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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Battle Axes

Mid-sized traditional “bearded”-style axe.
Bonus: Increased Critical damage

Battle Axe

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Value: 5cp

Capable of delivering powerful blows from their broad, curved blades, battle axes are commonly used by soldiers throughout the Dyrwood and Eir Glanfath.

Fine Battle Axe

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Battle Axe

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Value: 405cp

Rimecutter

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Accurate 3: +12 Accuracy

Freezing Lash: +25% Freeze Damage

Value: 505cp

Merchants claim that this axe hails from the White that Wends, the foreboding, icy homeland of the pale elves. It does bear the same qualities of its homeland, for the blade is coated in a perpetual layer of frost and emanates a deathly cold. For all that, the head of the axe is surprisingly light, making it maneuverable and easier to control after a swing.

Edge of Reason

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Superb: +12 Accuracy, x1.45 All Damage

Draining: 20% of Damage restored as Endurance

Value: 805cp

Edge of Reason belonged to a barbarian from the Deadfire Archipelago, who loved the rush of battle. Each strike against his opponents renewed his strength, and each victory only whetted his hunger for further bloodshed. He killed his foes slowly, relishing the ebb and trickle of their life and drawing might from their terror. He grew bolder and more reckless, surrounding himself with enemies to feed upon their collective vulnerabilities. Eventually, he found himself overwhelmed by a mob of combatants, and not even his furious attacks were sufficient to sustain him.

Silver Crow Axe

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Value: 405cp

We Toki

Interrupt: 40 (Average)

Damage: 11-16 Slash vs. Deflection

Bonus Crit Damage: +0.5 to Crit Damage multiplier

Exceptional: +8 Accuracy, x1.3 All Damage

Disorienting: Inflicts -5 Deflection, -5 Fortitude, -5 Reflex, -5 Will for 5 sec on hit.

Piercing Lash: +25% Pierce Damage

Value: 805cp

Hailing from the lands of Rauatai, We Toki (or Water Axe) is covered in traditional, spiraling symbols for water and the sea. Aumaua craftsmen sought to instill the axe with the same power of a rolling wave, striking foes with sudden, fearsome force. When the axe is swung, it is said, the twisting symbols undulate like the waters of the Great Eastern.

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