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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Armor & Protective Gear

Scale

Overlapping horn or metal (or even drake) scales sewn to a cloth or leather backing. Scale armor does not need to consistently cover the wearer in scales, just to be the dominant element of the armor.

Scale

Medium Armor

DR: 7 (Slash: 7, Pierce: 5, Freeze:9)

Recovery Speed: -35%

Value: 40cp

Scale armor is made of overlapping small plates of metal or horn sewn to a leather backing. It offers a balance of protection and speed.

Fine Scale

Medium Armor

DR: 9 (Slash: 11, Pierce: 7, Freeze: 11)

Recovery Speed: -35%

Fine: +2 Damage Reduction

Value: 240cp

Exceptional Scale

Medium Armor

DR: 11 (Slash: 14, Pierce: 8, Freeze:14)

Recovery Speed: -35%

Exceptional: +4 Damage Reduction

Value: 440cp

Saint’s War

Medium Armor

DR: 7 (Slash: 7, Pierce: 5, Freeze:9)

Recovery Speed: -35%

Pierce-Proofed: +3 Damage Reduction (Pierce)

Second Chance: Grants Second Chance

Value: 240cp

Autumn Fire

Medium Armor

DR: 11 (Slash: 14, Pierce: 8, Burn: 14, Freeze: 14)

Recovery Speed: -35%

Exceptional: +4 Damage Reduction

Spell Holding: Woodskin – Grants Woodskin

Burn-Proofed: +3 Damage Reduction (Burn)

Of Dexterity: +2 Dexterity

Value: 940cp

Created by a Glanfathan blacksmith to honor those killed in the War of Black Trees, Autumn Fire commemorates Cas Rawdha Dîal, a battle in which members of the Three-tusk Stelgaer tribe, lying in wait, charged out of a burning forest on the backs of their Stelgaer mounts, annihilating the contingent of Dyrwoodan soldiers that had thought its victory assured by its choice of tactics.

Made of scale armor to give the wearer the appearance of a dragon, Autumn Fire, like the Three-tusk Stelgaer, refuses to succumb to flames, and makes its wearer as one with the trees.

Hirbel’s Protective Skin

Medium Armor

DR: 9 (Slash: 11, Freeze: 11)

Recovery Speed: -35%

Fine: +2 Damage Reduction

Pierce-Proofed: +3 Damage Reduction (Pierce)

Safeguarding: +10% of incoming Crits converted to Hits

Value: 540cp

The young village of Gilded Vale was beset by a particularly territorial fire dragon in the early years of the Dyrwood’s colonial period. It was believed that the beast was provoked by the construction of Raedric’s Hold nearby. The first Lord Raedric cemented his popularity—and that of his house—when he gathered a dozen of his finest soldiers and slew the dragon himself.

Hirbel, the master armorsmith of House Raedric, forged this armor from the beast’s scales, and Lord Raedric II famously wore it during the War of Defiance. Despite the armor’s exceptional durability, the many scars and scratches testify to the use it saw during the war.

The tree engraved on the cuisses commemorates House Gathbin, which presided over the then-erldom of Yenwood. That Lord Raedric went to battle against the earl’s forces when the earl remained loyal to Aedyr was a source of great irony.

Pike’s Pride

Medium Armor

DR: 7 (Slash: 9, Pierce: 5, Freeze: 9, Corrode: 10)

Recovery Speed: -35%

Corrode-Proofed: +3 Damage Reduction (Corrode)

Of Dexterity: +2 Dexterity

Value: 540cp

Born into a family of fishmongers, one young Aedyran decided that he would give up the family trade and take up the sword instead. He swore that he would find greater fortune than ever was bestowed upon his family. When he sought out opportunities to prove herself, however, he was often scorned—for he came from lowborn stock, and his line had achieved little of note.

Discouraged, the lad returned home—only to find that his family, eager to see him achieve his wishes, had pooled what coin they had to commission a suit of armor that might keep him safe. The lad asked the smith to craft a set of gleaming scale armor, bright as the flashing scales of a fish and just as light and quick. He called it Pike’s Pride, and while he wore it he found himself immune to whatever foul words his detractors might level at him.

Scales of the Raven

Medium Armor

DR: 9 (Slash: 11, Pierce: 7, Freeze: 11)

Recovery Speed: -35%

Fine: +2 Damage Reduction

Stealthy: +2 Stealth

Of Intellect: +2 Intellect

Value: 740cp

Once a simple set of scale mail worn by an elven scout of the Fisher Crane tribe, it was transformed, along with its wearer. The scout and his party ambushed an expeditionary force that had ventured too far into the Thein Bog. One of the explorers, a wizard, cursed the scout with a spell that turned him into a raven. The scout survived the battle and took advantage of his new form to track the wizard back to his tower.

When the scout broke the curse, he found that his armor retained some of the affliction’s magic. Far-sighted and nearly undetectable, he broke into the wizard’s tower, evading its magical defenses, and killed him in his sleep.

The suit is black and form-fitting, and the feather-like scales grow in erratic whorls. They fall off over time, only to grow back again in new patterns.

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