Prima Games eGuides Pillars of Eternity eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Pillars of Eternity eGuide Inhabitants of Dyrwood Classes

Ranger

Areas of Focus:

Major: Striking

Minor: Defense

Supplemental: Miscellaneous

Rangers focus on granting additional offensive abilities to the ranger, increasing the power of their animal companions, and strengthening the link between the ranger and animal companion.

Lore

Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides.

Overview

Rangers are warriors of the woodlands and masters of the hunt. They have learned how to live in the wilderness and adapt their unique skills in civilized contexts: their survival instincts contribute to martial prowess, and the savagery cultivated while living among beasts can be harnessed to devastating effect.

Rangers are expert sharpshooters with any ranged weapon. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy’s stamina and movement. They are assisted in their efforts by their animal companions, incredibly tough and loyal creatures with whom rangers form lifelong bonds, who share their lives (literally) with their masters.

Starting Stats

Endurance

36 + 12/level (Low)

Health

5 x Endurance (High)

Accuracy

30 + 3/level (Very High)

Deflection

20 (High)

Skill Bonus

Stealth +1 Survival +2

Starting Abilities

Animal Companion - All rangers share a strong bond with an animal companion. If one goes down in battle, the other will fall as well.

Ranger Companion

Sagani

Race: Boreal Dwarf

Sex: Female

Class: Ranger

Culture/Faction: Naasitaq

Age & Appearance: 57 years old, sturdy, world-worn, tanned boreal dwarf with black braided hair and black facepaint.

Description: Patient, methodical, quiet, warm, practical, good-natured.

Custom Features: Itumaak - Arctic Fox, facepaint texture, pigtail braids.

Tactics

Accurate Sniper Build

Advantages: Moderate Damage Output, Range, Personal Tank, Low Micro

Disadvantages: Lower Health/Endurance, Debuff if Companion Falls

Strategy

The Sniper Ranger is an incredibly Accurate build, where the ranger focuses on somewhat slower, but well aimed heavy attacks that deal large amounts of damage. With a Bear Companion on the front line, they are granted enough time to open every combat with one or two Wounding Shots. If things get hairy, Binding Roots provides a very reliable escape.

Equipment

Any Gun or Bow is recommended. Arquebus, Blunderbuss, and War Bow perform exceptionally well.

Light or Medium armor is recommended.

Races

Wood Elf

  • Hearth Orlan

Culture

Deadfire Archipelago or The White that Wends

  • Living Lands

Attributes

Might 18

Constitution 8

Dexterity 18

Perception 14

Intellect 8

  • Resolve 9

Abilities

Bear Companion

Wounding Shot

Vicious Aim

Stalkers’ Link

Driving Flight

  • Binding Roots

Talents

Accurate Wounding Shot

Penetrating Shot

Marksman

Bloody Slaughter

Thorny Roots

Stunning Shots

  • Envenomed Strike or Gunner

Alternate Build

Melee Rangers are not unheard of; building your Ranger with Two Weapons and flanking your enemy with your animal companion can provide a fun alternative to the bow or gun user. When building this way, make choices similar to the Striker Barbarian and toss in a few of the animal companion talents as well. This allows both you and your companion to dish out rapid melee attacks with significant bonuses for flanking enemies in combat.

Special Abilities

Animal Companions

The ranger begins the game with (and can name) an animal companion that fights at his or her direction. This companion shares Health and Endurance with the ranger (if either one is damaged, the same pool is reduced). All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Rangers have the second highest single-target damage output capability and can use all abilities at a long range. Their base ranged accuracy is +15 above their base melee accuracy.

Boar Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Boar Companion vs. Deflection

Boar companions inflict more damage when they are below 50% Endurance.

Wolf Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Wolf Companion vs. Deflection

Wolf animal companions move exceptionally fast.

Antelope Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Antelope Companion vs. Deflection

Antelope companions have naturally superior defenses (Deflection, Fortitude, Reflex, and Will).

Stag Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Stag Companion vs. Deflection

Stags can activate a melee attack that does damage to all enemies in a small area around the main target.

Bear Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Bear Companion vs. Deflection

Bear companions have unusually high Damage Reduction, giving them superior protection from all forms of damage.

Lion Companion

Passive (Requires 0 summoned creatures)

Interrupt: 40 (Average)

Effects: Target: 1-6 Slash vs. Deflection

Summon: Lion Companion vs. Deflection

Lion companions have the ability to Terrify enemies with a powerful roar.

Stalkers’ Link

Available at Level 5 (Passive)

Long experience fighting together enables the ranger and animal companion to fight as a highly efficient team. The ranger gains an accuracy bonus when fighting any enemy already engaged by the animal companion.

Driving Flight

Available at Level 7 (Passive)

Effects: Self: Ranged Attacks bounce +1 times

Each ranged attack loosed by the ranger contains such force as to fly straight through the first target and hit another behind it (within a 20-degree arc) for less damage.

Binding Roots

Available at Level 9 (5 per rest)

Speed: Fast

Interrupt: 40 (Average)

Effects: Foe Target: Stuck for 30 sec vs. Reflex

Conjures roots from the ground underneath a target, causing them to become Stuck.

Arrow Sense

Available at Level 5 (Passive)

Effects: Self: +15 Deflection against ranged attacks

The ranger gains a portion of his or her animal companion’s senses and instincts, becoming especially sensitive to incoming ranged attacks that target Deflection.

Vicious Aim

Available at Level 3 (Modal)

Speed: Instant

Effects: User: x0.8 Rate of Fire, x0.8 Reload Speed, +10 Ranged Accuracy, x1.2 Ranged Damage

By lowering Attack and Reload Rate, the ranger is able to take more careful aim, giving them increased Accuracy and Damage.

Stunning Shots

Available at Level 11 (Passive)

Interrupt: 40 (Average)

Effects: Target: Stunned for 2 sec vs. Fortitude

Takes advantage of enemy distraction while Engaged by the ranger’s animal companion, Stunning the enemy (as a secondary attack) when the ranger lands a Hit or Critical Hit.

Swift Aim

Available at Level 3 (Modal)

Speed: Instant

Effects: User: x1.2 Attack Speed, x1.5 Reload Speed, -7 Accuracy

The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons.

Marked Prey

Available at Level 1 (1 per encounter)

Effects: Foe Target: Marked Prey for 30 sec, +20% bonus damage against single target

Designates a single target as prey, giving the ranger and animal companion a damage bonus against that target until combat ends.

Wounding Shot

Available at Level 1 (2 per encounter)

Range: 6m

Interrupt: 40 (Average)

Effects: Target: Hobbled for 10 sec vs. Fortitude

User: Primary Attack + x1 Damage inflicted Over Time vs. Deflection

As he or she would with fleeing prey, the hunter aims for a spot that will slow the target enemy’s progress, Hobbling the target and inflicting Raw Damage over time to it.

Defensive Bond

Available at Level 5 (Passive)

The empathic bond between ranger and animal companion yields a preternatural awareness of incoming danger, giving both a significant bonus to Defense when both are subjected to the same area of effect attack.

Animal Companion Abilities

Predator’s Sense

Available at Level 3 (Passive)

Effects: Self: x1.5 Damage against targets affected by a Damage Over Time

Heightens the predatory instincts of the ranger’s animal companion, giving them a damage bonus on any creature suffering a damage over time effect.

Takedown

Available at Level 7 (1 per encounter)

Interrupt: 40 (Average)

Effects: Foe Target: 1-6 Slash, Prone for 10 sec vs. Fortitude

Instructs the ranger’s animal companion to rush a target, knocking it Prone.

Master’s Call

Available at Level 9 (3 per rest)

Interrupt: 40 (Average)

Effects: Foe Target: 15-20 Slash, Prone for 5 sec vs. Fortitude

Calls the ranger’s animal companion to his or her side, causing the companion to move back to the ranger at increased speed, ignoring Engagement and knocking any enemies in the way Prone.

Talents

Accurate Wounding Shot

Modifies Wounding Shot (+10 Accuracy, 2 per encounter)

Range: 6m

Interrupt: 40 (Average)

Effects: Target: Hobbled for 10 sec vs. Fortitude

User: Primary Attack + x1 Damage inflicted Over Time

The ranger’s aim becomes deadlier, making his or her Wounding Shots more accurate.

Brutal Takedown

Modifies Takedown (20 Crush Damage, 1 per encounter)

Interrupt: 40 (Average)

Effects: Foe Target: 1-6 Slash, Prone for 10 sec vs. Fortitude

The ranger trains his or her animal companion to inflict Crush damage on opponents when using Takedown.

Faithful Companion

Grants Faithful Companion (Passive)

Effects: Self: +15 Defense against Charmed attacks, +15 Defense against Confused attacks, +15 Defense against Dominated attacks

The ranger’s animal companion gains improved defenses against Charmed, Confused, and Dominated afflictions.

Merciless Companion

Grants Merciless Companion (Passive)

Effects: Self: x1.2 All Damage

Animal companions do small amounts of Sneak Attack damage against targets that qualify.

Resilient Companion

Grants Resilient Companion (Passive)

Effects: Self: +3 Damage Reduction

The ranger’s animal companion gains improved Damage Reductions against all damage types.

Strengthened Bond

Grants Strengthened Bond (Passive)

Effects: Self: +15% Interrupt chance

Increases the shared bonus provided by Defensive Bond.

Swift and Steady

Modifies Swift Aim (+5 Accuracy, Modal)

Speed: Instant

Effects: User: x1.2 Attack Speed, x1.5 Reload Speed, -7 Accuracy

The ranger becomes better able to shoot quickly, reducing the Accuracy penalty of Swift Aim.

Thorny Roots

Modifies Binding Roots (15 Pierce Damage, 15 Slash Damage, 5 per rest)

Speed: Fast

Interrupt: 40 (Average)

Effects: Foe Target: Stuck for 30 sec vs. Reflex

The ranger’s Binding Roots sprout nasty thorns that do additional Pierce and Slash damage to the target.

Vicious Companion

Grants Vicious Companion (Passive)

Effects: Self: x1.2 All Damage

Trains the ranger’s animal companion in vicious tactics, causing it to deal more damage with each hit.