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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Waist

Belts

Belts and girdles are waist items, though they are never rendered on the character. As with amulets and necklaces, there are no wearable non-magical waist items.

Apart from holding up one’s trousers, belts are much-favored by enchanters, for the material portion is easily crafted, typically light in weight, and requires few adjustments to those pieces of armor which contribute in more direct ways to protection. As such they are second only to rings in volume, and commonly peddled in urban markets.

Girdle of the Driving Wave

Light Armor

DR: 0

Recovery Speed: 0%

Minor Spellbind: Knock Down: Grants Knock Down.

Shoves an enemy with enormous force, knocking them Prone but causing little damage.

3 per rest

Area of Effect: Target + Length: 5.0m (base 5.0m) 90° Cone

Effects: AoE: 1-6 Crush, 0.1m Push, Prone for 5 sec vs. Fortitude

Value: 410cp

This belt, etched with cresting waves, carries a powerful enchantment, which allows the wearer to send out a burst of arcane force in a circle around themselves. The burst hits foes like a crashing wave, often taking them off their feet.

Girdle of Eotun Constitution

Light Armor

DR: 0

Recovery Speed: 0%

Of Constitution +3: +3 Constitution

Value: 610cp

Eotens feature in the most grotesque of folk tales. Once merely the most aggressive and unstable of ogres, Eotens have since developed into massive monstrosities that are both larger and far less intelligent than their cousins. Eotens have two heads, one notable smaller than the other, and when the larger of these is incapacitated, the smaller retains just enough brute cunning to keep an Eoten fighting.

Named for these monstrosities, this belt provides a charm granting a similar kind of hardy perseverance.

Don Paco’s Codpiece of Vigor

Light Armor

DR: 0

Recovery Speed: 0%

Of Constitution +2: +2 Constitution

Value: 410cp

Belt of the Stelgaer

Light Armor

DR: 0

Recovery Speed: 0%

Prone Reduction: x0.66 Prone Duration

Of Dexterity +2: +2 Dexterity

Value: 510cp

Commissioned by a wealthy nobleman in New Heomar, this leather belt has been dyed to resemble the felines for which it is named. Much taken by accounts of the fearsome beasts, the eccentric nobleman gathered pelts and hunting trophies, though he had never seen any of the creatures in person. When commissioning this belt, the nobleman insisted upon an enchantment, which would grant him the stelgaer’s grace and poise. Despite these mundane origins, the enchantment proved very effective. While the belt won’t guarantee that the wearer will land on their feet after a fall, it will see them back in fighting stance more quickly.

Girdle of Mortal Protection

Decrease Critical Hit Damage: x0.73 Crit Damage taken

Value: 110cp

Often purchased by soldiers with the means, these belts are laden with charms granting protection to the wearer. Though a simple band of dark leather, this particular girdle provides a defense against killing blows, turning a blade aside at the final moment, or else cushioning a strike from a blunt object.

Dyrwooden Charm Belt

Light Armor

DR: 0

Recovery Speed: 0%

Movement Rate Bonus: +0.2 Move Speed

Value: 110cp

This thin, lightweight loop of tanned leather has a small metal buckle bearing an engraving of a stag’s head and star, the symbol of the Free Palatinate of the Dyrwood. Apart from declaring the wearer’s loyalties, the belt carries a charm which grants fleeter passage over terrain. It is unclear if this charm persists beyond the boundaries of the Dyrwood.

Trollhide Belt

Regeneration: +1 Endurance

Value: 110cp

This belt has been crafted from the mossy hide of a forest troll, with intertwined vines and leaves forming a solid and resistant piece of clothing. Any damage done to the belt tends to be obscured by new growth, for the moss and small plants which grow upon the belt retain some life. Though the resulting effect is somewhat like wearing an herb garden around one’s waist, the piece of hide holds some of the troll’s power, granting the wearer the creature’s ability to recover from wounds.

Broad Belt of Power

Light Armor

DR: 0

Recovery Speed: 0%

Of Might +2: +2 Might

Of Resolve +2: +2 Resolve

Value: 810cp

Aptly named, this belt is comprised of a broad span of boiled leather, joined in front by a silver buckle. Arcane spells have been forged into the material, and it grants those who wear it undeniable strength, and a newfound sense of determination which, even if it is induced, can rouse even the meekest of individuals to action.

Berserker’s Belt

Only usable by: Barbarian

Light Armor

DR: 0

Recovery Speed: 0%

Rage Bonus: x1.2 Frenzy Duration

Value: 110cp

This belt was the product of a strange collaboration between the famed barbarian Strungbr and an animancer of comparatively lesser fame. Strungbr was determined to extend the period in which he could cast himself into a fearless frenzy, for it was the means by which he survived most of his many battles. The animancer, in turn, was much intrigued by the opportunity to investigate the affliction of temper. Over a period of time, the trigger for Strungbr’s rage was isolated, and the belt was imbued with a spell which mimicked the effect. The resulting damage done to the laboratory ensured that the pair never collaborated again, but Strungbr was very pleased with the belt he received.

Blunting Belt

DR: 0 (Slash: 5, Pierce: 5)

Recovery Speed: 0%

Pierce DR Bonus: +5 Damage Reduction (Pierce)

Slash DR Bonus: +5 Damage Reduction (Slash)

Value: 210cp

This belt is comprised of several layers of leather, wound around small round pieces of metal. The resulting effect is not unlike brigandine, though the belt’s sturdiness reflects only those arcane protections woven into the material—for the belt grants uncommon resistance against cutting and piercing weapons.

Wildstrike Belt

DR: 0

Recovery Speed: 0%

Wildstrike Bonus: Modifies Wildstrike Burn, Wildstrike Corrode, Wildstrike Freeze, Wildstrike Shock.

Value: 110cp

Seeking to augment the power he wielded even while in the skin of a bear, one ancient druid crafted this belt, which taps into the power of a druid’s spirit shift to put added force behind each of the druid’s strikes. The belt is enchanted to accommodate whatever form the wearer takes, allowing those in more feral shapes to enjoy the benefits of the belt’s magic.

Nature’s Embrace

Light Armor

DR: 0 (Burn: 5, Freeze: 5)

Recovery Speed: 0%

Burn DR Bonus: +5 Damage Reduction (Burn)

Freeze DR Bonus: +5 Damage Reduction (Freeze)

Spell Holding: Woodskin: Grants Woodskin.

Creates a thick layer of bark over allies in the area of effect, affording them a Damage Reduction bonus to Pierce, Burn and Shock.

3 per rest

Speed: Fast

Range: 15m

Area of Effect: Target + 2.5m Radius (base 2.5m)

Aura Range: 5m (base 5m)

Effects: AoE: +6 Damage Reduction (Pierce), +6 Damage Reduction (Burn), +6 Damage Reduction (Shock)

Value: 610cp

This belt is made of thin, interwoven vines, forming a sturdy and elegant loop imbued with protective magics. Like the plants and animals of the Dyrwood, the wearer can contend with extremes of temperature and, in moments of dire need, the magic of the belt will lends its protection to the wearer’s very skin.

Girdle of Maegfolc Might

Light Armor

DR: 0

Recovery Speed: 0%

Of Might +3: +3 Might

Value: 610cp

Feared throughout the Eastern Reach but rarely seen, the gargantuan Maegfolc are renowned for their awesome strength and destructive fury. Despite its thickness and weight, this belt is otherwise not especially remarkable in appearance. Its durable leather, lined with distinctive snow stelgaer fur, likely came from the fearsome mountains of White March.

Belt of Bountiful Healing

Light Armor

DR: 0

Recovery Speed: 0%

Healing Bonus: x1.1 Healing

Value: 210cp

While these belts provide no direct influence upon the injuries or fatigue of their wearers, the enchantments do lend additional power to those spells of mending and recuperation which strike it.

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