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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act III: Side Quests

The Old Queen and the New King

Part 1: Pray to Galawain

Elms’ Reach

Teir Evron

When you are ready to select a god, head to Elms’ Reach and enter Teir Evron (1). Once inside, take the Luminescent Adra Shard from the altar (2) on the room’s right side and use it to activate Teir Evron via the crystal on the island (3) in the middle of the room. This starts the “Council of Stars” main quest. This side quest is one of four side quest options that are a requirement for completing “Council of Stars.”

“The Old Queen and the New King” is the side quest dealing with the god Galawain. Galawain’s shrine (5) is to the west (around the nine o’clock position). Before you interact with the shrine, go to the shelf (4) on the chamber’s west side and take the “Book of the Hunt” from the bookshelf. Inside is the answer to which ritual words would be best spoken to Galawain. Now activate Galawain’s shrine, and when asked to recite the ritual words, select number 3: “Survival begins with strength from within.” This begins the side quest without having to battle two Stags, which you would have had to if you got the answer wrong.

Pray to Galawain once more. This time you have a vision about being in the woods, in a darkened room with candles behind you, and ahead you hear the howl of a hound. Respond by howling back. Suddenly you are either following or being chased by a creature through wet grass. A Bear leaps out at you and you run. Eyes appear behind you. When you look back again, the Bear and Lion are gone and all you see now is a stone wolf’s maw, gaping wide enough to swallow you whole. Select: [Turn back to Teir Evron] to begin the quest. Head to Oldsong.

New Quest: The Old Queen and the New King
Objective: Travel to the stone maw in Galawain’s vision

Oldsong

Galawain’s Maw

You know the place; you’ve passed by it a hundred times. If you haven’t explored it already, now is the time. Enter the dragon head cave known as Galawain’s Maw (6).

You enter Galawain’s Maw into a large chamber (7) with riblike columns occupied by a small army of Fangs and their animal companions. Galawain wants you to resolve the stalemate between Sul—Galawain’s favorite Lioness among all creatures of Eir Glanfath—and Oernos, a young but ferocious challenger to Sul’s title.

Head into the next chamber and talk to Einden (8) after he is finished talking to Desthwn. Desthwn then walks into the next chamber. Einden explains that if you are here to see Oernos, then you are out of luck; he’s out for a hunt. Ask him what he’s doing here and why Oernos can’t fight the Lioness. Einden explains that the lioness, Sul, holes up in the back of the Maw, surrounded by her pride, and the natural hazards of this place make it difficult. Offer to take care of Sul.

Head north into the next chamber (9), known as the Fang’s Heart, and speak with the elven man Desthwn, the leader of the Fangs. He walks into this room after speaking to Einden in the previous room (8). Ask him what’s wrong with the beasts. He replies, “They won’t fight.” Ask him any of the three choices given to progress the conversation. He explains he is powerless to act. One-half of the Fangs will cry favoritism if he tries to drag the Lioness out himself. Tell him you received a vision from Galawain. With that, he gives you Galawain’s Maw Key and grants you permission to venture into the Maw. He warns you that Sul’s Lions will attack intruders on sight.

Part 2: Eviction Notice

Quest Updated
Objective: Find the old lioness in Galawain’s Maw

Use the key Desthwn gave you to unlock the door behind him and enter the maw caverns. Just around the first corner (10), you will battle a Lion Clansman, Clanswoman, and three Lions. Advance to the next clearing (11) to the east and battle four more Lions. Use Scout mode to detect the floor trap in this location. Continue in Scouting mode to spot more floor traps while heading south through the narrow passage toward the bridge (12).

Do not cross the bridge; instead, continue on the trap-heavy pathway heading east into a den of Lions. Defeat the three Lions, two Elder Lions, a Lion Clanswoman, and a Lion Clansman in this area. Once they are defeated, inspect the tangled thorns and vines on the easternmost wall (13).

Through the Vines

Inspect the vines (13) that are blocking the passage to Sul’s den. They move as if they are breathing. Select the option [Try to sneak through the living wall.] Halfway through, a party member steps on a dry, dead branch and a vine suddenly darts forward with unnatural speed, but you make it through unscathed. You suddenly find yourself in Sul’s den (14).

Sul’s Den: Offing Sul

In the den (14), Sul, Irensi, two Lions, a Lion Clanswoman, and a Lion Clansman greet you. Speak to the elven woman, Irensi. She assumes you have come to tell Sul to leave the Maw. You can ask her, “Why Sul refuses to face Oernos?” and “What are you (Irensi) doing here with Sul?”

Irensi says that she is defending the rightful champion of Galawain’s Maw and that Oernos is welcome to confront her here, as many challengers have in the past. She has earned the right to have the home advantage. You can now answer:

  • “I’ll deal with Oernos.”
  • “Sul isn’t the rightful champion.”
  • “Goodbye (Leave).”

You must now decide who to side with. Look at the Reactivity of this quest and weigh the advantages of both options. You either have to defeat Sul here now or deal with Oernos. The reward is the same no matter which route you take.

If you are ready to side with Oernos, select:

  • “Sul isn’t the rightful champion.”
  • With that, Irensi reaches for her hatchet and asks you to choose your next words with care. Answer choices:
  • [Druid] Go and fight him yourself response.
  • [Bleak Walkers] Go and fight him yourself response.
  • [Hunter] Go and fight him yourself response.
  • [Ranger] Go and fight him yourself response.
  • [Attack]
  • “Wait a minute. I want to reconsider this.”

Any option besides “attack” will convince Irensi to leave on her own accord—except for the last choice, which is a way to go back and reconsider. All choices except the last one lead to a battle here. So, choose to attack and begin the battle.

Quest Updated
Objective: End the stalemate between Sul and Oernos in Galawain’s Maw

Split your team into two and have half focus their attacks on Sul while the other half are on Irensi. Not surprisingly, beasts with fur seem to hate fire attacks, so use fire magic when you can. Once Sul goes down, the quest updates and Oernos enters the Maw through the north entrance (10).

Quest Updated
Objective: Return to Galawain at Teir Evron in Elms’ Reach
Sul’s Den (Optional): Siding with Sul

If you want to side with Sul, then answer the following while talking with Irensi:

  • “I’ll deal with Oernos.”

This also updates the side quest. So head back through the vines and talk with Einden, who has joined Oernos, who has just entered the Maw through the north entrance (10).

Quest Updated
Objective: End the stalemate between Sul and Oernos in Galawain’s Maw

Talk to Einden. When in the conversation you reach these options…

  • “I could take care of Sul.”
  • “Oernos isn’t the rightful champion.”
  • “What are you doing here?”
  • “Goodbye.”

…then select the second one: “Oernos isn’t the rightful champion.” Einden becomes defensive and says that you will have to go through him as well. These are your response options:

  • [Fighter] “If Sul is so weak, then why doesn’t Oernos go after her? The dangers wouldn’t stop a worthy warrior.”
  • [Hunter] Go and fight her yourself response.
  • [Darcozzi Paladine] Go and fight her yourself response.
  • [Attack] “Try me.”
  • “Actually, I’m going to reconsider this.”

Any option besides “attack” will convince Einden to leave on her own accord—except for the last choice, which is a way to go back and reconsider. All choices except the last one lead to a battle here. So, choose to attack and begin the battle. If you choose one of the options that encourages Orenos to go fight Sul on his own, keep Einden out of the fight. The quest updates after the battle is won.

Part 3: Conclusion

Quest Updated
Objective: Return to Galawain at Teir Evron in Elms’ Reach

Before you leave the Maw, talk to Desthwn (9) to receive the Cat’s Claw (a one-handed sword). He didn’t care much who won the battle, just as long as the situation was taken care of; therefore, no matter who became the victor, you always receive the weapon here. Now return to Teir Evron (1) in Elms’ Reach.

Elms’ Reach

Teir Evron

Pray to Galawain (5) at his shrine one last time. If you are prepared to have Galawain as your god to follow you through to the end, then answer with any responses you choose. There are no wrong answers until you reach the final response menu. Here you should choose, “I pledge now that I shall convert the captured souls into essence to strengthen the Dyrwood.” This completes the side quest and updates the “Council of Stars” main quest.

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