Prima Games eGuides Pillars of Eternity eGuide

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Pillars of Eternity eGuide Training

Crafting and Enchanting

Gather Ingredients

Throughout your exploration, you’ll likely come across a variety of strange objects with no immediate usefulness. These ingredients can be used to create consumable goods (e.g., potions and scrolls) or enchantments for weapons, armor, and shields. Given the incredible advantage crafting and enchanting provide, there’s a huge incentive to explore every area of a map and pick up anything you come across.

Crafting Interface

The crafting interface displays all of your relevant recipes, broken down into categories such as armor, weapons, etc. Choose a category to see all of the recipes you know for that one.

When you first begin to craft, you see a list of relevant recipes organized by category. Items are organized alphabetically within each category. The ones that meet all prerequisite requirements (and can be crafted) are called out with a lighter text, while the items that fail to meet the current requirements are dimmed. If you have enough resources to craft multiples of the same item, it is noted in the amount field.

Crafting Usage

Crafting can be vital to the success of the party. While it’s common to upgrade equipment frequently throughout the game, enchantments provide a significant advantage in combat, especially when stacked. However, there are limitations on how many bonuses can be added to each type of equipment. Also, potions and scrolls are not easy to come by in the game and aren’t available in every local store. Crafted potions can be placed in the quick use slots and often tip the balance of combat in your favor.

Consumables
RecipeEffectCreature PartPlantGemCostLevelTotal Crafting Cost

Potion - Bulwark Against the Elements

+10 Damage Reduction (Burn), +10 Damage Reduction (Freeze), +10 Damage Reduction (Corrode), +10 Damage Reduction (Shock) for 60 sec

Ooze Plasma

Golden Celery

Adra

120

3

243 cp

Potion - Deleterious Alacrity of Motion

x1.5 Attack Speed for 15 sec, -5 Endurance over 15 sec, +2 Move Speed for 15 sec +15 Endurance per second over 15 sec

Primal Wind

Skaenbone

Opal

180

5

450 cp

Potion - Eldritch Aim

+30 Accuracy for 10 sec

Troll Skin

Blood Moss

Amethyst

60

1

170 cp

Potion - Endurance Major

+100 Endurance

Dank Spores

River Reed

Pearl

240

7

470 cp

Potion - Endurance Minor

+50 Endurance

Awakened Wood

River Reed

Peridot

120

3

280 cp

Potion - Fleet Feet

+3 Move Speed for 5 sec

Skuldr Ear

Cave Coral

Agate

60

1

165 cp

Potion - Infuse With Vital Essence

+50 Max Endurance, +50 Max Health for 15 sec

Beetle Shell

Dyrcap

Adra

120

3

233 cp

Potion - Iron Skin

+20 Damage Reduction (Slash) for 20 sec

Vessel Flesh

Orlans Cradle

Adra

120

3

233 cp

Potion - Llengraths Displaced Image

+20 Deflection, +20 Reflex for 15 sec

Primal Rock

Golden Celery

Opal

180

5

450 cp

Potion - Merciless Gaze

+10% of Hits converted to Crits for 60 sec

Vessel Flesh

Orlans Cradle

Peridot

120

3

280 cp

Potion - Mirrored Images

+20 Deflection until damaged for 60 sec

Ooze Plasma

Skaenbone

Peridot

120

3

290 cp

Potion - Power

+20 Accuracy, +30 Max Endurance for 30 sec

Vessel Bone

Golden Celery

Adra

120

3

223 cp

Potion - Recovery Major

-4 Duration of active hostile effects for 30 sec

Awakened Adra

Blood Moss

Ta Ondra Tara

240

7

630 cp

Potion - Recovery Minor

-2 Duration of active hostile effects over 30 sec

Beetle Shell

Blood Moss

Peridot

120

3

280 cp

Potion - Regeneration Major

+15 Endurance per second over 15 sec

Xaurip Tongue

Settlers Arrow

Pearl

180

5

400 cp

Potion - Regeneration Minor

+10 Endurance per second over 12 sec

Binding Copper

Settlers Arrow

Amethyst

60

1

160 cp

Potion - Spirit Shield

+3 Damage Reduction, +30 Concentration for 60 sec

Binding Copper

River Reed

Agate

60

1

155 cp

Potion - Wizards Double

+20 Deflection until damaged

Skuldr Ear

Admeths Wyrt

Jasper

60

1

175 cp

Scroll - Binding Web

AoE: Hobbled for 3 sec vs. Reflex (-5 Accuracy)

Ooze Plasma

Skaenbone

Velune

150

3

335 cp

Scroll - Boiling Spray

AoE: 40-50 Burn, 2.0m Push vs. Reflex (+10 Accuracy)

Spider Venom Sac

Admeths Wyrt

Ta Ondra Tara

300

7

670 cp

Scroll - Burst of Summer Flame

AoE: 20-30 Burn vs. Reflex (+10 Accuracy)

Ooze Plasma

Burned Lady

Velune

150

3

335 cp

Scroll - Confusion

Foe AoE: Confused for 8 sec vs. Will (+10 Accuracy)

Awakened Adra

River Reed

Topaz

300

7

940 cp

Scroll - Crackling Bolt

Target: 30-50 Shock vs. Reflex (+10 Accuracy)

Primal Water

Admeths Wyrt

Opal

225

5

495 cp

Scroll - Defense

Friendly AoE: +20 Deflection, +20 Fortitude, +20 Reflex, +20 Will for 6 sec (+15 Accuracy)

Awakened Wood

Blood Moss

Peridot

150

3

310 cp

Scroll - Fan of Flames

AoE: 45-60 Burn vs. Reflex (+10 Accuracy)

Spear Spider Leg

Burned Lady

Agate

75

1

150 cp

Scroll - Fireball

AoE: 25-35 Burn vs. Reflex (+10 Accuracy)

Primal Wind

Burned Lady

Garnet

225

5

430 cp

Scroll - Insect Swarm

AoE: 33.3 Pierce Damage over 10 sec, -10 Concentration for 10 sec vs. Fortitude (+10 Accuracy)

Drake Talon

River Reed

Velune

150

3

325 cp

Scroll - Jolting Touch

Target: 55-75 Shock vs. Deflection (+15 Accuracy)

Awakened Root

River Reed

Amethyst

75

1

185 cp

Scroll - Maelstrom

AoE: 40-60 Burn vs. Reflex (+10 Accuracy), 30-50 Freeze, x0.2 Attack Speed for 10 sec vs. Reflex (+10 Accuracy)

Stelgaer Tooth

Skaenbone

Adra Ban

375

9

560 cp

Scroll - Minolettas Bounding Missiles

Target: 20-30 Pierce vs. Deflection (+10 Accuracy)

Primal Water

Skaenbone

Opal

225

5

495 cp

Scroll - Minolettas Minor Missiles

Target: 14-26 Crush vs. Deflection (+10 Accuracy)

Troll Skin

Skaenbone

Turquoise

75

1

187 cp

Scroll - Missile Barrage

Foe Target: 15-25 Slash vs. Deflection (+20 Accuracy)

Dank Spores

River Reed

Ta Ondra Tara

300

7

680 cp

Scroll - Moonwell

Friendly AoE: +12 Endurance, +10 All Defenses for 20 sec

Stelgaer Tooth

Cave Coral

Topaz

300

7

950 cp

Scroll - Natures Mark

Foe AoE: -10 Deflection, -10 Reflex for 30 sec vs. Will (+10 Accuracy)

Vessel Bone

Blood Moss

Turquoise

75

1

187 cp

Scroll - Paralysis

AoE: 20-60 All, -20 Will for 10 sec, Paralyzed for 10 sec vs. Will (+15 Accuracy)

Spirit Residue

Orlans Cradle

Pearl

225

5

445 cp

Scroll - Prayer Against Bewilderment

Friendly AoE: +50 Defense against Dazed attacks, +50 Defense against Confused attacks for 30 sec

Awakened Adra

Golden Celery

Topaz

300

7

940 cp

Scroll - Prayer Against Fear

Friendly AoE: +50 Defense against Frightened attacks, +50 Defense against Terrified attacks for 20 sec

Skuldr Ear

St Gyrans Horn

Amethyst

75

1

185 cp

Scroll - Prayer Against Infirmity

Friendly AoE: +50 Defense against Sickened attacks, +50 Defense against Weakened attacks for 30 sec

Awakened Wood

St Gyrans Horn

Velune

150

3

355 cp

Scroll - Prayer Against Restraint

Friendly AoE: +50 Defense against Hobbled attacks, +50 Defense against Stuck attacks for 30 sec

Beetle Shell

St Gyrans Horn

Garnet

225

5

420 cp

Scroll - Protection

Friendly AoE: x0.5 Duration for hostile effects for 15 sec (+15 Accuracy)

Vessel Flesh

Admeths Wyrt

Velune

150

3

325 cp

Scroll - Ray of Fire

Target: 9-16 Burn vs. Reflex (+10 Accuracy)

Beetle Shell

Burned Lady

Peridot

150

3

310 cp

Scroll - Restore Light Endurance

+50 Endurance

Vessel Flesh

Springberry

Velune

150

3

325 cp

Scroll - Restore Major Endurance

+20 Endurance

Spider Venom Sac

Springberry

Ta Ondra Tara

300

7

680 cp

Scroll - Restore Minor Endurance

+10 Endurance

Troll Skin

Springberry

Jasper

75

1

190 cp

Scroll - Restore Moderate Endurance

+33 Endurance

Xaurip Tongue

Springberry

Pearl

225

5

445 cp

Scroll - Revival

Friendly AoE: Revive with 150 Endurance for 1 sec (+15 Accuracy)

Drake Talon

Orlans Cradle

Garnet

225

5

420 cp

Scroll - Rolling Flame

Target: 20-30 Burn vs. Reflex (+10 Accuracy)

Awakened Wood

Burned Lady

Adra

150

3

263 cp

Scroll - Stags Horn

Target: 40-65 Pierce, -20 Deflection,-20 Reflex for 15 sec vs. Deflection (+10 Accuracy)

Primal Water

Dyrcap

Pearl

225

5

475 cp

Scroll - Tanglefoot

AoE: Hobbled for 10 sec vs. Reflex (+10 Accuracy)

Wurm Wing

Golden Celery

Turquoise

75

1

157 cp

Scroll - Twin Stones

Target: 40 Crush Damage vs. Deflection (+10 Accuracy)

Primal Rock

Settlers Arrow

Opal

225

5

495 cp

Scroll - Valor

Friendly AoE: +40 Melee Accuracy, +40 Ranged Accuracy for 6 sec (+15 Accuracy)

Stelgaer Tooth

Dyrcap

Ta Ondra Tara

300

7

700 cp

Scroll - Wall of Flame

AoE: 20-30 Burn, 33.3 Burn Damage over 5 sec vs. Reflex

Spider Venom Sac

Burned Lady

Topaz

300

7

930 cp

Armor
RecipeEffectCreature PartPlantGemCostLevelTotal Crafting Cost

Armor - Burn Proofed

+3 Damage Reduction (Burn)

Awakened Root

Burned Lady

Jasper

100

1

215 cp

Armor - Corrode Proofed

+3 Damage Reduction (Corrode)

Wurm Wing

Blood Moss

Agate

100

1

185 cp

Armor - Crush Proofed

+3 Damage Reduction (Crush)

Wurm Wing

Springberry

Amethyst

100

1

180 cp

Armor - Freeze Proofed

+3 Damage Reduction (Freeze)

Awakened Root

Cave Coral

Jasper

100

1

215 cp

Armor - Pierce Proofed

+3 Damage Reduction (Pierce)

Binding Copper

Settlers Arrow

Turquoise

100

1

202 cp

Armor - Shock Proofed

+3 Damage Reduction (Shock)

Spear Spider Leg

Golden Celery

Jasper

100

1

185 cp

Armor - Slash Proofed

+3 Damage Reduction (Slash)

Beetle Shell

Dyrcap

Amethyst

100

1

220 cp

Armor - Of Constitution 1

+1 Constitution

Troll Skin

Cave Coral

Bloodstone

300

2

425 cp

Armor - Of Constitution 2

+2 Constitution

Spirit Residue

Cave Coral

Diamond

1000

5

1470 cp

Armor - Of Dexterity 1

+1 Dexterity

Vessel Bone

Dyrcap

Bloodstone

300

2

425 cp

Armor - Of Dexterity 2

+2 Dexterity

Dank Spores

Dyrcap

Diamond

1000

5

1480 cp

Armor - Of Intellect 1

+1 Intellect

Skuldr Ear

Springberry

Bloodstone

300

2

425 cp

Armor - Of Intellect 2

+2 Intellect

Xaurip Tongue

Springberry

Diamond

1000

5

1470 cp

Armor - Of Might 1

+1 Might

Binding Copper

Pilgrims Crown

Bloodstone

300

2

415 cp

Armor - Of Might 2

+2 Might

Primal Wind

Pilgrims Crown

Diamond

1000

5

1470 cp

Armor - Of Perception 1

+1 Perception

Awakened Root

Orlans Cradle

Bloodstone

300

2

435 cp

Armor - Of Perception 2

+2 Perception

Spirit Residue

Orlans Cradle

Diamond

1000

5

1470 cp

Armor - Of Resolve 1

+1 Resolve

Wurm Wing

Cave Coral

Bloodstone

300

2

395 cp

Armor - Of Resolve 2

+2 Resolve

Primal Rock

Cave Coral

Diamond

1000

5

1470 cp

Armor - Exceptional

+4 Damage Reduction

Vithrack Brain

St Gyrans Horn

Sapphire

2100

8

3210 cp

Armor - Fine

+2 Damage Reduction

Ooze Plasma

Pilgrims Crown

Adra

600

4

723 cp

Armor - Superb

+6 Damage Reduction

Adra Dragon Scale

Admeths Wyrt

Emerald

4500

12

5420 cp

Shield - Exceptional

+4 Damage Reduction

Vithrack Brain

St Gyrans Horn

Emerald

2100

8

3010 cp

Shield - Fine

+2 Damage Reduction

Ooze Plasma

Pilgrims Crown

Adra

600

4

723 cp

Shield - Superb

+6 Damage Reduction

Adra Dragon Scale

Admeths Wyrt

Ruby

4500

12

5520 cp

Weapons
RecipeEffectCreature PartPlantGemCostLevelTotal Crafting Cost

Weapon - Accurate 1

+ 4 Accuracy

Xaurip Tongue

Settlers Arrow

Turquoise

100

1

232 cp

Weapon - Accurate 2

+ 4 Accuracy

Drake Talon

Settlers Arrow

Topaz

300

3

910 cp

Weapon - Damaging 1

x1.5 damage

Spear Spider Leg

Pilgrims Crown

Agate

100

1

175 cp

Weapon - Damaging 2

x2 damage

Drake Talon

Pilgrims Crown

Adra

300

3

413 cp

Weapon - Exceptional

+ 2 Accuracy and x1.25 damage

Vithrack Brain

St Gyrans Horn

Ruby

2100

8

3110 cp

Weapon - Fine

+ 8 Accuracy and x1.5 damage

Ooze Plasma

Pilgrims Crown

Adra

600

4

723 cp

Weapon - Superb

+ 12 Accuracy and x1.75 damage

Sky Dragon Eye

Admeths Wyrt

Sapphire

4500

12

5620 cp

Weapon - Burning

+25% Burn Damage

Primal Flame

Dyrcap

Agate

100

1

225 cp

Weapon - Corrosive

+25% Corrode Damage

Primal Rock

Blood Moss

Jasper

100

1

145 cp

Weapon - Freezing

+25% Freeze Damage

Primal Wind

Skaenbone

Turquoise

100

1

232 cp

Weapon - Shocking

+25% Shock Damage

Primal Water

Golden Celery

Agate

100

1

225 cp

Weapon - Slaying Beast

+5 Accuracy and x1.25 damage against Beasts

Wurm Wing

Beraths Bell

Moonstone

300

3

395 cp

Weapon - Slaying Kith

+5 Accuracy and x1.25 damage against Kith

Vessel Flesh

Beraths Bell

Moonstone

300

3

435 cp

Weapon - Slaying Primordial

+5 Accuracy and x1.25 damage against Primordial

Ooze Plasma

Beraths Bell

Moonstone

300

3

445 cp

Weapon - Slaying Spirit

+5 Accuracy and x1.25 damage against Spirit

Spirit Residue

Beraths Bell

Moonstone

300

3

445 cp

Weapon - Slaying Vessel

+5 Accuracy and x1.25 damage against Vessel

Binding Copper

Beraths Bell

Moonstone

300

3

335 cp

Weapon - Slaying Wilder

+5 Accuracy and x1.25 damage against Wilder

Ogre Blood

Beraths Bell

Moonstone

300

3

445 cp

Equipment

Equipment specifically relates to the types of items that characters can hold or wear on their person. The Inventory Screen shows the available slots on a character where they can equip items: weapons, head, neck/back, hands, waist, feet, weapons, and rings.

Unlike many games, there are no restrictions on what a character may equip based on class (wizards can wear plate armor and fighters can equip wands). However, there are game mechanics that lead characters into somewhat traditional roles. For example, a fighter is a melee based character and his or her abilities are centered around close combat. Therefore, wearing heavy armor provides the protection they need with the acceptable loss of recovery speed. In other words, they do a lot of damage up close and don’t need to strike as often. On the opposite end, the wizard needs to cast spells quickly and can’t afford too much of a penalty to their speed. Combined with their inherently low health, they need to fight at a longer range to stay out of harm’s way.

Equipment is a category type that you must compare and manage often. The correct instinct is to keep every equipment slot filled and to continually search for better items to place in already-allocated slots. Enchanting equipment is a great way to get the most value out of weapons, armor, and shields.

Items

Different types of items can be acquired as a result of completing quests, looting corpses, or merely exploring the environment. These can be divided into Consumables, Ingredients, Quest Objects, Currency, and Miscellaneous Objects.

  • Consumables: These items include potions, scrolls, and magical summoning figurines. While some items may contain consumable charges, most of these provide a one-time use or effect.
  • Ingredients: Ingredients are used solely for crafting and have no other in-game application. They have their own inventory space, so the player doesn’t need manage them.
  • Quest Objects: Like ingredients, quest objects are separated from other items. Once acquired, they remain in their own Stash location until used to complete a quest.
  • Currency: Currency items are what you use for the majority of your merchant transactions. There are several currency types with varying values. However, once any type of currency is acquired, it becomes part of the party’s total shown as cp (copper pawn).
  • Miscellaneous Objects: A catch-all for items that don’t fit in other categories. Miscellaneous objects can include mundane items and may be used in scripted interactions.