The lightest and least restrictive of all armor types, cloth is what all “normal” outfits in the game count as. Because of this, cloth has the largest representation in the game, from Dyrwoodan peasant garb to Vailian finery. While it can provide DR just like any other armor, it is not considered “real” armor, just clothing.
Simple Clothing
Clothing
Value: 20cp
This outfit is extremely simple, consisting of little more than a rough shirt and breeches made from uncomfortable material.
Dyrwoodan Clothing
Clothing
Value: 20cp
Though most Dyrwoodans originated in the Aedyr Empire, Dyrwoodan clothing has changed a great deal since the initial waves of colonization. Dyrwoodans favor tough garments, often made from wool and deerskin. Due to the changing weather of the Eastern Reach, vests and other layers are common in Dyrwoodan daily outfits.
Ixamitl Clothing
Clothing
Value: 20cp
The Ixamitl Plains are vast and fertile savannahs to the north of the Eastern Reach. Though the climate is warm, it is less oppressively humid than the heart of Aedyr. Ixamitl clothing is heavily layered, using cotton and highly decorated wool in equal measure. Extensive beadwork is another defining feature of Ixamitl garments, found both in jewelry and incorporated into the fabric itself.
Vailian Clothing
Clothing
Value: 20cp
The Vailian Republics pride themselves on their elaborate clothing. At the heart of a vast trade empire, the republics have access to myriad textiles and dyes that they use in their garment industry. Citizens of the republic favor dark colors, elaborate patterning, high collars, and voluminous sleeves and breeches.
Aedyre Clothing
Clothing
Value: 20cp
As Aedyr is located near Eora’s equator, the Aedyrans favor clothing that is light, loose, and comfortable. Most of their garments are made of linen, often using the natural color of the fiber mixed with colorful dyes in bold, simple patterns.
Robe
Light Armor
DR: 3
Recovery Speed: -15%
Value: 40cp
Cloth armor consists of layers of wool or linen cloth. Though it does not provide much protection, it is the least restrictive type of body armor.
Fine Robe
Light Armor
DR: 5
Recovery Speed: -15%
Fine: +2 Damage Reduction
Value: 240cp
Exceptional Robe
Light Armor
DR: 7
Recovery Speed: -15%
Exceptional: +4 Damage Reduction
Value: 440cp
Gwisk Glas
Light Armor
DR: 9
Recovery Speed: -15%
Superb : +6 Damage Reduction
Second Chance: Grants Second Chance.
1 per rest
Speed: Instant
Effects:
User: Revive with 30 Endurance
Of Might +2: +2 Might
Value: 1140cp
Created by a Glanfathan monk, Gwisk Glas (Green Garb) was her way of honoring the forest that was her home. Clad in clothing designed to disguise her against the leaves and branches, she could sneak upon her quarry and attack while they were still unaware of her presence. Her strikes were powerful and sure, dealing devastating blows to those unfortunate enough to have angered her. She, in turn, proved as tenacious as a vine, for whenever she was struck down she would only rise again, ready to continue the fight.
Starlit Garb
Light Armor
DR: 7
Recovery Speed: -15%
Exceptional: +4 Damage Reduction
Of Perception +1: +1 Perception
Value: 1040cp
This somber set of robes is flecked with bright, shimmering points of white, in imitation of a starry night sky. It was commissioned by an aging scholar, whose love of astronomy and failing eyesight pressed her to request a set of enchanted garb, which would allow her to pursue her studies for years to come.
Rundl’s Finery
Light Armor
DR: 5
Recovery Speed: -15%
Of Intellect 1: +1 Intellect
Fine: +2 Damage Reduction
Value: 440cp
Though wealthy and well-educated, one Vailian noble found himself all but shunned by his peers. He lacked an eye for fashionable dress, and had no particular talent for debate, finding that he could not articulate any portion of his admittedly vast pool of knowledge. While his colleagues held grand debates on the intricacies of animancy, or the state of the Vailian Republics, he stood apart.
At last, desperate, the noble turned to a local wizard, and requested a set of clothing that might elevate him above the crowd and give him opportunity to prove his wits. The result was a marvel, perfectly fitted and accentuating his features in such a way that he was immediately the center of attention.
The nobleman soon found, however, that his plan worked too well—for it was the wizard, Rundl, whose name became associated with the fine clothing, and who found his work much in demand in the coming seasons.
Leaden Key Robes
Light Armor
DR: 3
Recovery Speed: -15%
Value: 40cp
The Leaden Key is a secretive group often regarded as a superstition, for so many deeds of varying complexity and severity are attributed to them as to render the stories farcical. It subsequently features in children’s games and the ravings of madmen, and is generally dismissed as such by most.
Whatever the truth may be, someone has taken much care in the weaving of these robes, the hems of which are lined with finely embroidered symbols and letters that appear to be Engwithan in origin.
Skaen Cultist Robes
Light Armor
DR: 5
Recovery Speed: -15%
Fine: +2 Damage Reduction
Value: 240cp
Those who plot the destruction of their superiors while keeping an impassive face will whisper a prayer to Skaen. Political rebels also call upon him for justice, in the hope that he will intercede on their behalf with Woedica, with whom he is associated. However, Skaen is an unforgiving deity. If a supplicant tips his hand or acts too rashly, the god will abandon them. The same goes for those who actually achieve their ambitions and rise to a higher station—they can no longer count on Skaen for aid.
These robes are comprised of little more than a simple, undyed piece of cloth, tied at the waist by a thick cord. They have been used during the grim rituals of the Skaenite faithful, it seems, for they are spattered with patches of blood, both recent and long-dried.
Blood-Blessed Skaen Cultist Robes
Light Armor
DR: 7
Recovery Speed: -15%
Exceptional: +4 Damage Reduction
Value: 440cp