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Pillars of Eternity eGuide
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Contents

  • History and Lore
    • World Climate and Culture
    • Empires and Nations
    • Eastern Reach
    • Rest of the Known World
    • Society
    • Technology
    • Alcohol and Narcotic Use
    • Religion
    • Soul and Soul Mechanics
    • Timeline
  • Training
    • Character Creation
      • Generate a New Ally
      • Attributes
      • Vitality
      • Skills
      • Experience/Leveling
      • Abilities
      • Talents
    • Game Mechanics
    • Crafting and Enchanting
    • Stronghold
    • Combat
  • Inhabitants of Dyrwood
    • Races
      • Races and Subrace
      • Aumaua
      • Dwarves
      • Elves
      • Humans (Folk)
      • Orlans
      • Godlike
    • Classes
      • Barbarian
      • Chanter
      • Cipher
      • Druid
      • Fighter
      • Monk
      • Paladin
      • Priest
      • Ranger
      • Rogue
      • Wizard
    • Friends and Foes
    • Companions
    • Pets
  • Equipment - Weapons
    • Weapon Overview
    • Melee Weapons
      • Introduction
      • Daggers
      • Sabres
      • Great Swords
      • Hatchets
      • Battle Axes
      • Pollaxes
      • Stilettos
      • Swords
      • Estocs
      • Rapiers
      • Spears
      • Pikes
      • Clubs
      • Maces
      • Morning Stars
      • Flails
      • War Hammer
      • Quarterstaves
    • Ranged Weapons
      • Introduction
      • Pistols
      • Arquebuses
      • Blunderbusses
    • Bows
      • Hunting Bows
      • War Bows
      • Arbalests
      • Crossbows
    • Implements
      • Wands
      • Rods
      • Scepters
  • Extras
    • Achievements
    • Bonus Quests & Tasks
    • Bounties
    • Companion Quests
      • Two-Sided
      • Fragments of a Scattered Faith
      • The Trials of Durance
      • The Long Hunt
      • Time and Tide
      • Dream and Memory
      • True to Form
      • The Child of Five Suns
  • Armor & Protective Gear
    • Armor
    • Protective Gear
    • Cloth
    • Padded
    • Hide
    • Leather
    • Scale
    • Breastplate
    • Plate
    • Mail
    • Brigandine
    • Neck
    • Capes/Cloaks/Mantles
    • Hands
    • Feet
    • Head
    • Waist
    • Rings
    • Shields
  • Items
    • Consumables (single use)
    • Potions
    • Food
    • Scrolls
    • Figurines
    • Traps
    • Ingredients
    • Quest Objects
    • Currency
    • Miscellaneous Objects
  • Walkthrough
    • Main Quest: Act I
      • The Watcher of Dyrwood: Encampment
      • The Watcher of Dyrwood: The Ruins of Cilant Ls
      • The Watcher of Dyrwood: Valewood
      • The Watcher of Dyrwood: Gilded Vale
      • The Watcher of Dyrwood: Magrans Fork and Black Meadow
      • The Watcher of Dyrwood: Caed Nua
      • The Watcher of Dyrwood: Woodend Plains and Aedelwan Bridge
    • Act I: Side Quests
      • Introduction
      • Side Quest: A Mothers Plea
      • Side Quest: The Smiths Shipment
      • Side Quest: Buried Secrets
      • Side Quest: Lord of a Barren Land
    • Act I: Tasks
      • Introduction
      • Task: Late for Dinner
      • Task: Vengeance from the Grave
      • Task: Against the Grain
    • Main Quest: Act II
      • The Watcher of Dyrwood: Copperlane
      • The Watcher of Dyrwood: Catacombs and Temple of Woedica
      • The Watcher of Dyrwood: First Fires
      • The Watcher of Dyrwood: Heritage Hill
      • The Watcher of Dyrwood: Stormwall Gorge
      • The Watcher of Dyrwood: Dyrford Village
      • The Watcher of Dyrwood: Dyrford Crossing
      • The Watcher of Dyrwood: Cliaban Rilag
      • The Watcher of Dyrwood: Brackenbury
      • The Watcher of Dyrwood: Ducal Palace
    • Act II: Side Quests
      • Introduction
      • His Old Self
      • A Voice from the Past
      • Rogue Knight
      • The Bronze Beneath the Lake
      • A Two Story Job
      • The Changing of the Guard
      • The Final Act
      • Built to Last
      • Winds of Steel
      • Cinders of Faith
      • A Farmers Plight
      • Blood Legacy
      • The Theorems of Pandgram
      • Far from Home
      • Supply and Demand
      • At All Costs
      • The Wailing Banshee
    • Act II: Tasks
      • Introduction
      • Ferry Flotsam
      • The Parable of Wael
      • Something Secret
      • Unwanted
      • The Forgotten
      • Missing Sentries
      • Safe Haven
      • Cat and Mouse
      • Nest Egg
      • Hard Feelings
      • All Hands on Deck
      • Brave Derrin
      • Clandestine Cargo
    • Main Quest: Act III
      • The Watcher of Dyrwood: Stormwall Gorge to Elmshore
      • The Watcher of Dyrwood: Hearthsong
      • The Watcher of Dyrwood: Elms' Reach
      • The Watcher of Dyrwood: Oldsong to Burial Isle
    • Act III: Side Quests
      • Introduction
      • Sacrificial Bloodlines
      • Hunter, Brother
      • At the Mercy of the Tribes
      • The Champion of Berath
      • Prison of Ice
      • Into the White Void
      • A Servant of Death
      • A Nest Above the Clouds
      • The Old Queen and the New King
    • Act III: Tasks
      • Introduction
      • Songs of the Wild
      • The Sealed Missive
      • Hard Bargain
    • Main Quest: Act IV
      • The Watcher of Dyrwood: Sun in Shadow
  • Bestiary
    • Bestiary Breakdown
    • Beasts
      • Fauna
      • DRAGONS
      • Spiders
      • Stelgaer
      • Beetles
    • Primordials
      • Oozes
      • Delemgan
      • Pwgra
    • Spores
      • Sporeling
      • Dank Spore
      • Lurker
    • Spirits
      • Blights
      • Cean Gwla
      • Phantoms
      • Shadows
      • Will-o-wisps
    • Vessels
      • Animats
      • Dargul
      • Fampyr
      • Gul
      • Revenant
      • Skeleton
      • Death Guard
      • Constructs
      • Wichts
    • Wilder
      • Ogres
      • Skuldrs
      • Trolls
      • Vithrack
      • Xaurips
  • Gold Credits
    • A-F
    • G-L
    • M-R
    • S-Z
  • Credits
    • A-F
    • G-L
    • M-R
    • S-Z

Pillars of Eternity Guide › Equipment - Weapons › Melee Weapons

Sabres

Curved, single-edged mid-sized sword.
Bonus: Inflicts DoT effect

Sabre

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Value: 5cp

Sabres are curved, single-edged swords capable of inflicting severe wounds. Though they are less effective against armor than standard swords, they are deadly against unarmored enemies.

Fine Sabre

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Fine: +4 Accuracy, x1.15 All Damage

Value: 205cp

Exceptional Sabre

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

Resolution

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Annihilation: +0.5 to Crit Damage multiplier

Fine: +4 Accuracy, x1.15 All Damage

Reliable: +10% of Grazes converted to Hits

Value: 605cp

It has been alleged that the sabre Resolution can be traced back to an ancient line of warriors predating the formation of the Aedyr Empire, though the legitimacy of the claim has always been in dispute. What is known is that the sabre has been passed down through generations of Yenwood erls, having accompanied them across the sea during the colonization of the Dyrwood. The sabre was held as a symbol of their noble lineage, and most formal portraits of the family include the blade in some respect.

It was the youngest of the line who endeavored to repair the weapon so that it might serve more than ornamental purpose. The blade was reforged into a weapon that struck hard and true, and the young erl wielded it during his efforts to reclaim the keep of Caed Nua, traditional stronghold of the Erl of Yenwood. Both sword and bearer were lost, never to be seen again.

Several missions were undertaken to retrieve the weapon when the War of Defiance arose, but none met with any success.

Purgatory

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Draining: 20% of Damage restored as Endurance

Annihilation: +0.5 to Crit Damage multiplier

Value: 805cp

In a monastery overlooking Coldflow Lake from the foothills of the White March, there once resided a clandestine order of monks known as the Thousand Dreams. Through a powerful form of pain-induced meditation, these monks were able to walk through their past lives as though they were dreams. Each traversed these memories in ultimate hopes of achieving complete understanding of his or her soul’s identity. They believed that after experiencing one thousand lifetimes, total enlightenment could be attained.

Greatest of their sect was Rî Golan, who had an ancient soul and was said to have walked more lifetimes than any other. But when she came to the end of all her lifetimes and found there was no more to experience, it became clear that she would never come to know herself completely, for there was simply not enough to learn from.

Unable to accept this fate after her endless trials, Rî Golan sought a way to take the experiences of others for her own, that she might reach one thousand lifetimes yet. She channeled her unquenchable hunger into her favorite sword, and it became an instrument of her will. With it, she claimed many lives in the surrounding area. Each drop of blood on her blade was a new experience, each killing blow a new lifetime for her to claim.

When the rest of the Thousand Dreams came to learn of her actions, they banded together and confronted Rî Golan upon her return to the temple. In the end, amid a courtyard of slain monks, she did indeed come to understand her soul, and it is said that among the many experiences contained in the blade are all those of Rî Golan herself.

The blade itself is a simple sabre with a worn leather grip and an inset ebony hilt. The sword becomes hot to the touch when its wielder’s foes are vanquished.

Sword of Prix

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Value: 405cp

The Flames of Fair Rhîan

Interrupt: 40 (Average)

Damage: 12-18 Slash vs. Deflection

Exceptional: +8 Accuracy, x1.3 All Damage

Major Spellbind: Fireball: Grants Fireball. Summons a flaming ball of molten earth that explodes at a targeted location, causing Burn damage to all in the area of effect.1 per rest

Speed: Fast

Range: 20m

Area of Effect: 2.5m Radius (base 2.5m)

Interrupt: 40 (Average)

Effects: AoE: 25-35 Burn vs. Reflex (+15 Accuracy)

Burning Lash: +25% Burn Damage

Value: 805cp

This sabre has posed a mystery to historians and weaponsmiths for two centuries. It was recovered from an Engwithan ruin, but almost all experts agree that it is far younger than any of the artifacts left by that ancient civilization. Yet no one has been able to explain the runes on the blade, which are unmistakably Engwithan. The one fact on which all have agreed is that it is a formidable, if poorly-understood, weapon.

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