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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Inhabitants of Dyrwood › Races

Humans (Folk)

Humans (Folk)

Attribute Bonuses: +1 Might, +1 Resolve

Humans (also called “folk”) are the most common race in the Dyrwood and dominate all local cultures except for Glanfathan. Physically, humans are known for being large and powerful, though not as much as the aumaua. Their typical natural lifespan is between 60 and 100 years.

Racial Ability

Fighting Spirit

Requires Endurance below 50

Effects: Self: +7 Accuracy, x1.15 All Damage for 20 sec

All folk have an indomitable spirit that rises to the challenge when things look grim. Whenever a folk is below 50% Endurance, they gain a bonus to Accuracy and damage.

Meadow Folk – Thyrtan

(THEER-tan “fair,” Aedyran)

Features: Thinner, more pointed noses. Thin lips. Rectangular or oval face shapes. Round, almond, or prominent eyes. Deep-set eyes and moderately-strong brows.

Skin: Fair to light tan.

Hair: Blonde, red, brown, or black. Texture is straight, wavy, or curly.

Eyes: Blue, green, hazel, grey, violet, or brown.

Meadow folk have traditionally lived at the edge of Sceltrfolc lands, working the open plains. They are the most common humans in Aedyr, Dyrwood, and Readceras. They can also be found in small numbers in the Vailian Republics.

Originated in the far north, but migrated south (for unknown reasons) toward the equator starting almost 10,000 years ago. They have now been near the equator for about 2,000 years. They have traditionally lived at the edge of Sceltrfolc lands, working the open plains.

Meadow folk are the most common humans in Aedyr, the Dyrwood, and Readceras. They can also be found in small numbers in the Vailian Republics.

Ocean Folk – Calbandra

(cahl-BAHN-drah “warm ring,” Vailian)

Features: Broader, flatter noises. Full lips. Round, almond, or prominent eyes. Mid-to-shallow set eyes and strong brows.

Skin: Light brown to extremely dark brown.

Hair: Rust brown, brown, black hair. Texture may be straight, wavy, curly, or kinky.

Eyes: Brown, green, grey, hazel, yellow-green, red-brown.

Originated near the equator on the other side of the world, migrated heavily due to rapid cultural expansion in the last two thousand years. Most cultures recognize that Calbandra are currently the most widespread human ethnicity in this part of the world.

Ocean folk are the dominant culture of the Vailian Republics, though they are also common in the Dyrwood. They are rare in both Aedyr and Readceras.

Savannah Folk – Natlan

(NAHT-lahn “origin” or “original”)

Features: Moderately broad noses. Moderately full lips. Almond or narrow eyes, sometimes with epicanthic folds. Mid-set eyes with shallow brows.

Skin: Lightly tan to dark tan skin with a warm reddish tone.

Hair: Auburn, green-brown, brown, or black hair. Hair texture is straight or wavy. Minimal, if any, facial hair.

Eyes: Blue-green, hazel, dull orange, brown, or black eyes.

Originated just south of the equator, north of Readceras. Even though they have migrated north heavily, most of the ethnic group has remained in the same location for tens of millennia. There are some cultural and anthropological indications that Natlan were near Eír Glanfath at some time prior to its presumed downfall, but Natlan-dominated cultures seemingly have no records of their interaction.

Savannah folk are uncommon in the Dyrwood and Vailian Republics. They are more common in Readceras and very rare in Aedyr.

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