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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Stilettos

Thin-bladed stabbing melee weapon.
Bonus: Negates DT (Fast)

Stiletto

Interrupt: 40 (Average)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Value: 5cp

Stilettos are similar to daggers, but differ subtly in their shape and function. Made for penetrating armor, stilettos feature a stiff piercing blade that resembles a shrunken estoc’s. Though they are not powerful weapons, they can strike deadly blows rapidly against a lightly-armored opponent.

Fine Stiletto

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Stiletto

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Azureith’s Stiletto

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Minor Spellbind: Jolting Touch: Grants Jolting Touch. A bolt of electricity jumps from the caster’s fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage. 3 per rest 2m Jump

Area of Effect: Target + 2 Foe Jump Targets

Interrupt: 40 (Average)

Effects: Target: 55-75 Shock vs. Deflection (+15 Accuracy)

Jump Targets: 41-56 Shock vs. Deflection (+15 Accuracy)

Value: 205cp

The War of Black Trees brought hardship and suffering to many Glanfathans, but it bore special tragedy for its druidic orders, who were forced not only to endure the deaths of many friends and kin, but also the destruction of the lands they revered above all else. Among these was Azureith, a young Ovate.

Deeply troubled by the use of the elements to turn nature against the people of Eir Glanfath, and wondering if he was seeing the last days of his people, Azureith took to walking the endless stretches of burned down forests in search of something, anything, that might signal a reason to hope. He found it in an old ironwood tree, thick and gnarled with roots that ran in waves through the ground as though they’d been woven there. It stood as it always had, though singed well up the side of its trunk now, while everything around it had been incinerated by the soldiers of Dyrwood, leaving a wasteland a thousand acres in every direction.

Azureith plucked a single branch from the old tree (making sure to express his profound gratitude). An accomplished organic artificer, Azureith reshaped the branch into a blade that would rival any made in a forge. He infused it with the strength of the elements, vowing never again to be at their mercy, and resolving that if the tree could endure, so, too, could he.

In his hands, the blade would find its way into the hearts of many soldiers, who stood at the edge of forests with torches and barrels of pitch, and by the war’s end, he had saved many forests from the flame.

When his years were drawing to a close, Azureith made a final pilgrimage back to the old ironwood tree, which still stood, and he laid the knife at its base, to be taken up by someone else in need of inspiration in dark times. On his way there, he was pleased to see that beneath the ashes that covered the forest floor, new life had begun to spring.

Azureith’s Stiletto is unusual as the entire weapon is dark red-brown wood, even the blade. The magic used in its creation hardened and protected the wood, preventing it from chipping or warping. Dark green vines and leaves sprout from it and wrap themselves around the hilt to form the grip.

Oidhreacht

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Fine: +4 Accuracy, x1.15 All Damage

Damaging 1: x1.15 All Damage

Value: 305cp

Oidhreacht once belonged to a prominent military instructor in the capital city of Aedyr. The instructor was a cipher whose gifts were seldom used by his empire, and he grew frustrated at his superiors’ inability to see the potential of ciphers to perform key missions that no other force would be capable of. He began making his opinion known, and over time the opinion became more subversive and radical, until at last his unsanctioned activities got him charged with treason.

The officer and crew that came to detain him, however, underestimated him as much as the empire had, and with only this blade and the talents of his mind, he slew his would-be captors. He fled the city and embarked on a life as a duelist, obsessed with proving his potential to any who would question it. In the end, his life ended in the manner that the lives of duelists typically do, and the potential he often spoke of would remain just that.

The knife still bears his psychic imprint, and the wielder will often get flashes of the maneuvers the original owner performed in order to deliver the killing blow to his opponent. Some regard this as a curse, but many find value in it, and use such experiences to better realize the knife’s potential.

Were it not for evidence of heavy use about the handle and pommel, Oidhreacht would seem new, its cutting edge perfectly beveled and honed without a single nick along its length.

Misery’s End

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Vicious: x1.2 Damage against Prone, Stunned, Flanked enemies

Accurate 2: +8 Accuracy

Fine: +4 Accuracy, x1.15 All Damage

Value: 605cp

Forged and enchanted at the request of a lackluster assassin, Misery’s End signaled the start of a successful and lucrative career in contract killing. The honed blade, it was said, could slip so easily and effectively into a sleeping man’s spine that he would stumble into a new life none the wiser. The happy assassin might still be in possession of the stiletto if not for a loose tile on the roof of the home of his last target. A 30-foot fall and a cobblestone road heralded the end of his illustrious career.

Bleak Fang

Interrupt: 30 (Weak)

Damage: 8-12 Pierce vs. Deflection

DR Reduction: 5 DR bypass

Exceptional: +8 Accuracy, x1.3 All Damage

Spell Striking: Touch of Rot: Grants Touch of Rot. Druid’s hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Interrupt: 40 (Average)

Effects: AoE: 18-26 Corrode, 21.3 Corrode Damage over 8 sec vs. Fortitude (+10 Accuracy)

Corrosive Lash: +25% Corrode Damage

Value: 905cp

Naasitaqi huntress was tracking game with the other wives of her tribe when a terrible blizzard separated her from the rest of the party. Starving and nearly snowblind, she ate the leather of her gloves to fill her belly while she searched for food. As her strength was fading, she came upon the corpse of a caribou, frozen and half-gnawed by arctic foxes. She ate her fill and, exhausted, fell into a deep sleep.

When she awoke, she saw the fingers of her left hand stricken with a numbing corruption. As she journeyed back in the direction of her village, she watched the corruption spread along her knuckles and across her hand. Unwilling to succumb to it, she took her stiletto and cut off her hand at the wrist.

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