Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Armor & Protective Gear

Neck

Neck items include amulets and necklaces, but also cloaks and capes. The former varieties are not visually rendered on the character at all, but the latter are. For this reason, there are wearable cosmetic capes that players can equip. Amulets and necklaces that grant bonuses are always magical in some way.

Amulets/Necklaces/Torcs

Amulets are most often gems, medallions, or other items worn around the neck. While some serve a purely ornamental purpose, many are imbued with charms and spells to aid the wearer. Torcs are stiff rings worn around the neck. Like amulets, they often have magical properties.

Voice of the Mountaintop

Neck, Weapon, One-handed

Only usable by: Chanter

Chanter area of effect Bonus: x1.2 Chant Area of Effect

Value: 110cp

Dwarven chanters of the White March are said to have mastered projection techniques to such a degree that they can trigger distant avalanches with their voices. Whether or not this specific rumor is true, they are known to chant between peaks and across rugged valleys, exchanging messages with their brethren across great distances.

This amulet was forged by an ancient order of druids in the White March, precursors to the Ethik Nôl of Twin Elms. It was worn and passed down from one watchman to the next, men and women who stood guard atop the high peaks, ready to warn their fellows of approaching armies.

Engwithan Adra Ban Amulet

Neck

Of Might +3: +3 Might

Value: 610cp

Carved from a solid piece of adra and decorated with woven brass, this amulet appears to be extremely old. It is slightly warm to the touch.

Rotward Amulet

Neck

Immune Boost: x0.5 Poison effect tick rate, x0.5 Disease effect tick rate

Value: 110cp

Torc of the Falcon’s Eyes

Neck

Of Perception +2: +2 Perception

Value: 410cp

Fulvano’s Amulet

Neck

Reflex Bonus 1: +2 Deflection

Healing Bonus: x1.1 Healing

Value: 310cp

Though never as famed as he would claim, the Vailian explorer Fulvano was known as an eccentric who wished to see the world. Where possible he traveled by foot to gain a local’s appreciation for the sights, sounds, and smells of the lands he passed through. In practice, however, Fulvano often claimed that his explorations proved only that the world outside of the Vailian Republics was a foul, smelly place that paled in comparison to his homeland.

This amulet is said to have belonged to Fulvano. He was a man much taken with mild superstitions, and this talisman, he said, was a source of luck. It also served more sentimental purpose, for it depicts one of the great ships commonly seen at the docks of his homeland.

Soulward Amulet

Neck

Of Will +5: +5 Will

Value: 100cp

This brilliant bloodstone amulet has a strange aura about it. As you hold the gem, you think you hear a woman’s voice.

Amulet of Health

Neck

Max Endurance Bonus: +20 Max Endurance

Value: 110cp

Brîshalgwin Mindmarker

Neck

Only usable by: Cipher

Soul Whip Bonus: x1.1 Focus Gain

Value: 110cp

The brîshalgwin, or “mind hunters,” were known throughout Eir Glanfath centuries before Aedyran and Vailian animancers introduced formal scholarship on ciphers to the continent. They were respected - and feared—for their abilities to perceive soul connections.

When Aedyran colonists first settled in the Dyrwood, they quickly aroused the ire of their Glanfathan neighbors by trespassing—sometimes accidentally and sometimes intentionally—on Engwithan ruins. An orlan of the Three-Tusk Stelgaer tribe, a mute but preternaturally gifted cipher, used her abilities to monitor the border ruins and track the colonists who encroached upon them.

To aid in her investigations, the anamfath of Three-Tusk Stelgaer gave her this amulet, thought to be a relic of the Engwithans themsleves. The public gift of such a revered artifact was a political move as well as a practical one, and it galvanized Glanfathan resistance to the settlers, particularly within Three-Tusk Stelgaer. It was lost, however, when the cipher was killed in a raid on a farming settlement.

Dream Dancer’s Sidestep

Neck

Of Dexterity +2: +2 Dexterity

Value: 410cp

Dream Dancer was a famed performer, known for dancing a variety of male and female parts. In addition, this individual was a skilled and nimble archer. Upon the performer’s death, it was discovered that a silver torque with a shimmering green stone had been imbued with a piece of the dancer’s soul, allowing some of his or her legendary skill to live on. Given Dream Dancer’s slender build and reclusiveness, it was never truly known whether this renowned artist was a man or woman.

Willowstone of Daenysis

Neck

Max Endurance Bonus: +20 Max Endurance

Value: 110cp

Glanfathan Adraswen

Neck

Glanfathan Adraswen: +1 Uses of per-rest abilities with 4 or more charges

Value: 110cp

Drinking Horn of Moderation

Neck

Unconquerable: +2 Intellect while Endurance above 50%, x1 Focus Gain while Endurance above 50%

Value: 310cp

This small drinking horn was commissioned by a group of road wardens who, after many dangerous journeys through the Living Lands, decided they needed something to commemorate their past adventures and steel themselves for new ones.

Some believe that an entire set of these horns was created. Chanters of the Living Lands tell stories of men and women taking swigs from these horns only to charge headfirst into battle, shouting elaborate insults about the ancestry of their enemies. But if other horns exist, none has been found.

Bound to a leather strap, the horn is encircled by verdigris-encrusted scale bands and is engraved along one side. Most of the script has long since worn off, but the words “...used with moderation” remain.

Spellward Amulet

Neck

Spell Defense Bonus: +10 Defense against spells

Value: 110cp

Necklace of Fireballs

Neck

Necklace of Fireballs: Grants Fireball. Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.

Speed: Fast

Range: 10m

Area of Effect: 2.5m Radius (base 2.5m)

Interrupt: 40 (Average)

Effects: AoE: 25-35 Burn vs. Reflex (+10 Accuracy)

Value: 110cp

Bradford’s Pear of Lusciousness

Neck

Spell Defense Bonus: +10 Defense against spells

Value: 110cp

Amulet of Summer Solstice

Neck

Minor Spellbind: Sunbeam: Grants Sunbeam. Calls down a shaft of intense sunlight, Burning and potentially Blinding enemies in the area of effect.

3 per rest

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Interrupt: 40 (Average)

Effects: AoE: 20-35 Burn, Blinded for 15 sec vs. Reflex (+15 Accuracy)

Burn-Proofed: +3 Damage Reduction (Burn)

Value: 310cp

Little is known of the origins of this mystical amulet, but the markings around the embossed sun emblem suggest that it is centuries old. To most, it looks like any old piece of jewelry, but in the hands of an individual whose soul has an affinity for the magical arts, the amulet glows brightly and feels warm to the touch. No larger than an old coin, it hangs from a gold chain.

Amulet of Joka’te

Neck

Of Resolve +2: +2 Resolve

Value: 410cp

This amulet was taken from the ruins of Eir Glanfath by imperial agents in 2664 AI.

Attempting to shatter the new and fragile peace between Gréf Admeth Hadret and the Glanfathans, they found themselves in possession of numerous powerful and mysterious artifacts.

Aedyran wizards and animancers took a particular interest in this piece, particularly when an imperial Watcher claimed to see the soul of the forests of the Dyrwood within it. However, when one of the wizards studying the amulet was driven mad, research ground to a halt. The artifact changed hands, and it was believed to have been stolen back by a Glanfathan rogue.

The teardrop-shaped amulet hangs from a silver rope. It bears an image of a cardinal in flight on the front and runic engravings on the back. Wearing it produces a strange vibration that is felt rather than heard, as if something in the amulet resounds within the wearer’s very soul.

Torc of Defiance

Neck

Only usable by: Ranger

Defiance: +10 Defense against Charmed attacks, +10 Defense against Confused attacks, +10 Defense against Dominated attacks

Of Concentration +10: +10 Concentration

Value: 210cp

The Core

Neck

Of Perception +2: +2 Perception

Value: 410cp

This copper locket is the legacy of some of the Engwithans’ early soul experiments. The crystal inside is filled with the essence of dozens of souls. While no one is entirely certain of its original purpose, it is believed that this was created in one of the first attempts to build and control animats.

It is said that, unable to get out, some of the souls have lost their sanity, while others formed a unique collective consciousness that kept the memory and talents of each alive. Those who wear it will swear they hear voices talking to them, guiding their actions.

The locket is scratched and inlaid with simple nielloed patterns. The crown base is decorated with a stylized bear head. Upon opening the locket, you see a six-sided crystal that appears dark at first. However, as you gaze into it, it warms with an orange glow.

Unwavering Resolve

Neck

Of Intellect +2: +2 Intellect

Of Resolve +1: +1 Resolve

Value: 610cp

Young Talino Keal and his father were ambushed by vithrack whilst on their way to Twin Elms. Before the child even registered the strange arachnids, his father thrust something into his hands and told him to run.

As he turned to flee, the creatures blasted him with psionic energy. Talino’s mind reeled, nearly overcome by the insidious power. Suddenly, he was pulled back to his immediate surroundings. Half sprinting, half stumbling away from the vithrack and his stricken father, Talino made it to the edge of town before he collapsed. The town guards were baffled at how the child had withstood the attack.

The item his father had given him was an old silver medallion. It was badly worn and missing its chain, and the words “Do not yield to fear” were barely visible upon its surface. As soon as he came of age, Talino joined the personal guard of a local thayn. When he did, he strung it on a thin silver chain and commissioned a priest to enchant the medallion with additional protective wards. Talino went missing years later whilst on an expedition in the White March.

Stalker’s Torc

Neck

Only usable by: Ranger

Stalker’s Link Bonus: Modifies Stalkers’ Link.

Value: 110cp

Talisman of the Unconquerable

Neck

Unconquerable: +2 Intellect while Endurance above 50%, x1 Focus Gain while Endurance above 50%

Value: 310cp

Tallan’s Amulet

Neck

Of Will +10: +10 Will

Value: 210cp

This amulet consists of an engraved circular disc, carved from bone and hanging from a simple leather cord.