Gather Ingredients
Throughout your exploration, you’ll likely come across a variety of strange objects with no immediate usefulness. These ingredients can be used to create consumable goods (e.g., potions and scrolls) or enchantments for weapons, armor, and shields. Given the incredible advantage crafting and enchanting provide, there’s a huge incentive to explore every area of a map and pick up anything you come across.
Crafting Interface
The crafting interface displays all of your relevant recipes, broken down into categories such as armor, weapons, etc. Choose a category to see all of the recipes you know for that one.
When you first begin to craft, you see a list of relevant recipes organized by category. Items are organized alphabetically within each category. The ones that meet all prerequisite requirements (and can be crafted) are called out with a lighter text, while the items that fail to meet the current requirements are dimmed. If you have enough resources to craft multiples of the same item, it is noted in the amount field.
Crafting Usage
Crafting can be vital to the success of the party. While it’s common to upgrade equipment frequently throughout the game, enchantments provide a significant advantage in combat, especially when stacked. However, there are limitations on how many bonuses can be added to each type of equipment. Also, potions and scrolls are not easy to come by in the game and aren’t available in every local store. Crafted potions can be placed in the quick use slots and often tip the balance of combat in your favor.
Consumables
| Recipe | Effect | Creature Part | Plant | Gem | Cost | Level | Total Crafting Cost |
|---|---|---|---|---|---|---|---|
|
Potion - Bulwark Against the Elements |
+10 Damage Reduction (Burn), +10 Damage Reduction (Freeze), +10 Damage Reduction (Corrode), +10 Damage Reduction (Shock) for 60 sec |
Ooze Plasma |
Golden Celery |
Adra |
120 |
3 |
243 cp |
|
Potion - Deleterious Alacrity of Motion |
x1.5 Attack Speed for 15 sec, -5 Endurance over 15 sec, +2 Move Speed for 15 sec +15 Endurance per second over 15 sec |
Primal Wind |
Skaenbone |
Opal |
180 |
5 |
450 cp |
|
Potion - Eldritch Aim |
+30 Accuracy for 10 sec |
Troll Skin |
Blood Moss |
Amethyst |
60 |
1 |
170 cp |
|
Potion - Endurance Major |
+100 Endurance |
Dank Spores |
River Reed |
Pearl |
240 |
7 |
470 cp |
|
Potion - Endurance Minor |
+50 Endurance |
Awakened Wood |
River Reed |
Peridot |
120 |
3 |
280 cp |
|
Potion - Fleet Feet |
+3 Move Speed for 5 sec |
Skuldr Ear |
Cave Coral |
Agate |
60 |
1 |
165 cp |
|
Potion - Infuse With Vital Essence |
+50 Max Endurance, +50 Max Health for 15 sec |
Beetle Shell |
Dyrcap |
Adra |
120 |
3 |
233 cp |
|
Potion - Iron Skin |
+20 Damage Reduction (Slash) for 20 sec |
Vessel Flesh |
Orlans Cradle |
Adra |
120 |
3 |
233 cp |
|
Potion - Llengraths Displaced Image |
+20 Deflection, +20 Reflex for 15 sec |
Primal Rock |
Golden Celery |
Opal |
180 |
5 |
450 cp |
|
Potion - Merciless Gaze |
+10% of Hits converted to Crits for 60 sec |
Vessel Flesh |
Orlans Cradle |
Peridot |
120 |
3 |
280 cp |
|
Potion - Mirrored Images |
+20 Deflection until damaged for 60 sec |
Ooze Plasma |
Skaenbone |
Peridot |
120 |
3 |
290 cp |
|
Potion - Power |
+20 Accuracy, +30 Max Endurance for 30 sec |
Vessel Bone |
Golden Celery |
Adra |
120 |
3 |
223 cp |
|
Potion - Recovery Major |
-4 Duration of active hostile effects for 30 sec |
Awakened Adra |
Blood Moss |
Ta Ondra Tara |
240 |
7 |
630 cp |
|
Potion - Recovery Minor |
-2 Duration of active hostile effects over 30 sec |
Beetle Shell |
Blood Moss |
Peridot |
120 |
3 |
280 cp |
|
Potion - Regeneration Major |
+15 Endurance per second over 15 sec |
Xaurip Tongue |
Settlers Arrow |
Pearl |
180 |
5 |
400 cp |
|
Potion - Regeneration Minor |
+10 Endurance per second over 12 sec |
Binding Copper |
Settlers Arrow |
Amethyst |
60 |
1 |
160 cp |
|
Potion - Spirit Shield |
+3 Damage Reduction, +30 Concentration for 60 sec |
Binding Copper |
River Reed |
Agate |
60 |
1 |
155 cp |
|
Potion - Wizards Double |
+20 Deflection until damaged |
Skuldr Ear |
Admeths Wyrt |
Jasper |
60 |
1 |
175 cp |
|
Scroll - Binding Web |
AoE: Hobbled for 3 sec vs. Reflex (-5 Accuracy) |
Ooze Plasma |
Skaenbone |
Velune |
150 |
3 |
335 cp |
|
Scroll - Boiling Spray |
AoE: 40-50 Burn, 2.0m Push vs. Reflex (+10 Accuracy) |
Spider Venom Sac |
Admeths Wyrt |
Ta Ondra Tara |
300 |
7 |
670 cp |
|
Scroll - Burst of Summer Flame |
AoE: 20-30 Burn vs. Reflex (+10 Accuracy) |
Ooze Plasma |
Burned Lady |
Velune |
150 |
3 |
335 cp |
|
Scroll - Confusion |
Foe AoE: Confused for 8 sec vs. Will (+10 Accuracy) |
Awakened Adra |
River Reed |
Topaz |
300 |
7 |
940 cp |
|
Scroll - Crackling Bolt |
Target: 30-50 Shock vs. Reflex (+10 Accuracy) |
Primal Water |
Admeths Wyrt |
Opal |
225 |
5 |
495 cp |
|
Scroll - Defense |
Friendly AoE: +20 Deflection, +20 Fortitude, +20 Reflex, +20 Will for 6 sec (+15 Accuracy) |
Awakened Wood |
Blood Moss |
Peridot |
150 |
3 |
310 cp |
|
Scroll - Fan of Flames |
AoE: 45-60 Burn vs. Reflex (+10 Accuracy) |
Spear Spider Leg |
Burned Lady |
Agate |
75 |
1 |
150 cp |
|
Scroll - Fireball |
AoE: 25-35 Burn vs. Reflex (+10 Accuracy) |
Primal Wind |
Burned Lady |
Garnet |
225 |
5 |
430 cp |
|
Scroll - Insect Swarm |
AoE: 33.3 Pierce Damage over 10 sec, -10 Concentration for 10 sec vs. Fortitude (+10 Accuracy) |
Drake Talon |
River Reed |
Velune |
150 |
3 |
325 cp |
|
Scroll - Jolting Touch |
Target: 55-75 Shock vs. Deflection (+15 Accuracy) |
Awakened Root |
River Reed |
Amethyst |
75 |
1 |
185 cp |
|
Scroll - Maelstrom |
AoE: 40-60 Burn vs. Reflex (+10 Accuracy), 30-50 Freeze, x0.2 Attack Speed for 10 sec vs. Reflex (+10 Accuracy) |
Stelgaer Tooth |
Skaenbone |
Adra Ban |
375 |
9 |
560 cp |
|
Scroll - Minolettas Bounding Missiles |
Target: 20-30 Pierce vs. Deflection (+10 Accuracy) |
Primal Water |
Skaenbone |
Opal |
225 |
5 |
495 cp |
|
Scroll - Minolettas Minor Missiles |
Target: 14-26 Crush vs. Deflection (+10 Accuracy) |
Troll Skin |
Skaenbone |
Turquoise |
75 |
1 |
187 cp |
|
Scroll - Missile Barrage |
Foe Target: 15-25 Slash vs. Deflection (+20 Accuracy) |
Dank Spores |
River Reed |
Ta Ondra Tara |
300 |
7 |
680 cp |
|
Scroll - Moonwell |
Friendly AoE: +12 Endurance, +10 All Defenses for 20 sec |
Stelgaer Tooth |
Cave Coral |
Topaz |
300 |
7 |
950 cp |
|
Scroll - Natures Mark |
Foe AoE: -10 Deflection, -10 Reflex for 30 sec vs. Will (+10 Accuracy) |
Vessel Bone |
Blood Moss |
Turquoise |
75 |
1 |
187 cp |
|
Scroll - Paralysis |
AoE: 20-60 All, -20 Will for 10 sec, Paralyzed for 10 sec vs. Will (+15 Accuracy) |
Spirit Residue |
Orlans Cradle |
Pearl |
225 |
5 |
445 cp |
|
Scroll - Prayer Against Bewilderment |
Friendly AoE: +50 Defense against Dazed attacks, +50 Defense against Confused attacks for 30 sec |
Awakened Adra |
Golden Celery |
Topaz |
300 |
7 |
940 cp |
|
Scroll - Prayer Against Fear |
Friendly AoE: +50 Defense against Frightened attacks, +50 Defense against Terrified attacks for 20 sec |
Skuldr Ear |
St Gyrans Horn |
Amethyst |
75 |
1 |
185 cp |
|
Scroll - Prayer Against Infirmity |
Friendly AoE: +50 Defense against Sickened attacks, +50 Defense against Weakened attacks for 30 sec |
Awakened Wood |
St Gyrans Horn |
Velune |
150 |
3 |
355 cp |
|
Scroll - Prayer Against Restraint |
Friendly AoE: +50 Defense against Hobbled attacks, +50 Defense against Stuck attacks for 30 sec |
Beetle Shell |
St Gyrans Horn |
Garnet |
225 |
5 |
420 cp |
|
Scroll - Protection |
Friendly AoE: x0.5 Duration for hostile effects for 15 sec (+15 Accuracy) |
Vessel Flesh |
Admeths Wyrt |
Velune |
150 |
3 |
325 cp |
|
Scroll - Ray of Fire |
Target: 9-16 Burn vs. Reflex (+10 Accuracy) |
Beetle Shell |
Burned Lady |
Peridot |
150 |
3 |
310 cp |
|
Scroll - Restore Light Endurance |
+50 Endurance |
Vessel Flesh |
Springberry |
Velune |
150 |
3 |
325 cp |
|
Scroll - Restore Major Endurance |
+20 Endurance |
Spider Venom Sac |
Springberry |
Ta Ondra Tara |
300 |
7 |
680 cp |
|
Scroll - Restore Minor Endurance |
+10 Endurance |
Troll Skin |
Springberry |
Jasper |
75 |
1 |
190 cp |
|
Scroll - Restore Moderate Endurance |
+33 Endurance |
Xaurip Tongue |
Springberry |
Pearl |
225 |
5 |
445 cp |
|
Scroll - Revival |
Friendly AoE: Revive with 150 Endurance for 1 sec (+15 Accuracy) |
Drake Talon |
Orlans Cradle |
Garnet |
225 |
5 |
420 cp |
|
Scroll - Rolling Flame |
Target: 20-30 Burn vs. Reflex (+10 Accuracy) |
Awakened Wood |
Burned Lady |
Adra |
150 |
3 |
263 cp |
|
Scroll - Stags Horn |
Target: 40-65 Pierce, -20 Deflection,-20 Reflex for 15 sec vs. Deflection (+10 Accuracy) |
Primal Water |
Dyrcap |
Pearl |
225 |
5 |
475 cp |
|
Scroll - Tanglefoot |
AoE: Hobbled for 10 sec vs. Reflex (+10 Accuracy) |
Wurm Wing |
Golden Celery |
Turquoise |
75 |
1 |
157 cp |
|
Scroll - Twin Stones |
Target: 40 Crush Damage vs. Deflection (+10 Accuracy) |
Primal Rock |
Settlers Arrow |
Opal |
225 |
5 |
495 cp |
|
Scroll - Valor |
Friendly AoE: +40 Melee Accuracy, +40 Ranged Accuracy for 6 sec (+15 Accuracy) |
Stelgaer Tooth |
Dyrcap |
Ta Ondra Tara |
300 |
7 |
700 cp |
|
Scroll - Wall of Flame |
AoE: 20-30 Burn, 33.3 Burn Damage over 5 sec vs. Reflex |
Spider Venom Sac |
Burned Lady |
Topaz |
300 |
7 |
930 cp |
Armor
| Recipe | Effect | Creature Part | Plant | Gem | Cost | Level | Total Crafting Cost |
|---|---|---|---|---|---|---|---|
|
Armor - Burn Proofed |
+3 Damage Reduction (Burn) |
Awakened Root |
Burned Lady |
Jasper |
100 |
1 |
215 cp |
|
Armor - Corrode Proofed |
+3 Damage Reduction (Corrode) |
Wurm Wing |
Blood Moss |
Agate |
100 |
1 |
185 cp |
|
Armor - Crush Proofed |
+3 Damage Reduction (Crush) |
Wurm Wing |
Springberry |
Amethyst |
100 |
1 |
180 cp |
|
Armor - Freeze Proofed |
+3 Damage Reduction (Freeze) |
Awakened Root |
Cave Coral |
Jasper |
100 |
1 |
215 cp |
|
Armor - Pierce Proofed |
+3 Damage Reduction (Pierce) |
Binding Copper |
Settlers Arrow |
Turquoise |
100 |
1 |
202 cp |
|
Armor - Shock Proofed |
+3 Damage Reduction (Shock) |
Spear Spider Leg |
Golden Celery |
Jasper |
100 |
1 |
185 cp |
|
Armor - Slash Proofed |
+3 Damage Reduction (Slash) |
Beetle Shell |
Dyrcap |
Amethyst |
100 |
1 |
220 cp |
|
Armor - Of Constitution 1 |
+1 Constitution |
Troll Skin |
Cave Coral |
Bloodstone |
300 |
2 |
425 cp |
|
Armor - Of Constitution 2 |
+2 Constitution |
Spirit Residue |
Cave Coral |
Diamond |
1000 |
5 |
1470 cp |
|
Armor - Of Dexterity 1 |
+1 Dexterity |
Vessel Bone |
Dyrcap |
Bloodstone |
300 |
2 |
425 cp |
|
Armor - Of Dexterity 2 |
+2 Dexterity |
Dank Spores |
Dyrcap |
Diamond |
1000 |
5 |
1480 cp |
|
Armor - Of Intellect 1 |
+1 Intellect |
Skuldr Ear |
Springberry |
Bloodstone |
300 |
2 |
425 cp |
|
Armor - Of Intellect 2 |
+2 Intellect |
Xaurip Tongue |
Springberry |
Diamond |
1000 |
5 |
1470 cp |
|
Armor - Of Might 1 |
+1 Might |
Binding Copper |
Pilgrims Crown |
Bloodstone |
300 |
2 |
415 cp |
|
Armor - Of Might 2 |
+2 Might |
Primal Wind |
Pilgrims Crown |
Diamond |
1000 |
5 |
1470 cp |
|
Armor - Of Perception 1 |
+1 Perception |
Awakened Root |
Orlans Cradle |
Bloodstone |
300 |
2 |
435 cp |
|
Armor - Of Perception 2 |
+2 Perception |
Spirit Residue |
Orlans Cradle |
Diamond |
1000 |
5 |
1470 cp |
|
Armor - Of Resolve 1 |
+1 Resolve |
Wurm Wing |
Cave Coral |
Bloodstone |
300 |
2 |
395 cp |
|
Armor - Of Resolve 2 |
+2 Resolve |
Primal Rock |
Cave Coral |
Diamond |
1000 |
5 |
1470 cp |
|
Armor - Exceptional |
+4 Damage Reduction |
Vithrack Brain |
St Gyrans Horn |
Sapphire |
2100 |
8 |
3210 cp |
|
Armor - Fine |
+2 Damage Reduction |
Ooze Plasma |
Pilgrims Crown |
Adra |
600 |
4 |
723 cp |
|
Armor - Superb |
+6 Damage Reduction |
Adra Dragon Scale |
Admeths Wyrt |
Emerald |
4500 |
12 |
5420 cp |
|
Shield - Exceptional |
+4 Damage Reduction |
Vithrack Brain |
St Gyrans Horn |
Emerald |
2100 |
8 |
3010 cp |
|
Shield - Fine |
+2 Damage Reduction |
Ooze Plasma |
Pilgrims Crown |
Adra |
600 |
4 |
723 cp |
|
Shield - Superb |
+6 Damage Reduction |
Adra Dragon Scale |
Admeths Wyrt |
Ruby |
4500 |
12 |
5520 cp |
Weapons
| Recipe | Effect | Creature Part | Plant | Gem | Cost | Level | Total Crafting Cost |
|---|---|---|---|---|---|---|---|
|
Weapon - Accurate 1 |
+ 4 Accuracy |
Xaurip Tongue |
Settlers Arrow |
Turquoise |
100 |
1 |
232 cp |
|
Weapon - Accurate 2 |
+ 4 Accuracy |
Drake Talon |
Settlers Arrow |
Topaz |
300 |
3 |
910 cp |
|
Weapon - Damaging 1 |
x1.5 damage |
Spear Spider Leg |
Pilgrims Crown |
Agate |
100 |
1 |
175 cp |
|
Weapon - Damaging 2 |
x2 damage |
Drake Talon |
Pilgrims Crown |
Adra |
300 |
3 |
413 cp |
|
Weapon - Exceptional |
+ 2 Accuracy and x1.25 damage |
Vithrack Brain |
St Gyrans Horn |
Ruby |
2100 |
8 |
3110 cp |
|
Weapon - Fine |
+ 8 Accuracy and x1.5 damage |
Ooze Plasma |
Pilgrims Crown |
Adra |
600 |
4 |
723 cp |
|
Weapon - Superb |
+ 12 Accuracy and x1.75 damage |
Sky Dragon Eye |
Admeths Wyrt |
Sapphire |
4500 |
12 |
5620 cp |
|
Weapon - Burning |
+25% Burn Damage |
Primal Flame |
Dyrcap |
Agate |
100 |
1 |
225 cp |
|
Weapon - Corrosive |
+25% Corrode Damage |
Primal Rock |
Blood Moss |
Jasper |
100 |
1 |
145 cp |
|
Weapon - Freezing |
+25% Freeze Damage |
Primal Wind |
Skaenbone |
Turquoise |
100 |
1 |
232 cp |
|
Weapon - Shocking |
+25% Shock Damage |
Primal Water |
Golden Celery |
Agate |
100 |
1 |
225 cp |
|
Weapon - Slaying Beast |
+5 Accuracy and x1.25 damage against Beasts |
Wurm Wing |
Beraths Bell |
Moonstone |
300 |
3 |
395 cp |
|
Weapon - Slaying Kith |
+5 Accuracy and x1.25 damage against Kith |
Vessel Flesh |
Beraths Bell |
Moonstone |
300 |
3 |
435 cp |
|
Weapon - Slaying Primordial |
+5 Accuracy and x1.25 damage against Primordial |
Ooze Plasma |
Beraths Bell |
Moonstone |
300 |
3 |
445 cp |
|
Weapon - Slaying Spirit |
+5 Accuracy and x1.25 damage against Spirit |
Spirit Residue |
Beraths Bell |
Moonstone |
300 |
3 |
445 cp |
|
Weapon - Slaying Vessel |
+5 Accuracy and x1.25 damage against Vessel |
Binding Copper |
Beraths Bell |
Moonstone |
300 |
3 |
335 cp |
|
Weapon - Slaying Wilder |
+5 Accuracy and x1.25 damage against Wilder |
Ogre Blood |
Beraths Bell |
Moonstone |
300 |
3 |
445 cp |
Equipment
Equipment specifically relates to the types of items that characters can hold or wear on their person. The Inventory Screen shows the available slots on a character where they can equip items: weapons, head, neck/back, hands, waist, feet, weapons, and rings.
Unlike many games, there are no restrictions on what a character may equip based on class (wizards can wear plate armor and fighters can equip wands). However, there are game mechanics that lead characters into somewhat traditional roles. For example, a fighter is a melee based character and his or her abilities are centered around close combat. Therefore, wearing heavy armor provides the protection they need with the acceptable loss of recovery speed. In other words, they do a lot of damage up close and don’t need to strike as often. On the opposite end, the wizard needs to cast spells quickly and can’t afford too much of a penalty to their speed. Combined with their inherently low health, they need to fight at a longer range to stay out of harm’s way.
Equipment is a category type that you must compare and manage often. The correct instinct is to keep every equipment slot filled and to continually search for better items to place in already-allocated slots. Enchanting equipment is a great way to get the most value out of weapons, armor, and shields.
Items
Different types of items can be acquired as a result of completing quests, looting corpses, or merely exploring the environment. These can be divided into Consumables, Ingredients, Quest Objects, Currency, and Miscellaneous Objects.
- Consumables: These items include potions, scrolls, and magical summoning figurines. While some items may contain consumable charges, most of these provide a one-time use or effect.
- Ingredients: Ingredients are used solely for crafting and have no other in-game application. They have their own inventory space, so the player doesn’t need manage them.
- Quest Objects: Like ingredients, quest objects are separated from other items. Once acquired, they remain in their own Stash location until used to complete a quest.
- Currency: Currency items are what you use for the majority of your merchant transactions. There are several currency types with varying values. However, once any type of currency is acquired, it becomes part of the party’s total shown as cp (copper pawn).
- Miscellaneous Objects: A catch-all for items that don’t fit in other categories. Miscellaneous objects can include mundane items and may be used in scripted interactions.