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Pillars of Eternity eGuide Inhabitants of Dyrwood Classes

Cipher

Areas of Focus:

Major: Striking

Supplemental: Defense, Crowd Control, Miscellaneous

Ciphers are the psychic fighters whose talent descends from Glanfathan “soul hunters.” They use mental powers to affect the minds and souls of their enemies. Other classes are capable of manipulating their own souls to gain some effect, but not ciphers. Ciphers specialize in touching the souls of others to produce their own effects. To do this, they rely upon Focus, a resource they drain from enemies in combat through the use of their weapons.

Lore

A recent discovery in the Eastern Reach, ciphers were once called “brîshalgwin” (“mind hunters”) by the Glanfathans. Ciphers have the ability to directly contact and manipulate another person’s soul and psyche, using an ally’s or enemy’s essence as the focus for their magic. Though most ciphers are still found in the Eastern Reach, practitioners of the techniques have spread throughout the known world. They are gaining acceptance over time, but are generally distrusted, especially by the uneducated.

Overview

Ciphers are an unusual class, using the power of their minds and their souls to affect the minds and souls of other creatures. They are capable of performing many abilities that are unique to their profession. Cipher abilities generally require Focus to activate. Once they are activated, the Focus is spent.

Ciphers are uncommon and often misunderstood individuals with extraordinary mental abilities. Like wizards and priests, they have many talents that draw directly from their souls, but ciphers have the unique ability to peer through the spiritual energy of the world to manipulate other souls. While wizards use complex formulae in large tomes and priests tap into the passion of their faith, ciphers are able to operate directly through the power of their minds… and yours.

Starting Stats

Endurance

36 + 10/level (Very Low)

Health

4 x Endurance (Low)

Accuracy

25 + 3/level (Average)

Deflection

20 (High)

Skill Bonus

Lore +1 Mechanics +1 Stealth +1

Starting Abilities

Powers – Directly target allies and enemies with powerful soul-focused effects. These powers cost Focus, which is built through the use of their Soul Whip.

Cipher Companion

Grieving Mother

Race: Human

Sex: Female

Class: Cipher

Available: Dyrford Village

Description: Optimistic, introspective, troubled, encouraging, sharp, killer instinct.

Tactics

Psionic Archer Build

Advantages: Powerful Afflictions, Strong AoE, Buffs, Crowd Control

Disadvantages: Low Health/Endurance, Moderate Micro, Relies on Crowd Control

Strategy

The Psionic Archer Cipher build is heavily focused on controlling enemies while wearing them down with a barrage of arrows. Using spells like Mental Binding and Amplified Wave, you can easily render a group of foes immobile. Following up with a few ranged attacks, you should be able to build enough Focus to cast the spells again, or switch to other options.

Equipment

War Bows or Hunting Bows work best with this build. Though you could substitute a Wand, Rod, or Sceptre without much issue. If a gun is desired, consider dropping Penetrating Shot and taking Gunner in its place.

Wear lighter armor to build Focus more quickly.

Races

Wood Elf

Hearth Orlan

Culture

Old Vailia or Rauatai

Deadfire Archipelago or The White that Wends

  • Living Lands

Attributes

Might 15

Constitution 10

Dexterity 14

Perception 9

Intellect 18

  • Resolve 9

Spells

Soul Shock

Mind Wave

Whisper of Treason

Mental Binding

Mind Blades

Psychovampiric Shield

Secret Horrors

Ectopsychic Echo

Pain Link

Mind Lance

Silent Scream

Pain Block

Ringleader

Borrowed Instinct

Tactical Meld

Amplified Wave

Mind Plague

  • Disintegration

Talents

Penetrating Shot

Biting Whip

Marksman

Weapon Focus

Envenomed Strike

  • Psychic Backlash or Draining Whip

Alternate Build

If you’d like to take your Cipher into the thick of melee, swap the light armor for a heavy suit of mail armor or above. Ciphers can’t take very many attacks, but if they can lock down an enemy and then begin hitting them rapidly while dual wielding, they can generate even more damage and focus than a ranged cipher could. This build would drop all ranged talents such as Penetrating Shot and Marksman and play more similarly to the Assassin Rogue.

Special Abilities

Focus

Focus is a resource that ciphers require to cast their powers. Ciphers begin combat with a modest amount of Focus, but their more advanced techniques demand large expenditures of Focus. Additionally, repeated uses of even minor powers will quickly drain a cipher’s Focus, requiring them to dive into physical combat to generate more. The way they get Focus is by doing damage to enemies with melee and ranged weapons. So send your cipher into combat with traditional weapons to build your Focus. When it’s maxed out, their inherent damage bonuses get turned off because their Focus is full and they can’t drain any more.

Power

Powers require Focus and a nearby target other than themselves, one with a “housed” soul. In practical terms, this means that ciphers must always target a nearby ally or an enemy with their powers. It is impossible for them to target themselves, a distant target, or open ground. They have a lot of single-target damage powers, which inflict afflictions, and powers that affect jumps from target to target.

Soul Whip

At close range, the cipher’s weapons generate fields of parasitic energy that lash out at a target’s soul. The Soul Whip mode reduces the amount of damage caused, but each successful hit briefly lowers the target’s Psyche defense and generates Focus for the cipher.

Soul Whip

Available at Level 1 (Passive, Focus below maximum)

Effects: Self: x1.2 All Damage

Causes the cipher’s weapons to generate a field of parasitic energy that lashes out at the target, increasing Damage inflicted and generating Focus for the cipher.

Talents

Biting Whip

Modifies Soul Whip (x1.2 All Damage)

Soul Whip (Passive, Focus below maximum)

Effects: Self: x1.2 All Damage

The cipher’s Soul Whip bites deeper, granting a bonus to Damage.

Psychic Backlash

Grants Psychic Backlash (Passive, 1 per encounter)

Effects: Foe Target: Stunned for 3 sec vs. Will (-10 Accuracy)

Invokes a retaliatory strike, Stunning an enemy whenever they target the cipher’s Will defense.

Brutal Backlash

Modifies Psychic Backlash (5 Raw Damage)

Psychic Backlash (Passive, 1 per encounter)

Effects: Foe Target: Stunned for 3 sec vs. Will (-10 Accuracy)

The cipher’s Psychic Backlash becomes especially traumatic, inflicting a small amount of Raw Damage to the target on a hit.

Draining Whip

Modifies Soul Whip (+2 Focus on hit)

Soul Whip (Passive, Focus below maximum)

Effects: Self: x1.2 All Damage

Enhances the draining power of the cipher’s Soul Whip, regenerating Focus more quickly.

Greater Focus

Grants Greater Focus (Passive)

Effects: Self: +10 Max Focus

The cipher has an increased maximum Focus.

Cipher Powers (Spells)

Level One

Tenuous Grasp

Requires 10 Focus

Interrupt: 40 (Average)

Effects: Foe Target: Frightened for 6 sec, Confused for 6 sec vs. Will (+10 Accuracy)

Assails the target’s grasp on reality, Frightening and Confusing them.

Antipathetic Field

Requires 10 Focus

Range: 15m

Duration: 6 sec

Interrupt: 40 (Average)

Effects: Foe Beam: 10-20 Corrode vs. Reflex

User: x1.2 Beam Damage over 12 sec vs. Reflex

Creates a toxic physical manifestation of the mutual antipathy between the cipher and the enemy target. Anyone caught in the path between the two will suffer Corrosive damage.

Whisper of Treason

3 per rest

Speed: Slow

Interrupt: 40 (Average)

Effects: Foe Target: Charmed for 10 sec vs. Will (+10 Accuracy)

Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.

Whisper of Treason

Requires 10 Focus

Speed: Slow

Interrupt: 40 (Average)

Effects: Foe Target: Charmed for 10 sec vs. Will (+10 Accuracy)

Imparts a bedeviling secret to an enemy that causes its allegiance to bend, Charming them for the duration.

Soul Shock

Requires 10 Focus

Range: 6m

Area of Effect: Allied Target + 2.5m Radius (base 2.5m)

Effects: Foe AoE: 22-30 Shock vs. Reflex (+5 Accuracy)

Briefly transforms the outer shell of an allied target’s soul into energy, releasing an electrical burst around them. Characters standing in the area around the target take Shock damage.

Eyestrike

Requires 10 Focus

Area of Effect: Target + 2.5m Radius (base 2.5m)

Interrupt: 40 (Average)

Effects: Target: Blinded for 10 sec, Dazed for 10 sec vs. Fortitude (+10 Accuracy)

Foe AoE: Blinded for 10 sec vs. Fortitude (+5 Accuracy)

Shocks an enemy’s visual receptors, Dazing and Blinding them, as well as Blinding nearby targets.

Mind wave

Requires 20 Focus

Speed: Fast

Area of Effect: Target + Length: 5.0m (base 5.0m) 120° Cone

Interrupt: 40 (Average)

Effects: Target: 10-18 Raw vs. Will (+10 Accuracy)

Foe AoE: Prone for 5 sec vs. Fortitude (+5 Accuracy)

Target becomes the object of a concussive blast of psychic energy, suffering Raw damage from the trauma. Characters in a conical area behind the target failing a Fortitude check are knocked prone from the blast.

Level Two

Mental Binding

Requires 15 Focus

Speed: Fast

Area of Effect: Foe Target + 2.0m Radius (base 2.0m)

Interrupt: 40 (Average)

Effects: Foe Target: Paralyzed for 6 sec vs. Will (+10 Accuracy)

Foe AoE: Stuck for 8 sec vs. Fortitude (+5 Accuracy)

Overwhelms the target’s mental ability to communicate with its own body, Paralyzing it and causing its soul to emit a shockwave that can leave nearby enemies Stuck.

Recall Agony

Requires 15 Focus

Speed: Fast

Effects: Foe Target: 30% of all damage reapplied over 12 sec vs. Will (+5 Accuracy)

Causes the target to relive the psychic trauma of an injury moments after receiving it, experiencing the Damage all over again.

Amplified Thrust

Requires 15 Focus

Speed: Fast

Range: 5m + 3m Jump

Area of Effect: Allied Target + 1 Foe Jump Target

Effects: Target: Additional Attack (+5 Accuracy)

Jump Targets: Additional Attack (+5 Accuracy)

Bounces psychic energy harmlessly off the target and onto the closest nearby enemy, causing Pierce damage and violently pushing them backward.

Psychovampiric Shield

Requires 15 Focus

Effects: Target: Drains -10 Resolve for +10 Deflection for 20 sec vs. Will (+10 Accuracy)

The cipher uses the target’s strength of mind against it, stealing a portion of its Resolve in order to better Deflect incoming attacks.

Phantom Foes

Requires 15 Focus.

Range: 10m

Area of Effect: Foe Target + 5.0m Radius (base 5.0m)

Interrupt: 40 (Average)

Effects: Foe AoE: Flanked for 10 sec vs. Will (+5 Accuracy)

Invades the minds of targets in the area of effect, causing them to believe they are surrounded by phantom foes, leaving them Flanked for the duration.

Mind Blades

Requires 15 Focus

Range: 10m + 10m Jump

Area of Effect: Foe Target + 5 Jump Targets

Interrupt: 40 (Average)

Effects: Foe Target: 13-20 Slash vs. Deflection (+5 Accuracy)

Foe Jump Targets: 14-22 Slash vs. Deflection (+5 Accuracy)

Co-opts the target’s essence, generating a Slashing blade of force that attacks them before leaping to up to five additional targets.

Level Three

Ectopsychic Echo

Requires 20 Focus

Range: 12m

Duration: 10 sec

Interrupt: 40 (Average)

Effects: Foe Beam: 20-30 Crush vs. Reflex (+5 Accuracy)

Generates a rebounding wave of psychic feedback between the cipher and an ally that causes Crush damage to anyone caught in between.

Puppet Master

Requires 20 Focus

Speed: Slow

Interrupt: 40 (Average)

Effects: Foe Target: Dominated for 10 sec vs. Will (+10 Accuracy)

Destroys a target’s psychic defenses, leaving them Dominated by the cipher for the duration.

Soul Ignition

Requires 20 Focus

Range: 20m

Effects: Target: 33.3 Burn Damage over 10 sec vs. Fortitude (+5 Accuracy)

Forces an enemy’s soul to “leak” energy, igniting the air around them and Burning them over time.

Pain Link

Requires 20 Focus

Effects: Allied Target: 25% of all damage reapplied to nearby enemies over 18 sec (+10 Accuracy)

Mentally links nearby enemies to the target, forcing them to experience a portion of all Damage the target suffers.

Secret Horrors

Requires 20 Focus

Range: 10m

Area of Effect: Foe Target + 3.0m Radius (base 3.0m)

Interrupt: 40 (Average)

Effects: Foe AoE: Frightened for 15 sec, Sickened for 15 sec vs. Will (+5 Accuracy)

Causes enemies in the area of effect to believe their worst fears have been realized, Frightening and Sickening them for the duration.

Fractured Volition

Requires 20 Focus

Interrupt: 40 (Average)

Effects: Foe Target: Hobbled for 12 sec, Weakened for 12 sec vs. Will (+10 Accuracy)

Violates an enemy’s memories to bring vivid recollections of past failures to the surface, leaving the target Hobbled and Weakened.

Level Four

Wild Leech

Requires 25 Focus

Effects: Target: 10 points stolen from a random attribute for 15 sec vs. Will (+10 Accuracy)

Latches onto some characteristic of the target’s psyche and drains it, granting the same amount as a bonus to the cipher. Affects a random Attribute.

Body Attunement

Requires 25 Focus

Speed: Fast

Effects: Foe Target: +7 Damage Reduction stolen for 15 sec vs. Fortitude (+10 Accuracy)

The cipher probes the mind and soul of the enemy target, finding the strengths of its defenses and stealing them for his or her own. Drains a portion of the target’s Damage Reduction, granting the same amount as a bonus to the cipher.

Silent Scream

Requires 25 Focus

Area of Effect: Target + 2.5m Radius (base 2.5m)

Interrupt: 60 (Stronger)

Effects: Target: 15-25 Raw, Stunned for 6 sec vs. Will (+10 Accuracy)

Foe AoE: 15-25 Raw vs. Will (+5 Accuracy)

Produces a psychic howl in the targeted area, Stunning the target, as well as dealing Raw damage to all enemies within. Stands a high chance of causing an Interrupt.

Mind Lance

Requires 25 Focus

Speed: Fast

Area of Effect: Target + Length: 10m

Interrupt: 60 (Stronger)

Effects: Target: 35-42 Pierce vs. Will (+10 Accuracy)

Impales the target with a lance of pure force, inflicting major Pierce damage to all in the line of attack with a high chance of causing an Interrupt.

Pain Block

Requires 25 Focus

Effects: Allied Target: +10 Damage Reduction, +66.7 Endurance over 20 sec for 20 sec (+10 Accuracy)

Provides an ally with a mental block on his or her pain, granting a bonus to their Damage Reduction and regenerating Endurance over time.

Level Five

Borrowed Instinct

Requires 30 Focus

Effects: Foe Target: -5 Intellect, -5 Perception for 15 sec vs. Will (+10 Accuracy)

User: +20 Melee Accuracy, +20 Ranged Accuracy, +20 Deflection, +20 Fortitude, +20 Reflex, +20 Will for 15 sec vs. Will (+10 Accuracy)

Ransacks an enemy’s Intellect and Perception for energy, causing damage to those enemy Attributes while boosting the cipher’s Defenses and Accuracy.

Tactical Meld

Requires 30 Focus

Speed: Fast

Effects: User: +20 Accuracy when attacking the same enemy as the target for 15 sec

Connects the mind of the cipher with an ally to gain the ally’s knowledge of his or her enemy, bestowing an attack bonus upon the cipher toward the enemy the ally is attacking.

Detonate

Requires 30 Focus

Interrupt: 40 (Average)

Effects: Target: 30-50 Raw, Additional Attack vs. Fortitude (+10 Accuracy)

Splinters the target’s soul with sheer force, inflicting Raw damage to them, targets with low Endurance explode, causing Crush damage to all in the area of effect.

Ringleader

Requires 30 Focus

Speed: Slow

Area of Effect: Foe Target + 3.0m Radius (base 3.0m)

Effects: Foe Target: Dominated for 10 sec vs. Will (+10 Accuracy)

Foe AoE: Charmed for 10 sec vs. Will (+5 Accuracy)

Imprints an insidious and powerful compulsion to obey the cipher across all enemies in the area of effect, Dominating the target and Charming all others.

Level Six

Mind Plague

Requires 35 Focus

Range: 10m + 8m Jump

Area of Effect: Foe Target + 5 Jump Targets

Interrupt: 40 (Average)

Effects: Foe Target: Dazed for 18 sec, Confused for 18 sec vs. Will (+5 Accuracy)

Foe Jump Targets: Dazed for 18 sec, Confused for 18 sec vs. Will (+5 Accuracy)

Destroys an enemy’s memory with calculated accuracy, Confusing and Dazing them before rapidly jumping to up to five other enemies.

Amplified Wave

Requires 35 Focus

Speed: Fast

Area of Effect: Allied Target + 8.0m Radius (base 8.0m)

Effects: Foe AoE: 25-32 Crush, Prone for 4 sec vs. Fortitude (+5 Accuracy)

Manifests the target ally’s mental strengths and projects them outward forcefully, causing a shockwave that inflicts Crush damage and knocks any in the area of effect Prone.

Disintegration

Requires 35 Focus

Speed: Slow

Effects: Target: 25 Raw Damage over 15 sec vs. Fortitude (+10 Accuracy)

Burns away the ethereal sinew that holds together the mind, body, and soul of the target enemy, causing it to rapidly take Raw damage. Targets that have their Endurance reduced to zero disintegrate into nonexistence.