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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Items

Scrolls

Scrolls are also single-use items and can be carried in stacks. Their effects are always used for affecting an area or an individual target other than the caster. Scrolls do not restrict their usage to characters of a given class. Though scroll effects may seem similar to many traditional spells, they do not duplicate them exactly. Generally speaking, scrolls are both very powerful and very expensive.

Lore influences the effects of scrolls by directly influencing the following aspects of the scroll’s abilities: Damage Done, Healing Done, and Duration. Each point of Lore gives a 15% bonus to all three. This is in addition to the bonuses added by the user’s own stats.

Scroll of Moonwell

Requires 12 Lore.

Range: 6m

Area of Effect: 2.5m Radius (base 2.5m)

AoE Duration: 60 sec

Effects: Friendly AoE: +12 Endurance, +10 All Defenses for 20 sec

Value: 140cp

Channels lunar energy into a localized source of power, regenerating the Endurance of allies in the area of effect and granting a minor bonus to all Defenses.

Scroll of Wall of Flame

Requires 12 Lore.

Range: 12m

Area of Effect: 20m Wall

Duration: 30 sec

Effects: Hazard AoE: 20-30 Burn, 33.3 Burn Damage over 5 sec vs. Reflex

Value: 140cp

Generates a fearsome vertical sheet of flame, inflicting Burn damage on anyone moving through it.

Scroll of Minoletta’s Bounding Missiles

Requires 9 Lore.

Projectiles: 3

Range: 10m + 5m Jump

Area of Effect: Target + 2 Foe Jump Targets

Effects: Target: 20-30 Pierce vs. Deflection (+10 Accuracy)

Jump Targets: 10-15 Pierce vs. Deflection (+10 Accuracy)

Value: 100cp

Summons three spell missiles that batter the target, inflicting Crush damage.

Scroll of Crackling Bolt

Requires 9 Lore.

Speed: Fast

5m Jump

Area of Effect: Length: 30m

Interrupt: 40 (Average)

Effects: Target: 30-50 Shock vs. Reflex (+10 Accuracy)

Value: 100cp

Caster becomes a living generator for a powerful rebounding bolt of electricity, which leaps to the nearest enemy and jumps to up to five additional targets.

Scroll of Twin Stones

Requires 9 Lore.

Area of Effect: Length: 10m + 1.25m Radius (base 1.25m)

Effects: Target: 40 Crush Damage vs. Deflection (+10 Accuracy)

AoE: 30-50 Pierce vs. Reflex (+10 Accuracy)

Value: 100cp

Sends two deadly boulders flying out from the druid’s position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.

Scroll of Maelstrom

Requires 15 Lore.

Speed: Fast

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Interrupt: 20 (Weaker)

Effects: AoE: 40-60 Burn vs. Reflex (+10 Accuracy), 30-50 Freeze, x0.2 Attack Speed for 10 sec vs. Reflex (+10 Accuracy)

Foe AoE: 15-25 Shock vs. Reflex (+10 Accuracy)

Value: 180cp

Stamped with an embossed sigil of a stormcloud, this scroll describes a spell by which the caster can create a damaging torrent of flame, ice, lightning, and corrosion.

Scroll of Prayer Against Bewilderment

Requires 12 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +50 Defense against Dazed attacks, +50 Defense against Confused attacks for 30 sec

Value: 140cp

Bestows alacrity upon the minds of allies in the area of effect, granting a bonus against attacks with Confused or Dazed afflictions and reducing the duration of any such afflictions currently on the target.

Scroll of Missile Barrage

Requires 12 Lore.

Projectiles: 9

Range: 10m

Effects: Foe Target: 15-25 Slash vs. Deflection (+20 Accuracy)

Value: 140cp

This dusty scroll describes a spell by which the caster can send a sweeping array of fiery projectiles after a single target.

Scroll of Restore Major Endurance

Requires 12 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +33 Endurance

Value: 140cp

Shares a generous portion of the priest’s divine strength, restoring a significant amount of Endurance to all allies in the area of effect.

Scroll of Stag’s Horn

Requires 9 Lore.

Range: 10m

Interrupt: 40 (Average)

Effects: Target: 40-65 Pierce, -20 Deflection, -20 Reflex for 15 sec vs. Deflection (+10 Accuracy)

Value: 100cp

Conjures an enormous stag horn to attack the target, causing Pierce damage and inflicting a penalty to Deflection and Reflex.

Scroll of Restore Light Endurance

Requires 6 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +50 Endurance

Value: 60cp

Shares a portion of the priest’s divine strength, restoring some Endurance to all allies in the area of effect.

Scroll of Ray of Fire

Requires 6 Lore.

Range: 5m

Duration: 10 sec

Interrupt: 40 (Average)

Effects: Target: 9-16 Burn vs. Reflex (+10 Accuracy)

Beam: 9-16 Burn vs. Reflex (+10 Accuracy)

Value: 60cp

Creates a scorching ray of flame between the caster and the target, inflicting continual Burn damage to the target and anyone caught in the ray.

Scroll of Protection

Requires 6 Lore.

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: x0.5 Duration for hostile effects for 15 sec (+15 Accuracy)

Value: 60cp

The spell writ upon this parchment allows the caster to aid his or her allies in purging any unnatural ailments or hostile spells.

Scroll of Defense

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +20 Deflection, +20 Fortitude, +20 Reflex, +20 Will for 6 sec (+15 Accuracy)

Value: 60cp

This tightly wound scroll describes the means by which to cast a broad enchantment of protection upon one’s allies. Though it requires all to stand within the circle of its influence in order to benefit from it, the spell greatly increases one’s ability to ward off attacks by raising their reflexes, as well as providing magical resistance against harm.

Scroll of Paralysis

Requires 9 Lore.

Range: 20m

Area of Effect: 5.0m Radius (base 5.0m)

Interrupt: 40 (Average)

Effects: AoE: 20-60 All, -20 Will for 10 sec, Paralyzed for 10 sec vs. Will (+15 Accuracy)

Value: 100cp

This tattered scroll describes an enchantment that will stop a group of enemies in their tracks, allowing the caster to finish them off unhindered.

Scroll of Rolling Flame

Requires 6 Lore.

5m Jump

Area of Effect: Length: 30m

Interrupt: 40 (Average)

Effects: Target: 20-30 Burn vs. Reflex (+10 Accuracy)

Value: 60cp

Creates a rebounding ball of fire, inflicting Burn damage upon anyone in its path.

Scroll of Revival

Requires 9 Lore.

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: Revive with 150 Endurance for 1 sec (+15 Accuracy)

Value: 100cp

Though no scroll can reach beyond the Shroud and return one’s fallen comrades to life, this spell can prevent their passing, for it restores to the incapacitated the vigor required to set them back upon their feet.

Scroll of Valor

Requires 12 Lore.

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +40 Melee Accuracy, +40 Ranged Accuracy for 6 sec (+15 Accuracy)

Value: 140cp

This scroll grants the caster knowledge of a spell, which in turn improves the accuracy of every ally within range of the spell’s influence. Even green recruits can be made to target with precision the weaknesses of one’s enemies.

Scroll of Restore Moderate Endurance

Requires 9 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +22 Endurance

Value: 100cp

Shares a portion of the priest’s divine strength, restoring a moderate amount of Endurance to all allies in the area of effect.

Scroll of Prayer Against Restraint

Requires 9 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +50 Defense against Hobbled attacks, +50 Defense against Stuck attacks for 30 sec

Value: 100cp

Frees allies in the area of effect from perceived constraints, granting a bonus against attacks with Hobbled or Stuck afflictions and reducing the duration of any such afflictions currently on the target.

Scroll of Fan of Flames

Requires 3 Lore.

Area of Effect: Length: 5.0m (base 5.0m) 120° Cone

Interrupt: 40 (Average)

Effects: AoE: 45-60 Burn vs. Reflex (+10 Accuracy)

Value: 20cp

Creates a cone of fire in front of the caster, causing Burn damage to anyone in the area of effect.

Scroll of Jolting Touch

Requires 3 Lore.

2m Jump

Area of Effect: Target + 2 Foe Jump Targets

Interrupt: 40 (Average)

Effects: Target: 55-75 Shock vs. Deflection (+15 Accuracy)

Jump Targets: 41-56 Shock vs. Deflection (+15 Accuracy)

Value: 20cp

A bolt of electricity jumps from the caster’s fingers to the nearest enemy, and then to the next nearest, causing decreasing amounts of Shock damage.

Scroll of Prayer Against Fear

Requires 3 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +50 Defense against Frightened attacks, +50 Defense against Terrified attacks for 20 sec

Value: 20cp

Steels the mind of allies in the area of effect against all external fears, granting bonus resistance against attacks with Frightened or Terrified afflictions and reducing the duration of any such afflictions currently on the target.

Scroll of Nature’s Mark

Requires 3 Lore.

Range: 10m

Area of Effect: 2.5m Radius (base 2.5m)

Effects: Foe AoE: -10 Deflection, -10 Reflex for 30 sec vs. Will (+10 Accuracy)

Value: 20cp

Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.

Scroll of Minoletta’s Minor Missiles

Requires 3 Lore.

Speed: Fast

Projectiles: 3

Range: 15m

Interrupt: 0 (Weakest)

Effects: Target: 14-26 Crush vs. Deflection (+10 Accuracy)

Value: 20cp

Summons three spell missiles that batter the target, inflicting Crush damage.

Scroll of Tanglefoot

Requires 3 Lore.

Speed: Fast

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

AoE Duration: 20 sec

Interrupt: 40 (Average)

Effects: AoE: Hobbled for 10 sec vs. Reflex (+10 Accuracy)

Value: 20cp

Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.

Scroll of Prayer Against Infirmity

Requires 6 Lore.

Speed: Fast

Range: 5m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: Friendly AoE: +50 Defense against Sickened attacks, +50 Defense against Weakened attacks for 30 sec

Value: 60cp

Fortifies the health of allies in the area of effect, granting a bonus against attacks with Sickened or Weakened afflictions and reducing the duration of any such afflictions currently on the target.

Scroll of Insect Swarm

Requires 6 Lore.

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Effects: AoE: 33.3 Pierce Damage over 10 sec, -10 Concentration for 10 sec vs. Fortitude (+10 Accuracy)

Value: 60cp

Attracts a swarm of aggressive insects, causing Raw Damage over time and reducing the concentration of anyone in the area of effect.

Scroll of Binding Web

Requires 6 Lore.

Range: 20m

Area of Effect: 2.5m Radius (base 2.5m)

AoE Duration: 10 sec

Effects: AoE: Hobbled for 3 sec vs. Reflex (-5 Accuracy)

Value: 60cp

Spins a resilient, viscous web throughout the area of effect, reducing Movement for all affected.

Scroll of Burst of Summer Flame

Requires 6 Lore.

Speed: Fast

Range: 15m

Area of Effect: 1.25m Radius (base 1.25m)

Interrupt: 20 (Weaker)

Effects: AoE: 20-30 Burn vs. Reflex (+10 Accuracy)

Value: 60cp

Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time.

Scroll of Confusion

Requires 12 Lore.

Range: 10m

Area of Effect: 2.5m Radius (base 2.5m)

Interrupt: 40 (Average)

Effects: Foe AoE: Confused for 8 sec vs. Will (+10 Accuracy)

Value: 140cp

Infects the minds of enemies in the area of effect with delirium, Confusing them.

Scroll of Fireball

Requires 9 Lore.

Speed: Fast

Range: 10m

Area of Effect: 2.5m Radius (base 2.5m)

Interrupt: 40 (Average)

Effects: AoE: 25-35 Burn vs. Reflex (+10 Accuracy)

Value: 100cp

Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.

Rite of Walking Shadows

Requires 6 Lore.

Speed: Slow

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +3 Stealth for 120 sec (+15 Accuracy)

Value: 30cp

Rites are special type of magical scroll. The ritual contained on the scroll allows the reader to grant a specific skill bonus to all of his or her allies for a long duration.

Rite of Hidden Wonders

Requires 6 Lore.

Speed: Slow

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +3 Mechanics for 120 sec (+15 Accuracy)

Value: 30cp

Rites are special type of magical scroll. The ritual contained on the scroll allows the reader to grant a specific skill bonus to all of his or her allies for a long duration.

Rite of Ancient Legends

Requires 6 Lore.

Speed: Slow

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +3 Lore for 120 sec (+15 Accuracy)

Value: 30cp

Rites are a special type of magical scroll. The ritual contained on the scroll allows the reader to grant a specific skill bonus to all of his or her allies for a long duration.

Scroll of Boiling Spray

Requires 12 Lore.

Area of Effect: Length: 3.0m (base 3.0m) 90° Cone

Interrupt: 40 (Average)

Effects: AoE: 40-50 Burn, 2.0m Push vs. Reflex (+10 Accuracy)

Value: 140cp

Everyone in the cone area of effect takes Burn damage and is pushed back.

Rite of Youthful Spirits

Requires 6 Lore.

Speed: Slow

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +3 Athletics for 120 sec (+15 Accuracy)

Value: 30cp

Rites are special type of magical scroll. The ritual contained on the scroll allows the reader to grant a specific skill bonus to all of his or her allies for a long duration.

Rite of the Untamed Wild

Requires 6 Lore.

Speed: Slow

Range: 10m

Area of Effect: 5.0m Radius (base 5.0m)

Effects: Friendly AoE: +3 Survival for 120 sec (+15 Accuracy)

Value: 30cp

Rites are a special type of magical scroll. The ritual contained on the scroll allows the reader to grant a specific skill bonus to all of his or her allies for a long duration.

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