Prima Games eGuides
primagames.com Browse Redeem a code Help
Pillars of Eternity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Main Quest: Act I

The Watcher of Dyrwood: The Ruins of Cilant Ls

Part 1: Critical Path Through Cilant Lîs

Quest Completed: A Moment’s Respite
New Main Quest: The Ruins of Cilant Lîs
Objective: Escape the ruins

Party Options

You begin here with Calisca and Heodan, as long as they survived previous area.

Pass by the lower level of the ruins (now permanently blocked by fallen rubble), and reach the stone steps and archway (7). Heodan may request a rest here (which Calisca isn’t happy about), and you can learn more about what just happened to you, who attacked you, and other information. Choose “Let’s get going.” If you head right (southeast) from the junction, you reach the battle with a Xaurip and an Engwithan Trap puzzle. If you head left (northwest), you wind around to a dead-end camp (8) and can gather some supplies.

Move toward a section of tiles (9) marked with peculiar symbols. This is one of two ways to maneuver to the exit of these ruins, and the method of traversing this Engwithan tile trap is as follows:

Head left (northwest) into the adjacent Pillar Room (10); each pillar has an unlit brazier at its base. Light each one using a torch (Calisca carries one), or a Fire Godlike could ignite them with its blazing hair. When all six pillars are lit, return to the Engwithan Trap; this puzzle is now solved (simply stand only on the unlit symbols if you wish to move across).

Relief Room

There’s an additional Engwithian Relief Room (11) where Lesser Black Oozes are fought not relevant to your Main Quest. However, you can interact with the dark slick oozy wall on the back wall in this room and choose to “Use your waterskin to clear off the ooze.” Next, choose “place the gem—the one you can find on the dead body in the weakened wall passage—in the eye socket.” This opens a secret door to the right. Defeat the Lesser Black Ooze inside the small chamber and then open the container inside the small chamber. It contains a Minor Cloak of Protection and Amethyst and Adra.

An alternative route around the floor trap is reached by moving southeast past a sickly Xaurip (12) (which can be fed Skuldr meat or attacked), to a weakened wall (13). The dead body between these two points contains the Engwithan Relief Gem used to solve the Relief Room (11) puzzle. Defeat the Skuldr Whelp. This Skuldr Whelp carries the Skuldr meat that you can give the Zaurip. Inspect the weakened wall and you can:

  • [Might 15 or less] Push on the wall. Nothing happens.
  • [Might 16] Push on the wall. It collapses, allowing you access through.
  • [Hammer and Chisel] Use a hammer and chisel to weaken the wall—found in the chest in the camp supply room (8). It collapses, allowing you access through.

Once through, you battle a Skuldr Whelp and a Starved Skuldr Whelp. If Heodan is in the party, he suggests snaking past them. The exit is a small hallway that connects to the northern part of the trap floor chamber. Equip Calisca’s torch, as spiders are susceptible to fire. Battle two small Spider Spiderlings here. Head north into the final chamber (14) where you find the exit and battle another Spear Spiderling and a larger Famished Spear Spider. Take the exit outside.

Part 2: Critical Hits at the Soul Machine

New Main Quest: Visions and Whispers
Objective: Seek help for your condition
Quest Completed: The Ruins of Client Lîs

Step into the flat, grassy balcony (15) overlooking a large and infernal machine (16), as the purple biawac winds increase. Four figures are preparing to confer with the Queen That Was, and sacrifice a bearded man in the arena below. When you step forward, the machine explodes. You’re thrown into an other-worldly state, and when you awaken, the robed strangers are all dead; dust as the wind dies down. Your companions fare little better; they have collapsed and must be left on the steps.

Notice that your character has earned enough experience to advance a level (a “+” symbol appears on your Character Selection menu). Click on the “+” symbol, distribute the six earned points, and choose a new talent. Don’t forget to ransack your party’s bodies for equipment before descending the steps. Edge clockwise around the balcony to the stone steps, gathering Dyrcap and St Gryran’s Horn (a plant). Along the way, you pass through ghostly images of people on torture racks. Your Main Quest now updates:

The biawac wind has subsided, and the massive machine of adra and copper has stopped turning. The standing ash corpses littering the summoning area each yield a couple items (Amethyst or Agate). Interact with each corpse and watch their ashes dissipate. The items they hold go straight to your stash. Continue collecting the various items around the machine and then exit to the south (17). When the Free Palatinate of Dyrwood map (World Map) appears, select Valewood as your destination.

Keep reading with a free account

The first 3 sections of Pillars of Eternity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Watcher of Dyrwood: Encampment NextThe Watcher of Dyrwood: Valewood