despite their size, they require two hands to reload properly. They are not as powerful as arquebuses, but they can be reloaded much more quickly. As with all firearms, pistols have the ability to penetrate wizards’ Arcane Veils.

Fine Pistol

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

DR Reduction: 6 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Value: 600cp

Exceptional Pistol

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

DR Reduction: 6 DR bypass

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 1000cp

Forgiveness

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

Speed: x1.2 Attack Speed

Damaging 1: x1.15 All Damage

DR Reduction: 6 DR bypass

Value: 1000cp

K’eel was a constable in the small Dyrwoodan village of Maiden Falls. A good man who fulfilled his duties honorably, he often found himself in violent confrontations with passing ruffians and mercenaries come to the village to exploit the nearby ruins.

Wiry, with a boyish face and an awkward gait, offenders rarely took K’eel seriously. They would mock him, telling him there was no way he was going to take them to jail. “You’re right,” K’eel would reply. “I bring Forgiveness.”

The Maverick

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

DR Reduction: 6 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Value: 600cp

St. Garam’s Spark

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

Fine: +4 Accuracy, x1.15 All Damage

Shocking Lash: +25% Shock Damage

DR Reduction: 6 DR bypass

Value: 1000cp

Saint Guaram was a priest of Hylea, known for his mastery of the art of wordplay. It was said that he could shape the mood of a crowd with a single word, and find with cruel precision the most shocking turn of phrase with which to dismantle an opponent. One more whimsical daughter of the Dyrwood had this pistol crafted in his honor—for the gun, too, she said, could put an end to any debate.

Sitra Achara

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

DR Reduction: 6 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Value: 600cp

Dulcanale

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

Exceptional: +8 Accuracy, x1.3 All Damage

Rending: 5 DR bypass

Annihilation: +0.5 to Crit Damage multiplier

DR Reduction: 6 DR bypass

Value: 1800cp

Dulcanale was the weapon of choice of an infamous Vailian Dhighwayman. He lurked in the foothills around Parchozzi, watching for traders seeking a shortcut through the treacherous mountain passes. Known for his cunning and cruelty, he usually felled his victims with a shot to the gut, leaving them to die slowly and in excruciating pain from what he called Dulcanale (“Bad Dessert”).

The Disappointer

Range: 15m

Interrupt: 30 (Weak)

Damage: 28-35 Pierce vs. Deflection (-5 Accuracy)

Terrible: -8 Melee Accuracy, -8 Ranged Accuracy, x0.66 All Damage

DR Reduction: 6 DR bypass

Value: 200cp

The Disappointer was touted as a powerful, reliable weapon, but it has consistently failed every one of its unfortunate owners. This is a terrible weapon that disappoints anyone who uses it. The gun appears well-made at first glance, but closer scrutiny reveals poor design and shoddy craftsmanship. Those who aren’t fooled by its appearance still occasionally attempt to use it just to see if maybe the whole thing was made to look this way as an elaborate ruse, hoping that it is an artifact of extreme power, crafted by a master who desired to conceal its remarkable nature. It wasn’t, and it isn’t.

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