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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Walkthrough › Act III: Side Quests

Prison of Ice

Part 1: Sibling on Ice

Oldsong

Galawain’s Maw

This side quest can be started by either talking to Larha (2) in Galawain’s Maw (1) in Oldsong or by talking to Gwron if approached by Noonfrost (he sends you to talk to Larha). Talk to Larha, who is just inside Galawain’s Maw, in a chamber to the right as you enter. This Orlan woman stands ankle-deep in the sand, sharpening a spearhead. Ask her the first three questions about herself and the Maw. Continue questioning until you have a chance to offer your help looking for her missing sister, Alwah. Larha also sells supplies. Before you leave, check her inventory for anything you can use. She has Camping Supplies, armor, tools, a little food, and exceptional weapons.

New Quest: Prison of Ice
Objective: Enter Noonfrost in Oldsong

Into the White Void

It’s a good idea to have the “Into the White Void” side quest active while taking on this quest to free Alwah. The steps involved in getting through Noonfrost are the same up to the point where you decide to help or hurt Glasvahl. If you have no interest in having Rymrgand as your god of choice, then you can help Glasvahl through the Breach. This will clear all the elves out of Noonfrost, making Alwah’s escape that much easier.

Follow “Into the White Void” Strategy

To avoid repetition, follow the tips for getting through Noonfrost in the “Into the White Void” side quest; start by talking to Vesgel (8) and then continue to the battle in Glasvahl’s chamber (14). You don’t have to clear this chamber if you don’t want to, as Alwah will not run into this room on her escape, but as soon as you start attacking elves in Noonfrost, they will all become aggressive. We strongly suggest having both quests active at the same time (if you have chosen Rymrgand as your god of choice). The following tips pick up from step (14) in Glasvahl’s chamber.

Part 2: Finding Alwah

Noonfrost
Quest Updated
Objective: Find Alwah

Your objective updates as soon as you enter Noonfrost. Pick up from where we left off in Glasvahl’s chamber (14) (jumping back from getting through Noonfrost in “Into the White Void”). After Glasvahl has been killed or has been sent through the Breach, leave the chamber, heading east into the next area (15). Continue to the easternmost chamber (16) and take the Silver Key from the table. Use this key to unlock Alwah’s cell (17). Alternatively, you could just use 1 Mechanic + 2 Lockpicks or 2 Mechanics to enter the cell.

If you helped Glasvahl through the Breach, then you don’t have to worry about defeating all the elves in Noonfrost before setting Alwah free. You can convince them to let her go. Otherwise, defeat all the elves she would run into from her cell (17) to the front door (7). The objective updates when her cell is unlocked.

Quest Updated
Objective: Free Alwah from Noonfrost

Talk to Alwah. The two critical choices are “Make a run for it. Go!” and “It isn’t safe yet. Wait here until I clear the path.” Choose the option that pertains to your situation. If you helped Glasvahl through the Breach, then there are no more elves in Noonfrost to worry about. Either way, when the path is clear, let her go and she’ll beeline for the exit (7) and wait for you outside. As soon as she is safe, the objective updates.

Quest Updated
Objective: Return to Larha in the Maw.

Once you are finished inside Noonfrost, exit and you will stumble across Alwah and her Stelgaer companion just outside. She says she feels like she’s been reborn and invites you to the Maw to meet the Fangs who want to meet the cunning estramor who freed her.

Galawain’s Maw

Return to Galawain’s Maw and speak to Larha (2) again. Tell her you found Alwah and that you freed her from Noonfrost. She admits she was mistaken about you and rewards you with the Scales of the Raven armor.

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