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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act I: Side Quests

Side Quest: Buried Secrets

Part 1: Under the Hanging Tree

Gilded Vail

Lord Raedric has decided to rededicate Gilded Vale’s abandoned Eothasian temple to a new deity. The entrance to the temple has been cleared, allowing entry for the first time in many years.

Descend into the Temple of Eothas, which has an entrance (1) near a small child, just to the southeast of the hanging tree. In the initial stone chamber (2), you come across the slumped form of Wirtan. He has a request for you: Find out as much as you like about the temple, then bring him back the bones of the Eothasian priests that Raedric’s guards slaughtered many years ago.

New Quest: Buried Secrets
Objective: Search the temple

Part 2: Temple of Eothas (Level 1)

Rectrix’s Room

Work your way through the temple’s chambers, slaying Will-O-Wisps, Ivory Spinners, and Ivory Spiderlings. When you reach the Main Altar chamber (3) to the northeast, slay the foes and head up the steps to converse with a spirit. Look for the Scouting item at the top of the steps. Then head through the scriptorium (4), and the Rectrix’s room to the northwest (5). This chamber has two useful items:

  • Check the bookcases for a Book of Verses, which has a clue to opening the Ritual Bells chamber. Highlight the item in your inventory to read it.
  • Use your Scouting ability to locate a Hollow Book (purple marker on your map) on the floor in front of the desk and take the Engraved Silver Key to the Ritual Bells chamber.

Reflection Pool Ritual Chamber

Back out of this room and go through the spider-infested chambers or the Dormitory room (6), heading southwest to an archway guarded by three Skuldr. This leads to a Reflection Pool Ritual Chamber (7), where you’re surprised by three Skuldrs and the ghostly vision, which also provides clues to unlocking the Ritual Bells chamber (8). Check your Quest menu for the hint if you can’t remember it.

Ritual Bells Room

You can head here directly if you wish to ring the bells (8) or after searching this level of the temple interior. Strike the bells in the following order:

  • Right, middle, left, right

After you do this, the door leading to the stairs (9) down to the lower level of this dungeon is accessible.

  • Or, you can use the Engraved Silver Key you found in the Rectrix’s Room (5) to open this door.

Part 3: Temple of Eothas (Level 2)

Quest Updated
Objective: Find the remains of the Eothasian priests

Have a Look Around

There are various chambers in this level with Shadows and the much more problematic Phantoms to slay and (possibly trapped) containers to open. Explore as you wish, but ensure you visit the following locations:

Stairwell Chamber

This is where you enter from Level 1 (10). You battle a single Shadow on your way to a door to the southeast. Open it to access the main corridor (11).

Water Lever Chamber

Battle your way through the three Shadows to reach the main corridor. There is a locked door (12) along the northeast wall in the connecting southern corridor. This door requires 4 Mechanics + 5 Lockpicks or 5 Mechanics. Instead of going through there, open the door on the other side of the hallway, and enter this Water Lever Chamber (13). Three Shadows guard a large stone bird’s head with a wooden valve to turn. This removes the water from the chamber (14) directly south of you.

Healing Baths

Descend the steps into the ankle-deep water, and fight off three Lesser Black Ooze foes. Afterward, inspect the robe lying on the fountain (14) and obtain the Gleaming Silver Key. Return to the corridor, and use the key on the locked northwest corridor door (12), opposite the Water Lever Chamber entrance.

Vault

Take the winding corridor down to the Sanctuary (15). There is a small square reflecting pool, as well as Shadow and Lesser Black Ooze foes. Defeat the enemy and then inspect the short dead-end passage to the southeast. The door (16) on the southwest wall is firmly closed, so use your Scouting ability to spot a hidden lever. Pull it to unlock the door.

Inside the vault is the Lost Spirit in the corpse that glows with a peculiar light. Gather the remains when prompted, and your quest updates. You can now return to Wirtan, either by backtracking the way you came or by taking the stairs to the Eothasian Altar chamber (17) and facing the three Skuldr (including a Skuldr King).

Quest Updated
Objective: Return to Wirtan

Part 4: Conclusion: Wirtan’s Fate

Return to Wirtan (2) at the entrance chamber, back on Level 1. The man seems to be healing up nicely, though your conversation with the spirit reveals Wirtan’s nefarious activities and betrayal of the priests. This allows you to complete this quest in multiple ways (it’s good to save just before talking to Wirtan in case you choose the wrong conversation topic):

  • Return the bones to Wirtan, and then order him into exile.
    • Reward: None.
    • Reactivity: He joins Gramrfel’s party in Magran’s Fork when you return there after reaching Copperlane.
  • Return the bones to Wirtan; then tell him to seek redemption.
    • Reward: None.
    • Reactivity [Reputation+]: A large Reputation boost within Gilded Vale, with villagers remarking on how helpful Wirtan has been lately.
  • Stroll past Wirtan, exit the temple, then turn him in to the magistrate (the unpleasant fellow named Urgeat you met at the hanging tree).
    • Reward: None.
    • Reactivity [Reputation+]: An average Reputation boost within Gilded Vale.
  • Kill Wirtan for his crimes.
    • Reward: None.
    • Reactivity [Reputation-]: An average Reputation loss within Gilded Vale.
  • Return the bones to Wirtan, without any questions asked and without confronting him.
    • Reward: 200 cp.
  • Kill Wirtan and return the bones to Magistrate Urgeat, in Gilded Vale.
    • Reward: 300 cp.
    • Reactivity [Reputation+]: An average Reputation boost within Gilded Vale.

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