The feet slot is for shoes, boots, and similar items. Like hand gear, many suits of armor will visually cover the feet, but those meshes are replaced if the character is has an item placed in the feet slot.
Boots
Boots are worn for both comfort and style. Most often made of leather, they can be custom-made to suit a variety of terrains and purposes. While soldiers and explorers often favor hardy, thick-soled boots, rogues and thieves may prefer soft-soled shoes that allow them to move nimbly and quietly.
Boots of Zealous Command
Only usable by: Paladin
Zealous Command Bonus: x1.2 Zealous Aura Area of Effect
Value: 110cp
An officer in the Darcozzi Paladini of Old Vailia first wore these. It was said that those under her command knew her by the sound of her approach and stood a little straighter in her presence. She was known throughout the order for her inspirational leadership.
Fulvano’s Boots
Of Constitution +1:+1 Constitution
Value: 210cp
Though never as famed as he would claim, the Vailian explorer Fulvano was known as an eccentric who wished to see the world. Where possible, he traveled by foot, wishing to gain a local’s appreciation for the sights, sounds and smells of the lands he passed through. In practice, however, Fulvano often claimed that his explorations proved only that the world outside of the Vailian Republics was a foul, smelly place that paled in comparison to his homeland.
This pair of boots is said to have belonged to Fulvano, and the initials burned into the leather would seem to bear that out. Fulvano was very particular about his boots, for they had to endure a great deal of use, and they were constructed to be as hardy as their wearer.
Cat’s Whisper
Only usable by: Rogue
Stealthy: +2 Stealth
Value: 110cp
It is said that the Cat’s Whisper boots were originally created by the Keepers of the Stone, a mostly-elven tribe made up of some of the best hunters in Eir Glanfath. It didn’t take long for more sinister minds to understand the boots’ potential.
The boots disappeared and were not seen again for years. An elven rogue by the name of Tahlvia came across the Cat’s Whisper boots in Goodhope and “liberated” them from their owner. But, as fate would have it, Tahlvia lost the boots somewhere in the mountains of White March.
These boots rise to the knee and are made of a soft leather dyed a dark shade of blue-violet. Small brass buttons stud the outer sides.
Glanfathan Stalking Boots
Sneak Attack Bonus: x1.1 Damage to Flanked targets
Value: 110cp
These boots are worn by Glanfathan hunters and warriors when stalking prey or foes, respectively.
Boots of Evasion
Reflex Bonus 1: +2 Deflection
Value: 110cp
Bilestompers
Minor Spellbind:Corrosive Cloud
3 per rest
Area of Effect: 5.0m Radius (base 5.0m) from Caster
AoE Duration: 18 sec
Effects: AoE: 33.3 Corrode Damage over 10 sec vs. Fortitude (+20 Accuracy)
Corrode DR Bonus: +5 Damage Reduction (Corrode)
Value: 510cp
These boots were created in a small village in the Living Lands that is bordered by a toxic swamp and frequently overrun by venomous weeds. Though the hard soles have withstood years of use, the edges of the leather show signs of corrosion. It’s believed that some of the venom has seeped into the boots.
Boots of Stealth
Stealthy: +2 Stealth
Value: 110cp
Fenwalkers
Fenwalkers: +7 Defense against Stuck attacks, +7 Defense against Hobbled attacks, +7 Defense against Paralyzed attacks
Value: 110cp
These comfortable, close-fitting boots are ideal for traversing difficult terrain. Modeled after the footwear of the Fisher Crane tribe of Thein Bog, these boots are commonly manufactured in Madsdam and Baelreach for travel through the marshes. As the roads from the Vailian Republics have become more and more important for trade and travel, these boots have grown in popularity and style.
Naasitaqi Boots
Freeze DR Bonus: +5 Damage Reduction (Freeze)
Stealthy: +2 Stealth
Value: 210cp
These fur-lined boots are traditionally worn by Naasitaqi hunters as they stalk game across the tundra.
Boots of Stability
Sturdy: +15 Defense against Prone attacks, +15 Defense against Push attacks
Value: 110cp
Boots of Speed
Speed: +1.3 Move Speed
Value: 210cp
Shod-in-Faith
Spell Holding: Consecrated Ground: Grants Consecrated Ground. Creates a long-lasting circle of healing, regenerating ally Endurance.
3 per rest
Area of Effect: 2.5m Radius (base 2.5m) from Caster
AoE Duration: 30 sec
Aura Range: 2.5m (base 2.5m)
Effects: Friendly AoE: +10 Endurance for 1 sec
Value: 410cp
The priestess who first wore these boots was a devotee of Berath and so steadfast in her faith that she eschewed the use of healing spells and potions in battle. She believed that Berath would preserve her until the end of her appointed cycle, at which point the god of life and death would take her soul’s due.
Even others in the priesthood scoffed at her recklessness, and yet she was never felled in battle. The most furious onslaughts of her enemies only seemed to revitalize her, and she was a very old woman when she finally passed in her sleep.
Animancer’s Boots
Minor Spellbind: Jolting Touch: Grants Jolting Touch. A bolt of electricity jumps from the caster’s fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.
3 per rest
2m Jump
Area of Effect: Target + 2 Foe Jump Targets
Interrupt: 40 (Average)
Effects: Target: 55-75 Shock vs. Deflection (+15 Accuracy)
Jump Targets: 41-56 Shock vs. Deflection (+15 Accuracy)
Shock-Proofed: +3 Damage Reduction (Shock)
Value: 310cp
Dead Man Stands
Dead Man Stands: Delay unconsciousness for 3 seconds
Value: 110cp
A Vailian necromancer tired of his profession’s unsavory reputation created these boots to sustain adventurers on their last legs. Contrary to popular superstition, these boots do not contain the souls of the necromancer’s victims and enemies.
Drawing instead on some of the same research that his colleagues had used to preserve essence in necrotized flesh and bone, he imbued these boots with magic that would bolster the wearer’s vitality for a few additional seconds. While the extra time is rarely enough to finish a battle, it’s allowed more than one lucky adventurer to seek emergency healing instead of falling unconscious or dead.
Boots of the Long March
Max Endurance Bonus: +20 Max Endurance
Athletic: +2 Athletics
Value: 210cp
These boots bear the rising sun of Eothas, and they were first worn by a footsoldier in Saint Waidwen’s army. The daughter of poor vorlas farmers, she was sickly and frail all of her life. Yet such was her devotion to Eothas that, when the Readceran army marched on the Dyrwood, she set off to join them against her family’s warnings, traveling all the way to the White March on her own.
When she finally arrived at the army’s camp, it is said that Saint Waidwen himself came out to greet the young woman, blessing her for her courage and endurance. Her boots were branded with the emblem of his army, and she continued across the mountains with the troops.
She disappeared, however, after the detonation of the Godhammer. Historians and folklorists disagree on whether she died in the explosion, remained in the Dyrwood, or met another fate on her way back to Readceras, but her boots somehow remained behind. Eothas’ faithful often maintain that she ascended with the god himself at the end of the war, leaving only the shoes that had served her so faithfully.
Malina’s Boots
Speed: +1.1 Move Speed
Preservation: +10 Defense while Stunned, +10 Defense while Prone
Value: 310cp
Malina was born to Glamfellen travelers in the Dyrwood, but returned to her ancestral village in the White that Wends after her parents passed away. When a migratory clan stopped in her village, the elder’s son tried to defile her, and she blinded him with a torch. Knowing the young man would rally his friends to hunt her down and that her own village could offer little protection, Malina fled but got hopelessly lost in the midst of a snowstorm.
Frightened, hungry, and knowing the hunters were close behind, she came across a pool in the shape of a giant hoof print, filled with a liquid that shimmered like ice. Muttering a prayer to Rymrgand, she dipped her boots into it, and the strange substance infused her boots with a magic that hastened her escape and erased her tracks.
Hoping to start a new life, Malina traveled to Eir Glanfath two months later, only to be killed by an orlan brîshalgwin in the War of Black Trees.
The boots are made of a rough, reddish-brown leather. The left side of the left boot is branded with a stylized image of a walrus.