Part 1: The Harbinger of Berath
Quest Updated: Through Death’s Gate
Objective: Find someone in town who knows about the ruins
You enter Dyrford along the West Access Road (72). Your path to Dyrford Village lies across the bridge to the southeast. Optionally speak with Medreth (74) to pick up the Cat and Mouse task. Before you head into the village, move north toward the modest churchlike Temple of Berath (73).
Head inside and speak with the battered and bruised Harbinger Beodmar and his companion Celby. Find out why he’s been roughed up, and learn more about the ruins you need to find and Dyrford itself. Once you exhaust the conversation topics regarding the ruins (he tells you the name of the place and the dangerous Glanfarhan tribes that guard it), your main quest updates.
Quest Updated: Through Death’s Gate
Objective: Travel to Cliaban Rilag
To locate Cliaban Rilag, head through the village of Dyrford and out into the wilderness, taking the Northeast Access Road (79). Consult your World Map as you leave, and select Dyrford Crossing as your next destination. You start the “Blood Legacy” side quest just after crossing the bridge.
Part 2: Activities in Dyrford Village
The village of Dyrford is small but has a good amount of secrets to uncover as you explore the rustic charms of this settlement.
Task: Cat and Mouse
Before you cross the bridge into the village, investigate the group of cowled folk led by an elf named Medreth, who is looking for a murderer on the loose—an Orlan woman named Nyfre (see Act II Side Quests & Tasks).
Side Quest: Blood Legacy
Just across the bridge and standing in front of the mill (75) is one of Lord Harond’s house guards. He flags you down and asks if you’ve seen a runaway elf. Converse with the guard, and he requests you speak with Lord Harond, in the Dracogen Inn (see “Side Quests & Tasks”).
Side Quest: A Farmer’s Plight
Just south of the mill is a pig farmer named Rumbald (76). He’s ranting about an ogre that stole one of his pigs. Help him out (see Act II Side Quests & Tasks).
Winfrith’s Arms and Armory
Nestled in the southeast part of the village is a small weapon’s store (81). Enter it and ask Winfrith about the goings-on; trade him for weaponry and armor.
Hendyna’s House and Apothecary (Task: Nest Egg)
To the east is a modest house that you can ransack for foodstuff. Outside, Hendyna (80) is plying her wares, though she’s suffering a nasty-looking burn on her face. Speak to her about the Engwithan ruin and find out why her stocks are limited and why she was burned (it seems she’s after a Dragon’s Egg, which she asks you to find). You can also speak to her about Nyfre, if the Cat and Mouse task is active. Also ask her about Aelys Harond if the “Blood Legacy” side quest is active. Trading is also an option, though her stock is low (see Act II Side Quests & Tasks).
Trygil’s Curriery
To the northwest is a circular ruined tower (78) with a curing area and an unpleasant owner and his underling, Sabhan. You can see what he’s selling (leathers and hides) and ask about the collapsed tower and the ogre (if “A Farmer’s Plight” side quest is active). Also speak to him about Nyfre if the Cat and Mouse task is active. More importantly, you can talk to him about Aelys Harond if “Blood Legacy” is active. He is a major player in this side quest. You’re not allowed into his (locked) private quarters without a fight. This can be induced if you first talk to Hendyna about the Haronds. Once inside, use the Curriery Key (Scouting item found in the room). You can also discover ruins below Dyrford, which you access from inside his curriery. You don’t want to miss out on this adventure (see Act II Side Quests & Tasks)!
Companion: Grieving Mother
New Side Quest: Dream and Memory
Due east from the Winfrith’s Arms and Armory stands the Grieving Mother (82). Interact with her; half of your conversation with her is done mentally. Add her to your group; she becomes a strong component if you do not already have a Cipher. Adding her to your party also triggers the side quest “Dream and Memory” (see “Side Quests & Tasks”).
Activities at the Dracogen Inn
Enter this drinking establishment (77) in the center of the village. There are several locals to chat with:
Sid
The lute player by the central fireplace has a song he’s working on. He also has copious information about the Glanfathans, the ruin, and other historical facts and lore.
Dengler
Ask Dengler (84), the inn owner, about the conversation he just finished with a nobleman, and ask him questions about Dyrford and its inhabitants. You can recruit adventurers through Dengler. They now range from Level 1 to Level 5adventures and range in cost from 250 cp to 1,250 cp. You can get a room at the tavern; they offer four room types that can increase your Might, Constitution, Dexterity, and Intellect and range from 30 cp to 200 cp. Lastly, Dengler’s shop consists of consumables only.
Side Quest: Blood Legacy (Continued)
Consult with Lord Harond (85), who is beside himself with worry about his missing daughter (Lady Aelys) and anger at the ineffectual attempts to find her. Question him thoroughly, and continue this side quest (see Act II Side Quests & Tasks). Afterward, talk to his guard for a little more information.
Task: Cat and Mouse
Explore upstairs, as there are bedrooms to loot. There’s also a locked door to the southwest. Inside the largest bedroom hides Nyfre (86) and three Hooded Aumauas (see Act II Side Quests & Tasks).